Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Battle Royale + PvP

Niche

Battle Royale + PvP

Games tagged both Battle Royale and PvP: 41 indie paid launches, 3 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Battle Royale + PvP priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Battle Royale + PvP is too small to compare with Battle Royale and is too small to compare with PvP: 2 of its 10 launches earned $100k+ priced $10 to $20, against 3 of 19 launches for Battle Royale and 16.4 in 100 for PvP.

Small sample: 10 launches, 2 hits.

TIEA tie
3 of 19launches earned
$100k+ small
Odds3 of 19 launches
Typical earnings$1,916
Launches19 / 3 hits
Pair against ittoo few hits to compare
TIEA tie
This pairBattle Royale + PvP
2 of 10launches earned
$100k+ small
Odds2 of 10 launches
Typical earnings$1,916
Launches10 / 2 hits
Expected17.6 in 100
TIEA tie
Tag twomood tagPvP
16.4in 100 earned
$100k+
Odds16.4 in 100
Typical earnings$5,621
Launches177 / 29 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20PvP is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 10 games tagged both Battle Royale and PvP priced $10 to $20. 2 of 10 of them earned $100k+, against 1 of 9 for Battle Royale-only games and 16.2 in 100 for PvP-only games, so the mix is too small to compare with Battle Royale alone and is too small to compare with PvP alone.

Both: 10 games priced $10 to $20; 2 of 10 earned $100k+, typical first-year earnings $1,916.

Circle areas follow launch counts; the gold overlap is exactly the pair's 10 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Headbangers: Rhythm Royaleleads this pair48.6%
PairHeadbangers: Rhythm Royale48.6%
Battle RoyaleContractors Showdown : ExfilZone34.1%
PvPREMATCH26.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 2, 1 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: not run yet.

Open free preview
ComparablesFree until launchClick to unlockWho leads Battle Royale + PvP

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Headbangers: Rhythm Royale earned 48.6% of the estimated first-year money of the 41 Battle Royale + PvP launches.
  • Battle Royale is led by Contractors Showdown : ExfilZone, with 34.1% of its money.
  • PvP is led by REMATCH, with 26.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Battle Royale + PvP holds in Without the breakout; too few to tell in West-facing view. No lens moves the chance or typical earnings more than chance alone would.

Battle Royale + PvP through every lens, all prices
This pairBaseStandardevery launchWest-facing view40 of 41 launchesWithout the breakout40 of 41 launchesLast 18 monthstoo few
Launches counted413 hits403 hits402 hitstoo few
Earned $100k+3 of 41too few for a rate3 of 40too few for a rate2 of 40too few for a ratetoo few
Typical first-year earnings$421top tenth $7,596+$470$421too few
Chance against standardthe base+2.5%0.2 more in 100; too few to tell-31.7%2.3 fewer in 100too few
Typical against standardthe base+11.6%$49 more; too few to tell0.0%no changetoo few
Does it hold?The base viewToo few to tellHoldsNot run yet
BaseStandardThe base view

Every indie paid launch tagged both Battle Royale and PvP, 12 to 36 months old: 41 launches.

Launches counted
413 hits
Earned $100k+
3 of 41too few for a rate
Typical first-year earnings
$421top tenth $7,596+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
403 hits
Earned $100k+
3 of 40too few for a rate
Typical first-year earnings
$470
Chance against standard
+2.5%0.2 more in 100; too few to tell
Typical against standard
+11.6%$49 more; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Headbangers: Rhythm Royale (48.6% of the money): 40 launches left. It moves the answer when that one game earned over half the money.

Launches counted
402 hits
Earned $100k+
2 of 40too few for a rate
Typical first-year earnings
$421
Chance against standard
-31.7%2.3 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsNot run yet

Too few launches to run this lens.

Launches counted
too few
Earned $100k+
too few
Typical first-year earnings
too few
Chance against standard
too few
Typical against standard
too few
Standard
Every indie paid launch tagged both Battle Royale and PvP, 12 to 36 months old: 41 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Headbangers: Rhythm Royale (48.6% of the money): 40 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Too few launches to run this lens.

Battle Royale holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Battle Royale through every lens, all prices
Battle RoyaleBaseStandardevery launchWest-facing view128 of 136 launchesWithout the breakout135 of 136 launchesLast 18 months35 of 136 launches
Launches counted1364 hits1284 hits1353 hits350 hits
Earned $100k+4 of 136too few for a rate4 of 128too few for a rate3 of 135too few for a rate0 of 35too few for a rate
Typical first-year earnings$169top tenth $5,648+$202$169$383
Chance against standardthe base+6.3%0.2 more in 100; too few to tell-24.4%0.7 fewer in 100-100.0%2.9 fewer in 100; too few to tell
Typical against standardthe base+19.5%$33 more0.0%no change+126.6%$214 more; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged Battle Royale, 12 to 36 months old: 136 launches.

Launches counted
1364 hits
Earned $100k+
4 of 136too few for a rate
Typical first-year earnings
$169top tenth $5,648+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 136 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1284 hits
Earned $100k+
4 of 128too few for a rate
Typical first-year earnings
$202
Chance against standard
+6.3%0.2 more in 100; too few to tell
Typical against standard
+19.5%$33 more
Without the breakoutHolds

Drops the single biggest earner, Contractors Showdown : ExfilZone (34.1% of the money): 135 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1353 hits
Earned $100k+
3 of 135too few for a rate
Typical first-year earnings
$169
Chance against standard
-24.4%0.7 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 35 of 136.

Launches counted
350 hits
Earned $100k+
0 of 35too few for a rate
Typical first-year earnings
$383
Chance against standard
-100.0%2.9 fewer in 100; too few to tell
Typical against standard
+126.6%$214 more; too few to tell
Standard
Every indie paid launch tagged Battle Royale, 12 to 36 months old: 136 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 136 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Contractors Showdown : ExfilZone (34.1% of the money): 135 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 35 of 136.

PvP holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

PvP through every lens, all prices
PvPBaseStandardevery launchWest-facing view1,019 of 1,044 launchesWithout the breakout1,043 of 1,044 launchesLast 18 months291 of 1,044 launches
Launches counted1,04471 hits1,01969 hits1,04370 hits29122 hits
Earned $100k+6.8 in 1001 in 156.8 in 1001 in 156.7 in 1001 in 157.6 in 1001 in 13
Typical first-year earnings$470top tenth $28,978+$470$460$575
Chance against standardthe base-0.4%no change-1.3%0.1 fewer in 100+11.2%0.8 more in 100
Typical against standardthe base0.0%no change-2.1%$10 less+22.3%$105 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged PvP, 12 to 36 months old: 1,044 launches.

Launches counted
1,04471 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$470top tenth $28,978+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 1,044 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,01969 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$470
Chance against standard
-0.4%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, REMATCH (26.6% of the money): 1,043 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,04370 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$460
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
-2.1%$10 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 291 of 1,044.

Launches counted
29122 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$575
Chance against standard
+11.2%0.8 more in 100
Typical against standard
+22.3%$105 more
Standard
Every indie paid launch tagged PvP, 12 to 36 months old: 1,044 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 1,044 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, REMATCH (26.6% of the money): 1,043 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 291 of 1,044.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Battle Royale + PvP moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.