Nichesdata 1 Oct 2026
Tag pairs matching "Bullet Time"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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1 to 25, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Action + Bullet Time35 launches priced | $301−32.3% | −32.3% | 35 | 54+50% |
| 2D + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 29+93% |
| Shooter + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 28+8% |
| Arcade + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 27+59% |
| Bullet Hell + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 20+100% |
| Bullet Time + Action RoguelikeNo price: under 30 launches | n/a | n/a | under 30 | 20+186% |
| Casual + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 18−5% |
| Roguelike + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 17+325% |
| FPS + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 14+17% |
| Pixel Graphics + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 14+56% |
| First-Person + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 12+9% |
| Shoot 'Em Up + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 12+71% |
| Roguelite + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 10+25% |
| Score Attack + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 9+800% |
| Combat + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 8+33% |
| Sci-fi + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 8+33% |
| Simulation + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 80% |
| Top-Down + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 80% |
| 3D + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 7−46% |
| Top-Down Shooter + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 6−25% |
| Adventure + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 5−44% |
| Difficult + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 50% |
| Bullet Time + LinearNo price: under 30 launches | n/a | n/a | under 30 | 4−33% |
| Strategy + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 4−56% |
| Action-Adventure + Bullet TimeNo price: under 30 launches | n/a | n/a | under 30 | 3−67% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.