Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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Game Market DataSteam market, quoted daily
Live games
191,514
on 30 Sep 2026

Nichesdata 1 Oct 2026

Tag pairs matching "Bullet Time"

A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.

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Ordered by how many games launched in the last 12 months.

Tag pairs matching "Bullet Time". Releases in the last 12 months.
NichePrice / YoYYoYLaunches pricedReleases, 12 mo
Action + Bullet Time35 launches priced$301−32.3%−32.3%3554+50%
2D + Bullet TimeNo price: under 30 launchesn/an/aunder 3029+93%
Shooter + Bullet TimeNo price: under 30 launchesn/an/aunder 3028+8%
Arcade + Bullet TimeNo price: under 30 launchesn/an/aunder 3027+59%
Bullet Hell + Bullet TimeNo price: under 30 launchesn/an/aunder 3020+100%
Bullet Time + Action RoguelikeNo price: under 30 launchesn/an/aunder 3020+186%
Casual + Bullet TimeNo price: under 30 launchesn/an/aunder 3018−5%
Roguelike + Bullet TimeNo price: under 30 launchesn/an/aunder 3017+325%
FPS + Bullet TimeNo price: under 30 launchesn/an/aunder 3014+17%
Pixel Graphics + Bullet TimeNo price: under 30 launchesn/an/aunder 3014+56%
First-Person + Bullet TimeNo price: under 30 launchesn/an/aunder 3012+9%
Shoot 'Em Up + Bullet TimeNo price: under 30 launchesn/an/aunder 3012+71%
Roguelite + Bullet TimeNo price: under 30 launchesn/an/aunder 3010+25%
Score Attack + Bullet TimeNo price: under 30 launchesn/an/aunder 309+800%
Combat + Bullet TimeNo price: under 30 launchesn/an/aunder 308+33%
Sci-fi + Bullet TimeNo price: under 30 launchesn/an/aunder 308+33%
Simulation + Bullet TimeNo price: under 30 launchesn/an/aunder 3080%
Top-Down + Bullet TimeNo price: under 30 launchesn/an/aunder 3080%
3D + Bullet TimeNo price: under 30 launchesn/an/aunder 307−46%
Top-Down Shooter + Bullet TimeNo price: under 30 launchesn/an/aunder 306−25%
Adventure + Bullet TimeNo price: under 30 launchesn/an/aunder 305−44%
Difficult + Bullet TimeNo price: under 30 launchesn/an/aunder 3050%
Bullet Time + LinearNo price: under 30 launchesn/an/aunder 304−33%
Strategy + Bullet TimeNo price: under 30 launchesn/an/aunder 304−56%
Action-Adventure + Bullet TimeNo price: under 30 launchesn/an/aunder 303−67%

How to read this

Price
Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
Releases
Games released in the last 12 months, with the change on the 12 months before.
Boards
Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
Method
Every definition and threshold is on the method page.
Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.