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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Arcade + Difficult

Niche

Arcade + Difficult

Games tagged both Arcade and Difficult: 164 indie paid launches, 8 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Arcade + Difficult priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Arcade and is about level with Difficult; priced $10 to $20 it is too small to compare with Arcade and is too small to compare with Difficult.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Arcade + Difficult is too small to compare with Arcade and is too small to compare with Difficult: 6 of its 16 launches earned $100k+ priced $10 to $20, against 11.7 in 100 for Arcade and 27.9 in 100 for Difficult.

Small sample: 16 launches, 6 hits.

TIETied
Tag oneArcade
11.7in 100 earned
$100k+
Odds11.7 in 100
Typical earnings$5,057
Launches350 / 41 hits
Pair against ittoo few hits to compare
TIEA tie
This pairArcade + Difficult
6 of 16launches earned
$100k+ small
Odds6 of 16 launches
$1k+15 of 16 launches
$10k+9 of 16 launches
Launches16 / 6 hits
Expected20.5 in 100
TIEA tie
Tag twomood tagDifficult
27.9in 100 earned
$100k+
Odds27.9 in 100
Typical earnings$29,553
Launches183 / 51 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Difficult is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 16 games tagged both Arcade and Difficult priced $10 to $20. 6 of 16 of them earned $100k+, against 10.5 in 100 for Arcade-only games and 26.9 in 100 for Difficult-only games, so the mix is too small to compare with Arcade alone and is too small to compare with Difficult alone.

Both: 16 games priced $10 to $20; 6 of 16 earned $100k+, odds by size $1k+ 15 of 16 launches · $10k+ 9 of 16 launches · $100k+ 6 of 16 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 16 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

UFO 50leads this pair45.5%
PairUFO 5045.5%
ArcadeBALL x PIT14.9%
DifficultHollow Knight: Silksong67.4%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Arcade + Difficult

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • UFO 50 earned 45.5% of the estimated first-year money of the 164 Arcade + Difficult launches.
  • Arcade is led by BALL x PIT, with 14.9% of its money.
  • Difficult is led by Hollow Knight: Silksong, with 67.4% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Arcade + Difficult holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Arcade + Difficult through every lens, all prices
This pairBaseStandardevery launchWest-facing view163 of 164 launchesWithout the breakout163 of 164 launchesLast 18 months40 of 164 launches
Launches counted1648 hits1638 hits1637 hits402 hits
Earned $100k+4.9 in 1001 in 214.9 in 1001 in 204.3 in 1001 in 232 of 40too few for a rate
Typical first-year earnings$574top tenth $15,561+$574$569under 100 launches
Chance against standardthe base+0.6%no change-12.0%0.6 fewer in 100+2.5%0.1 more in 100; too few to tell
Typical against standardthe base0.0%no change-0.9%$5 lessunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Arcade and Difficult, 12 to 36 months old: 164 launches.

Launches counted
1648 hits
Earned $100k+
4.9 in 1001 in 21
Typical first-year earnings
$574top tenth $15,561+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 164 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1638 hits
Earned $100k+
4.9 in 1001 in 20
Typical first-year earnings
$574
Chance against standard
+0.6%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, UFO 50 (45.5% of the money): 163 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1637 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$569
Chance against standard
-12.0%0.6 fewer in 100
Typical against standard
-0.9%$5 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 40 of 164.

Launches counted
402 hits
Earned $100k+
2 of 40too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+2.5%0.1 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Arcade and Difficult, 12 to 36 months old: 164 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 164 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, UFO 50 (45.5% of the money): 163 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 40 of 164.

Arcade is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Arcade through every lens, all prices
ArcadeBaseStandardevery launchWest-facing view3,602 of 3,624 launchesWithout the breakout3,623 of 3,624 launchesLast 18 months1,016 of 3,624 launches
Launches counted3,62489 hits3,60288 hits3,62388 hits1,01634 hits
Earned $100k+2.5 in 1001 in 412.4 in 1001 in 412.4 in 1001 in 413.3 in 1001 in 30
Typical first-year earnings$221top tenth $8,880+$221$221$218
Chance against standardthe base-0.5%no change-1.1%no change+36.3%0.9 more in 100
Typical against standardthe base0.0%no change0.0%no change-1.4%$3 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Arcade, 12 to 36 months old: 3,624 launches.

Launches counted
3,62489 hits
Earned $100k+
2.5 in 1001 in 41
Typical first-year earnings
$221top tenth $8,880+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 3,624 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
3,60288 hits
Earned $100k+
2.4 in 1001 in 41
Typical first-year earnings
$221
Chance against standard
-0.5%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, BALL x PIT (14.9% of the money): 3,623 launches left. It moves the answer when that one game earned over half the money.

Launches counted
3,62388 hits
Earned $100k+
2.4 in 1001 in 41
Typical first-year earnings
$221
Chance against standard
-1.1%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 1,016 of 3,624.

Launches counted
1,01634 hits
Earned $100k+
3.3 in 1001 in 30
Typical first-year earnings
$218
Chance against standard
+36.3%0.9 more in 100
Typical against standard
-1.4%$3 less
Standard
Every indie paid launch tagged Arcade, 12 to 36 months old: 3,624 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 3,624 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, BALL x PIT (14.9% of the money): 3,623 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,016 of 3,624.

Difficult is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Difficult through every lens, all prices
DifficultBaseStandardevery launchWest-facing view959 of 974 launchesWithout the breakout973 of 974 launchesLast 18 months251 of 974 launches
Launches counted97472 hits95970 hits97371 hits25118 hits
Earned $100k+7.4 in 1001 in 147.3 in 1001 in 147.3 in 1001 in 147.2 in 1001 in 14
Typical first-year earnings$1,035top tenth $68,310+$1,091$1,029$1,181
Chance against standardthe base-1.3%0.1 fewer in 100-1.3%0.1 fewer in 100-3.0%0.2 fewer in 100
Typical against standardthe base+5.4%$56 more-0.6%$6 less+14.1%$146 more
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Difficult, 12 to 36 months old: 974 launches.

Launches counted
97472 hits
Earned $100k+
7.4 in 1001 in 14
Typical first-year earnings
$1,035top tenth $68,310+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 974 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
95970 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$1,091
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
+5.4%$56 more
Without the breakoutMoves the answer

Drops the single biggest earner, Hollow Knight: Silksong (67.4% of the money): 973 launches left. It moves the answer when that one game earned over half the money.

Launches counted
97371 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$1,029
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
-0.6%$6 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 251 of 974.

Launches counted
25118 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$1,181
Chance against standard
-3.0%0.2 fewer in 100
Typical against standard
+14.1%$146 more
Standard
Every indie paid launch tagged Difficult, 12 to 36 months old: 974 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 974 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Hollow Knight: Silksong (67.4% of the money): 973 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 251 of 974.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Arcade + Difficult moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.