Comparables
LifetimeTop earners with these tags, est. lifetime salesFree until launch
Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Pick up to three tags and a price. Get a plain answer: your odds of a $100k first year, what launches like yours earned, what you are up against, and what to watch for.
24 in 100 Deckbuilding + Strategy launches at $10 to $20 earned $100k+ in their first year. That is better than the 18 in 100 for all indie launches at $10 to $20: about 1.3 times the rate.
24 in 100
Notch: 18 in 100 for all indie launches at $10 to $20.
$19,141
19% of the way to $100k. Half earned less. Notch: $8,234, every game at $10 to $20.
119 launches
At $10 to $20, in two years (about 60 a year). Busier than 97 in 100 tag pairs; the notch is the middle one.
1,582 games
Coming-soon games with these tags. More than 99 in 100 tag pairs. Highest on wishlists: Drill Keeper (#561), The Crab is Walking (#1,854).
Only the top tenth clears $100k; the top quarter falls short.
Deckbuilding + Strategy at $10 to $20 past the $100k line (squeezed to fit, not to scale) every game at $10 to $20
Clear.
In the West-facing view (games mostly reviewed outside China), typical earnings rise 27% (to $2,411). Review language is measured for games with 2,000+ reviews; for smaller games it is guessed from the name.
Clear.
Reads better than the 18 in 100 for all indie launches at $10 to $20, but with 119 launches a gap this size often comes from chance alone.
Clear.
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Standard, West-facing view, Without the breakout, Last 18 months. Lenses use all prices.Earnings are estimated from store reviews, so the $100k line is soft: across the estimate's range, the share of all indie launches above it runs from about 5 to 8 in 100. Sales on Steam before Steam's cut; about 58% of it reaches the developer.
Indie paid launches 12 to 36 months old, measured 3 Oct 2026. Coming-soon counts from the store, 3 Oct 2026.
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Top earners with these tags, est. lifetime salesFree until launch
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.