Nichesdata 1 Oct 2026
Tag pairs matching "Quick-Time Events"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
1 to 16, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Casual + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 42+27% |
| 2D + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 29+38% |
| Action + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 26+73% |
| Arcade + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 25+25% |
| 3D + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 16+23% |
| Pixel Graphics + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 13+44% |
| Simulation + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 13+117% |
| Adventure + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 12−8% |
| Quick-Time Events + IncrementalNo price: under 30 launches | n/a | n/a | under 30 | 11+38% |
| Strategy + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 11−8% |
| Platformer + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 100% |
| Puzzle + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 9+50% |
| Quick-Time Events + Score AttackNo price: under 30 launches | n/a | n/a | under 30 | 9+50% |
| Action-Adventure + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 5−17% |
| Rhythm + Quick-Time EventsNo price: under 30 launches | n/a | n/a | under 30 | 4−33% |
| Quick-Time Events + CuteNo price: under 30 launches | n/a | n/a | under 30 | 3−70% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.