Nichesdata 1 Oct 2026
Tag pairs matching "Time Travel"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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Results
1 to 16, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Story Rich + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 20+82% |
| Adventure + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 17+6% |
| Puzzle + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 150% |
| Visual Novel + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 12+71% |
| Casual + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 11−8% |
| Exploration + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 11+120% |
| RPG + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 11+83% |
| Sci-fi + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 11+22% |
| 2D + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 10−9% |
| Multiple Endings + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 10+67% |
| Time Manipulation + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 10−9% |
| 3D + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 90% |
| Action + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 7−46% |
| Pixel Graphics + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 6−25% |
| Strategy + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 2−78% |
| First-Person + Time TravelNo price: under 30 launches | n/a | n/a | under 30 | 1−88% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.