Nichesdata 1 Oct 2026
Tag pairs matching "Split Screen"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
1 to 38, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Casual + Split Screen38 launches priced | $162−46.6% | −46.6% | 38 | 45+15% |
| Arcade + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 36+24% |
| Action + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 35+21% |
| 3D + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 28+17% |
| Local Multiplayer + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 26+37% |
| PvP + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 25+4% |
| 2D + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 22+69% |
| Racing + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 220% |
| Puzzle + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 21+163% |
| Multiplayer + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 200% |
| Party Game + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 20+400% |
| Cute + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 18+100% |
| Adventure + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 170% |
| Funny + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 17+42% |
| Local Co-Op + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 17−11% |
| Co-op + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 15+36% |
| Colorful + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 15+88% |
| Top-Down + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 15+275% |
| 3D Platformer + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 14+75% |
| Action-Adventure + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 13+18% |
| Sports + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 13−32% |
| Family Friendly + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 12+33% |
| 4 Player Local + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 11−27% |
| Cartoony + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 11+38% |
| Driving + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 11+57% |
| Combat Racing + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 10+11% |
| Shooter + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 10+11% |
| Third Person + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 10−9% |
| Cartoon + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 9+125% |
| Strategy + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 9+50% |
| Exploration + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 8+33% |
| Physics + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 8+60% |
| Character Customization + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 6−33% |
| PvE + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 6+50% |
| Relaxing + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 6−14% |
| RPG + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 5−38% |
| Simulation + Split ScreenNo price: under 30 launches | n/a | n/a | under 30 | 5−29% |
| Split Screen + Action RoguelikeNo price: under 30 launches | n/a | n/a | under 30 | 4−33% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.