Nichesdata 1 Oct 2026
Tag pairs matching "Dynamic Narration"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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1 to 14, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Casual + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 27+108% |
| Choices Matter + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 24+85% |
| Adventure + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 22+10% |
| Story Rich + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 19+46% |
| Dynamic Narration + Interactive FictionNo price: under 30 launches | n/a | n/a | under 30 | 16+100% |
| Choose Your Own Adventure + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 14+100% |
| Multiple Endings + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 14+27% |
| Visual Novel + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 13+44% |
| 2D + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 12−20% |
| 3D + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 11+57% |
| Exploration + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 80% |
| RPG + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 80% |
| First-Person + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 6+20% |
| Action + Dynamic NarrationNo price: under 30 launches | n/a | n/a | under 30 | 3−57% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.