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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Base Building + Economy

Niche

Base Building + Economy

Games tagged both Base Building and Economy: 42 indie paid launches, 7 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Base Building + Economy priced $10 to $20. This filter changes the answer: at all prices the pair trails Base Building and is about level with Economy; priced $10 to $20 it is too small to compare with Base Building and is too small to compare with Economy.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Base Building + Economy is too small to compare with Base Building and is too small to compare with Economy: 3 of its 16 launches earned $100k+ priced $10 to $20, against 29.6 in 100 for Base Building and 31.1 in 100 for Economy.

Small sample: 16 launches, 3 hits.

TIEA tie
29.6in 100 earned
$100k+
Odds29.6 in 100
Typical earnings$26,339
Launches213 / 63 hits
Pair against ittoo few hits to compare
TIEA tie
This pairBase Building + Economy
3 of 16launches earned
$100k+ small
Odds3 of 16 launches
Typical earnings$12,407
Launches16 / 3 hits
Expected17.6 in 100
TIEA tie
Tag twoEconomy
31.1in 100 earned
$100k+
Odds31.1 in 100
Typical earnings$32,655
Launches161 / 50 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 16 games tagged both Base Building and Economy priced $10 to $20. 3 of 16 of them earned $100k+, against 30.5 in 100 for Base Building-only games and 32.4 in 100 for Economy-only games, so the mix is too small to compare with Base Building alone and is too small to compare with Economy alone.

Both: 16 games priced $10 to $20; 3 of 16 earned $100k+, typical first-year earnings $12,407.

Circle areas follow launch counts; the gold overlap is exactly the pair's 16 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stronghold: Definitive Editionleads this pair34.4%
PairStronghold: Definitive Edition34.4%
Base BuildingSchedule I30.5%
EconomySupermarket Simulator22.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Base Building + Economy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stronghold: Definitive Edition earned 34.4% of the estimated first-year money of the 42 Base Building + Economy launches.
  • Base Building is led by Schedule I, with 30.5% of its money.
  • Economy is led by Supermarket Simulator, with 22.9% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Base Building + Economy is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout.

Base Building + Economy through every lens, all prices
This pairBaseStandardevery launchWest-facing view41 of 42 launchesWithout the breakout41 of 42 launchesLast 18 months13 of 42 launches
Launches counted427 hits416 hits416 hits133 hits
Earned $100k+16.7 in 10014.6 in 10014.6 in 1003 of 13too few for a rate
Typical first-year earnings$2,532top tenth $173,518+$2,382$2,382$6,472
Chance against standardthe base-12.2%2.0 fewer in 100-12.2%2.0 fewer in 100+38.5%6.4 more in 100; too few to tell
Typical against standardthe base-5.9%$150 less; too few to tell-5.9%$150 less+155.6%$3,940 more; too few to tell
Does it hold?The base viewMoves the answerHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Base Building and Economy, 12 to 36 months old: 42 launches.

Launches counted
427 hits
Earned $100k+
16.7 in 100
Typical first-year earnings
$2,532top tenth $173,518+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
416 hits
Earned $100k+
14.6 in 100
Typical first-year earnings
$2,382
Chance against standard
-12.2%2.0 fewer in 100
Typical against standard
-5.9%$150 less; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Stronghold: Definitive Edition (34.4% of the money): 41 launches left. It moves the answer when that one game earned over half the money.

Launches counted
416 hits
Earned $100k+
14.6 in 100
Typical first-year earnings
$2,382
Chance against standard
-12.2%2.0 fewer in 100
Typical against standard
-5.9%$150 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 13 of 42.

Launches counted
133 hits
Earned $100k+
3 of 13too few for a rate
Typical first-year earnings
$6,472
Chance against standard
+38.5%6.4 more in 100; too few to tell
Typical against standard
+155.6%$3,940 more; too few to tell
Standard
Every indie paid launch tagged both Base Building and Economy, 12 to 36 months old: 42 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold: Definitive Edition (34.4% of the money): 41 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 13 of 42.

Base Building is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Base Building through every lens, all prices
Base BuildingBaseStandardevery launchWest-facing view554 of 583 launchesWithout the breakout582 of 583 launchesLast 18 months157 of 583 launches
Launches counted583125 hits554119 hits582124 hits15735 hits
Earned $100k+21.4 in 10021.5 in 10021.3 in 10022.3 in 100
Typical first-year earnings$3,034top tenth $454,995+$3,119$3,034$5,356
Chance against standardthe base+0.2%no change-0.6%0.1 fewer in 100+4.0%0.9 more in 100
Typical against standardthe base+2.8%$85 more0.0%no change+76.5%$2,322 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Base Building, 12 to 36 months old: 583 launches.

Launches counted
583125 hits
Earned $100k+
21.4 in 100
Typical first-year earnings
$3,034top tenth $454,995+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 583 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
554119 hits
Earned $100k+
21.5 in 100
Typical first-year earnings
$3,119
Chance against standard
+0.2%no change
Typical against standard
+2.8%$85 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (30.5% of the money): 582 launches left. It moves the answer when that one game earned over half the money.

Launches counted
582124 hits
Earned $100k+
21.3 in 100
Typical first-year earnings
$3,034
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 157 of 583.

Launches counted
15735 hits
Earned $100k+
22.3 in 100
Typical first-year earnings
$5,356
Chance against standard
+4.0%0.9 more in 100
Typical against standard
+76.5%$2,322 more
Standard
Every indie paid launch tagged Base Building, 12 to 36 months old: 583 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 583 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (30.5% of the money): 582 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 157 of 583.

Economy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Economy through every lens, all prices
EconomyBaseStandardevery launchWest-facing view469 of 478 launchesWithout the breakout477 of 478 launchesLast 18 months201 of 478 launches
Launches counted47879 hits46978 hits47778 hits20132 hits
Earned $100k+16.5 in 10016.6 in 10016.4 in 10015.9 in 100
Typical first-year earnings$4,019top tenth $228,888+$4,046$3,962$3,962
Chance against standardthe base+0.6%0.1 more in 100-1.1%0.2 fewer in 100-3.7%0.6 fewer in 100
Typical against standardthe base+0.7%$27 more-1.4%$57 less-1.4%$57 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Economy, 12 to 36 months old: 478 launches.

Launches counted
47879 hits
Earned $100k+
16.5 in 100
Typical first-year earnings
$4,019top tenth $228,888+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 9 of 478 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
46978 hits
Earned $100k+
16.6 in 100
Typical first-year earnings
$4,046
Chance against standard
+0.6%0.1 more in 100
Typical against standard
+0.7%$27 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (22.9% of the money): 477 launches left. It moves the answer when that one game earned over half the money.

Launches counted
47778 hits
Earned $100k+
16.4 in 100
Typical first-year earnings
$3,962
Chance against standard
-1.1%0.2 fewer in 100
Typical against standard
-1.4%$57 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 201 of 478.

Launches counted
20132 hits
Earned $100k+
15.9 in 100
Typical first-year earnings
$3,962
Chance against standard
-3.7%0.6 fewer in 100
Typical against standard
-1.4%$57 less
Standard
Every indie paid launch tagged Economy, 12 to 36 months old: 478 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 9 of 478 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (22.9% of the money): 477 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 201 of 478.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Base Building + Economy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.