Comparables
LifetimeTop earners with these tags, est. lifetime salesFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.
15 of 28 Shop Keeper + Simulation launches at $10 to $20 earned $100k+ in their first year.
15 of 28
15 of 28 launches: too few for a steady rate. Notch: 18 in 100 for all indie launches at $10 to $20.
$119,092
Just past the $100k line. Half earned less. Notch: $8,234, every game at $10 to $20.
28 launches
At $10 to $20, in two years (about 14 a year). Busier than 74 in 100 tag pairs; the notch is the middle one.
698 games
Coming-soon games with these tags. More than 96 in 100 tag pairs. Highest on wishlists: Probably Stolen - Cyberpunk Shopkeeper Sim (#207), Shipping Store Simulator 2037 (#1,333).
Even the typical launch crossed the $100k line.
Shop Keeper + Simulation at $10 to $20 past the $100k line (squeezed to fit, not to scale) every game at $10 to $20
TCG Card Shop Simulator earned 69% of all the money. Read the typical figure, not the hits.
Clear.
Only 28 launches at $10 to $20. A few games either way would move this a lot.
Clear.
Launches from the last 18 months: 10 of 20 launches, against 33 in 100 across both years, more than a random cut of that size would move.
Lens checkOne-hit market +1. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: moves the answer.
Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 5 to 8 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 3 Oct 2026.
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Top earners with these tags, est. lifetime salesFree until launch
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.