Nichesdata 1 Oct 2026
Tag pairs matching "Co-op Campaign"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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1 to 15, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Co-op + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 28−3% |
| Online Co-Op + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 25+25% |
| Adventure + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 22+57% |
| Action + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 20−9% |
| Multiplayer + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 190% |
| Local Co-Op + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 18−14% |
| Puzzle + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 16+60% |
| Casual + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 15+36% |
| Action-Adventure + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 14+40% |
| Co-op Campaign + Local MultiplayerNo price: under 30 launches | n/a | n/a | under 30 | 11+22% |
| Arcade + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 9+29% |
| Co-op Campaign + PvENo price: under 30 launches | n/a | n/a | under 30 | 7+17% |
| Strategy + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 7−13% |
| Co-op Campaign + 4 Player LocalNo price: under 30 launches | n/a | n/a | under 30 | 4−50% |
| PvP + Co-op CampaignNo price: under 30 launches | n/a | n/a | under 30 | 4−50% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.