Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / 4 Player Local + Casual
4 Player Local + Casual
Games tagged both 4 Player Local and Casual: 101 indie paid launches, 4 of them earned $100k+ in their first year.
Showing 4 Player Local + Casual priced $10 to $20. This filter changes the answer: at all prices the pair is level with 4 Player Local and beats Casual; priced $10 to $20 it is level with 4 Player Local and trails Casual.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
4 Player Local + Casual is level with 4 Player Local and trails Casual: 1 of its 18 launches earned $100k+ priced $10 to $20, against 5.5 in 100 for 4 Player Local and 12.9 in 100 for Casual.
Small sample: 18 launches, 1 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 18 games tagged both 4 Player Local and Casual priced $10 to $20. 5.6 in 100 of them earned $100k+, against 5.4 for 4 Player Local-only games and 13.0 for Casual-only games, so the mix is level with 4 Player Local alone and trails Casual alone.
Both: 18 games priced $10 to $20; 5.6 in 100 earned $100k+ (1 in 18), typical first-year earnings $4,857.
Circle areas follow launch counts; the gold overlap is exactly the pair's 18 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
4 Player Local + Casual is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view101 of 101 launches | Without the breakout100 of 101 launches | Last 18 months62 of 101 launches |
|---|---|---|---|---|
| Launches counted | 1014 hits | 1014 hits | 1003 hits | 624 hits |
| Earned $100k+ | 4.0 in 1001 in 25 | 4.0 in 1001 in 25 | 3.0 in 1001 in 33 | 6.5 in 1001 in 15 |
| Typical first-year earnings | $526top tenth $12,142+ | $526 | $526 | $405 |
| Chance against standard | the yardstick | 0.0%no change | -25.0%1.0 fewer in 100 | +62.5%2.5 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -23.0%$121 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both 4 Player Local and Casual, 6 to 30 months old: 101 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 101 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, LEGO® Party! (42.4% of the money): 100 launches left.
Keeps only launches 18 months old or newer: 62 of 101.
4 Player Local is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| 4 Player Local | BaseStandardevery launch | West-facing view224 of 224 launches | Without the breakout223 of 224 launches | Last 18 months122 of 224 launches |
|---|---|---|---|---|
| Launches counted | 2249 hits | 2249 hits | 2238 hits | 1226 hits |
| Earned $100k+ | 4.0 in 1001 in 25 | 4.0 in 1001 in 25 | 3.6 in 1001 in 28 | 4.9 in 1001 in 20 |
| Typical first-year earnings | $809top tenth $16,930+ | $809 | $809 | $606 |
| Chance against standard | the yardstick | 0.0%no change | -10.0%0.4 fewer in 100 | +22.5%0.9 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -25.1%$203 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged 4 Player Local, 6 to 30 months old: 224 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 224 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Rivals of Aether II (53.5% of the money): 223 launches left.
Keeps only launches 18 months old or newer: 122 of 224.
Casual holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Casual | BaseStandardevery launch | West-facing view10,520 of 11,118 launches | Without the breakout11,117 of 11,118 launches | Last 18 months6,267 of 11,118 launches |
|---|---|---|---|---|
| Launches counted | 11,118317 hits | 10,520295 hits | 11,117316 hits | 6,267190 hits |
| Earned $100k+ | 2.9 in 1001 in 34 | 2.8 in 1001 in 36 | 2.8 in 1001 in 36 | 3.0 in 1001 in 33 |
| Typical first-year earnings | $303top tenth $10,765+ | $303 | $303 | $282 |
| Chance against standard | the yardstick | -3.4%0.1 fewer in 100 | -3.4%0.1 fewer in 100 | +3.4%0.1 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -6.9%$21 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Casual, 6 to 30 months old: 11,118 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 598 of 11,118 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hello Kitty Island Adventure (3.3% of the money): 11,117 launches left.
Keeps only launches 18 months old or newer: 6,267 of 11,118.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when 4 Player Local + Casual moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.