Nichesdata 1 Oct 2026
Tag pairs matching "Vampires"
A niche is a pair of Steam tags carried by the same games, such as Roguelike + Deckbuilding. Its price is the median estimated first-year revenue of its indie paid launches over the last four complete quarters. 13,333 pairs and 300 single tags are measured.
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1 to 17, page 1Ordered by how many games launched in the last 12 months.
| Niche | Price / YoY | YoY | Launches priced | Releases, 12 mo |
|---|---|---|---|---|
| Action + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 23+53% |
| Adventure + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 20+54% |
| Casual + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 20+25% |
| Horror + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 170% |
| 2D + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 16+78% |
| Visual Novel + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 14+56% |
| RPG + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 12+100% |
| Story Rich + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 12+20% |
| Puzzle + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 10+11% |
| Roguelite + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 9+350% |
| Exploration + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 8−11% |
| Vampires + Action RoguelikeNo price: under 30 launches | n/a | n/a | under 30 | 8+14% |
| Bullet Hell + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 6+50% |
| Dark + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 5−17% |
| Roguelike + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 50% |
| Shooter + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 5−17% |
| Zombies + VampiresNo price: under 30 launches | n/a | n/a | under 30 | 50% |
How to read this
- Price
- Median estimated first-year revenue of indie paid launches over the last four complete quarters. Shown at 30 or more launches. YoY compares with the four quarters before.
- Releases
- Games released in the last 12 months, with the change on the 12 months before.
- Boards
- Each board has its own minimum sample, and a niche below it is left off that board. Most anticipated is the share of upcoming wishlist heat; launch success is hits against expected; the other two compare growth with Steam as a whole.
- Method
- Every definition and threshold is on the method page.