Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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Game Market DataSteam market, quoted daily
Live games
191,514
on 30 Sep 2026

Nichesdata 1 Oct 2026

Tag pairs matching "1980s"

A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.

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Ordered by how many games launched in the last 12 months.

Tag pairs matching "1980s". Releases in the last 12 months.
NichePrice / YoYYoYLaunches pricedReleases, 12 mo
2D + 1980s130 launches priced$101+25.0%+25.0%130168+11%
Action + 1980s105 launches priced$324+60.3%+60.3%105153+26%
Casual + 1980s95 launches priced$40−43.2%−43.2%95151+34%
Arcade + 1980s81 launches priced$1820%0%81120+25%
Pixel Graphics + 1980s69 launches priced$322−38.7%−38.7%69110+31%
Retro + 1980s58 launches priced$708+133.5%+133.5%5896+48%
Adventure + 1980s66 launches priced$490−32.6%−32.6%6684+4%
2D Platformer + 1980s73 launches priced$0−100.0%−100.0%7373−10%
3D + 1980s37 launches priced$304−6.0%−6.0%3766+50%
Simulation + 1980sNo price: under 30 launchesn/an/aunder 3058+100%
Colorful + 1980sNo price: under 30 launchesn/an/aunder 3044+33%
Exploration + 1980sNo price: under 30 launchesn/an/aunder 3042+50%
First-Person + 1980sNo price: under 30 launchesn/an/aunder 3042+20%
Strategy + 1980sNo price: under 30 launchesn/an/aunder 3041+64%
Puzzle + 1980s35 launches priced$381+17.9%+17.9%3540+3%
Shooter + 1980sNo price: under 30 launchesn/an/aunder 3039+34%
Action-Adventure + 1980s33 launches priced$121−33.4%−33.4%3337−5%
Old School + 1980sNo price: under 30 launchesn/an/aunder 3034+10%
Horror + 1980sNo price: under 30 launchesn/an/aunder 3033+27%
Shoot 'Em Up + 1980sNo price: under 30 launchesn/an/aunder 3032+100%
Top-Down + 1980sNo price: under 30 launchesn/an/aunder 3032+60%
2D Fighter + 1980s32 launches priced$0n/an/a3229−12%
Minimalist + 1980sNo price: under 30 launchesn/an/aunder 3027+238%
RPG + 1980sNo price: under 30 launchesn/an/aunder 3026−24%
Racing + 1980sNo price: under 30 launchesn/an/aunder 3025+67%
Point & Click + 1980sNo price: under 30 launchesn/an/aunder 3022+83%
Platformer + 1980sNo price: under 30 launchesn/an/aunder 3021−16%
Psychological Horror + 1980sNo price: under 30 launchesn/an/aunder 3021+5%
Bullet Hell + 1980sNo price: under 30 launchesn/an/aunder 3020+25%
Realistic + 1980sNo price: under 30 launchesn/an/aunder 3019+6%
Stylized + 1980sNo price: under 30 launchesn/an/aunder 3019+6%
1980s + Immersive SimNo price: under 30 launchesn/an/aunder 3018+64%
Sci-fi + 1980sNo price: under 30 launchesn/an/aunder 3018+157%
2.5D + 1980sNo price: under 30 launchesn/an/aunder 3017+21%
Sports + 1980sNo price: under 30 launchesn/an/aunder 3017+143%
Cinematic + 1980sNo price: under 30 launchesn/an/aunder 3016+33%
Cute + 1980sNo price: under 30 launchesn/an/aunder 3016−36%
1980s + Action RoguelikeNo price: under 30 launchesn/an/aunder 3015+88%
Walking Simulator + 1980sNo price: under 30 launchesn/an/aunder 3015+67%
1980s + IncrementalNo price: under 30 launchesn/an/aunder 3014+75%
Comedy + 1980sNo price: under 30 launchesn/an/aunder 3014+27%
Funny + 1980sNo price: under 30 launchesn/an/aunder 3014+133%
Roguelike + 1980sNo price: under 30 launchesn/an/aunder 3014+100%
Side Scroller + 1980sNo price: under 30 launchesn/an/aunder 3014−26%
Survival Horror + 1980sNo price: under 30 launchesn/an/aunder 3014+100%
Roguelite + 1980sNo price: under 30 launchesn/an/aunder 3013+117%
Story Rich + 1980sNo price: under 30 launchesn/an/aunder 3013−43%
Top-Down Shooter + 1980sNo price: under 30 launchesn/an/aunder 3013+117%
Combat + 1980sNo price: under 30 launchesn/an/aunder 30120%
Relaxing + 1980sNo price: under 30 launchesn/an/aunder 3012+500%

How to read this

Price
Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
Releases
Games released in the last 12 months, with the change on the 12 months before.
Boards
Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
Method
Every definition and threshold is on the method page.
Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.