Comparables
LifetimeTop earners with these tags, est. lifetime salesFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.
30 in 100 Crime launches at $10 to $20 earned $100k+ in their first year. That is better than the 20 in 100 for all indie launches at $10 to $20: about 1.5 times the rate.
30 in 100
Notch: 20 in 100 for all indie launches at $10 to $20.
57 in 100
47 launches, too few for a typical figure (it needs 100). $1k+: 89 in 100. Notch: 51 in 100, every game at $10 to $20.
47 launches
At $10 to $20, in two years (about 24 a year). Busier than 45 in 100 single tags; the notch is the middle one.
649 games
Coming-soon games with this tag. More than 59 in 100 single tags. Highest on wishlists: Fools, Maniacs and Liars (#248), 港警成雙:來自城寨 Dual Fire Walled City (#342).
Odds by size: the chance of a first year past each line.
Crime at $10 to $20 every game at $10 to $20. 47 launches, too few for a typical figure (it needs 100).
Schedule I earned 72% of all the money. Read the typical figure, not the hits.
In the West-facing view (games mostly reviewed outside China), the chance moves from 15 in 100 to 14 in 100, more than a random cut of that size would.
Clear.
Reads better than the 20 in 100 for all indie launches at $10 to $20, but with 47 launches a gap this size often comes from chance alone.
Clear.
Lens checkOne-hit market +1. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: moves the answer. Last 18 months: holds.
Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 6 to 7.5 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 3 Oct 2026.
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Top earners with these tags, est. lifetime salesFree until launch
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.