Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Action + Difficult
Games tagged both Action and Difficult: 349 indie paid launches, 27 of them earned $100k+ in their first year.
Showing Action + Difficult priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Action and is about level with Difficult; priced $10 to $20 it beats Action and is about level with Difficult.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Action + Difficult beats Action and is about level with Difficult: 30.5 in 100 of its launches earned $100k+ priced $10 to $20, against 18.9 in 100 for Action and 27.9 in 100 for Difficult.
That is about 1.5 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 59 games tagged both Action and Difficult priced $10 to $20. 30.5 in 100 of them earned $100k+, against 18.3 in 100 for Action-only games and 26.6 in 100 for Difficult-only games, so games with both tags did better than games with either tag alone.
Both: 59 games priced $10 to $20; 30.5 in 100 earned $100k+, odds by size $1k+ 95 in 100 · $10k+ 66 in 100 · $100k+ 31 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 59 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Action + Difficult holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view341 of 349 launches | Without the breakout348 of 349 launches | Last 18 months86 of 349 launches |
|---|---|---|---|---|
| Launches counted | 34927 hits | 34127 hits | 34826 hits | 867 hits |
| Earned $100k+ | 7.7 in 1001 in 13 | 7.9 in 1001 in 13 | 7.5 in 1001 in 13 | 8.1 in 1001 in 12 |
| Typical first-year earnings | $869top tenth $72,997+ | $938 | $869 | under 100 launches |
| Chance against standard | the base | +2.3%0.2 more in 100 | -3.4%0.3 fewer in 100 | +5.2%0.4 more in 100 |
| Typical against standard | the base | +7.9%$69 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Action and Difficult, 12 to 36 months old: 349 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 349 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Nine Sols (49.5% of the money): 348 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 86 of 349.
Action holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Action | BaseStandardevery launch | West-facing view7,762 of 8,002 launches | Without the breakout8,001 of 8,002 launches | Last 18 months2,181 of 8,002 launches |
|---|---|---|---|---|
| Launches counted | 8,002415 hits | 7,762398 hits | 8,001414 hits | 2,181126 hits |
| Earned $100k+ | 5.2 in 1001 in 19 | 5.1 in 1001 in 20 | 5.2 in 1001 in 19 | 5.8 in 1001 in 17 |
| Typical first-year earnings | $378top tenth $23,253+ | $383 | $378 | $386 |
| Chance against standard | the base | -1.1%0.1 fewer in 100 | -0.2%no change | +11.4%0.6 more in 100 |
| Typical against standard | the base | +1.3%$5 more | 0.0%no change | +2.1%$8 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Action, 12 to 36 months old: 8,002 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 240 of 8,002 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Path of Exile 2 (15.3% of the money): 8,001 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 2,181 of 8,002.
Difficult is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| Difficult | BaseStandardevery launch | West-facing view959 of 974 launches | Without the breakout973 of 974 launches | Last 18 months251 of 974 launches |
|---|---|---|---|---|
| Launches counted | 97472 hits | 95970 hits | 97371 hits | 25118 hits |
| Earned $100k+ | 7.4 in 1001 in 14 | 7.3 in 1001 in 14 | 7.3 in 1001 in 14 | 7.2 in 1001 in 14 |
| Typical first-year earnings | $1,035top tenth $68,310+ | $1,091 | $1,029 | $1,181 |
| Chance against standard | the base | -1.3%0.1 fewer in 100 | -1.3%0.1 fewer in 100 | -3.0%0.2 fewer in 100 |
| Typical against standard | the base | +5.4%$56 more | -0.6%$6 less | +14.1%$146 more |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged Difficult, 12 to 36 months old: 974 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 974 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (67.4% of the money): 973 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 251 of 974.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Action + Difficult moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.