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on 3 Oct 2026

Niches / Beat 'em up + Combat

Niche

Beat 'em up + Combat

Games tagged both Beat 'em up and Combat: 63 indie paid launches, 5 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Beat 'em up + Combat priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Beat 'em up and is about level with Combat; priced $10 to $20 it is too small to compare with Beat 'em up and is too small to compare with Combat.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Beat 'em up + Combat is too small to compare with Beat 'em up and is too small to compare with Combat: 3 of its 12 launches earned $100k+ priced $10 to $20, against 16.7 in 100 for Beat 'em up and 16.4 in 100 for Combat.

Small sample: 12 launches, 3 hits.

TIEA tie
16.7in 100 earned
$100k+
Odds16.7 in 100
Typical earnings$13,192
Launches60 / 10 hits
Pair against ittoo few hits to compare
TIEA tie
This pairBeat 'em up + Combat
3 of 12launches earned
$100k+ small
Odds3 of 12 launches
Typical earnings$41,289
Launches12 / 3 hits
Expected17.6 in 100
TIEA tie
Tag twomood tagCombat
16.4in 100 earned
$100k+
Odds16.4 in 100
Typical earnings$7,529
Launches177 / 29 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20Combat is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 12 games tagged both Beat 'em up and Combat priced $10 to $20. 3 of 12 of them earned $100k+, against 14.6 in 100 for Beat 'em up-only games and 15.8 in 100 for Combat-only games, so the mix is too small to compare with Beat 'em up alone and is too small to compare with Combat alone.

Both: 12 games priced $10 to $20; 3 of 12 earned $100k+, typical first-year earnings $41,289.

Circle areas follow launch counts; the gold overlap is exactly the pair's 12 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Stick It to the Stickmanleads this pair56.6%
PairStick It to the Stickman56.6%
Beat 'em upRotwood21.9%
CombatNo Rest for the Wicked24.5%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Beat 'em up + Combat

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Stick It to the Stickman earned 56.6% of the estimated first-year money of the 63 Beat 'em up + Combat launches.
  • Beat 'em up is led by Rotwood, with 21.9% of its money.
  • Combat is led by No Rest for the Wicked, with 24.5% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Beat 'em up + Combat is one-hit market: one game earned over half the money. It holds in West-facing view.

Beat 'em up + Combat through every lens, all prices
This pairBaseStandardevery launchWest-facing view63 of 63 launchesWithout the breakout62 of 63 launchesLast 18 months19 of 63 launches
Launches counted635 hits635 hits624 hits193 hits
Earned $100k+7.9 in 1001 in 137.9 in 1001 in 134 of 62too few for a rate3 of 19too few for a rate
Typical first-year earnings$516top tenth $71,356+$516$516$3,446
Chance against standardthe base0.0%no change-18.7%1.5 fewer in 100+98.9%7.9 more in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell0.0%no change+567.8%$2,930 more; too few to tell
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Beat 'em up and Combat, 12 to 36 months old: 63 launches.

Launches counted
635 hits
Earned $100k+
7.9 in 1001 in 13
Typical first-year earnings
$516top tenth $71,356+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 63 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
635 hits
Earned $100k+
7.9 in 1001 in 13
Typical first-year earnings
$516
Chance against standard
0.0%no change
Typical against standard
0.0%no change; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Stick It to the Stickman (56.6% of the money): 62 launches left. It moves the answer when that one game earned over half the money.

Launches counted
624 hits
Earned $100k+
4 of 62too few for a rate
Typical first-year earnings
$516
Chance against standard
-18.7%1.5 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 19 of 63.

Launches counted
193 hits
Earned $100k+
3 of 19too few for a rate
Typical first-year earnings
$3,446
Chance against standard
+98.9%7.9 more in 100; too few to tell
Typical against standard
+567.8%$2,930 more; too few to tell
Standard
Every indie paid launch tagged both Beat 'em up and Combat, 12 to 36 months old: 63 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 63 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stick It to the Stickman (56.6% of the money): 62 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 19 of 63.

Beat 'em up is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Beat 'em up through every lens, all prices
Beat 'em upBaseStandardevery launchWest-facing view394 of 399 launchesWithout the breakout398 of 399 launchesLast 18 months90 of 399 launches
Launches counted39924 hits39422 hits39823 hits909 hits
Earned $100k+6.0 in 1001 in 175.6 in 1001 in 185.8 in 1001 in 1710.0 in 100
Typical first-year earnings$297top tenth $32,415+$297$297$478
Chance against standardthe base-7.2%0.4 fewer in 100-3.9%0.2 fewer in 100+66.3%4.0 more in 100
Typical against standardthe base0.0%no change0.0%no change+60.9%$181 more; too few to tell
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Beat 'em up, 12 to 36 months old: 399 launches.

Launches counted
39924 hits
Earned $100k+
6.0 in 1001 in 17
Typical first-year earnings
$297top tenth $32,415+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 399 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
39422 hits
Earned $100k+
5.6 in 1001 in 18
Typical first-year earnings
$297
Chance against standard
-7.2%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Rotwood (21.9% of the money): 398 launches left. It moves the answer when that one game earned over half the money.

Launches counted
39823 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$297
Chance against standard
-3.9%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 90 of 399.

Launches counted
909 hits
Earned $100k+
10.0 in 100
Typical first-year earnings
$478
Chance against standard
+66.3%4.0 more in 100
Typical against standard
+60.9%$181 more; too few to tell
Standard
Every indie paid launch tagged Beat 'em up, 12 to 36 months old: 399 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 399 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rotwood (21.9% of the money): 398 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 90 of 399.

Combat is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Combat through every lens, all prices
CombatBaseStandardevery launchWest-facing view948 of 1,010 launchesWithout the breakout1,009 of 1,010 launchesLast 18 months293 of 1,010 launches
Launches counted1,01064 hits94863 hits1,00963 hits29323 hits
Earned $100k+6.3 in 1001 in 166.6 in 1001 in 156.2 in 1001 in 167.8 in 1001 in 13
Typical first-year earnings$392top tenth $38,260+$470$392$575
Chance against standardthe base+4.9%0.3 more in 100-1.5%0.1 fewer in 100+23.9%1.5 more in 100
Typical against standardthe base+19.9%$78 more0.0%no change+46.7%$183 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.

Launches counted
1,01064 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$392top tenth $38,260+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
94863 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$470
Chance against standard
+4.9%0.3 more in 100
Typical against standard
+19.9%$78 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,00963 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$392
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 293 of 1,010.

Launches counted
29323 hits
Earned $100k+
7.8 in 1001 in 13
Typical first-year earnings
$575
Chance against standard
+23.9%1.5 more in 100
Typical against standard
+46.7%$183 more
Standard
Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 1,010.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Beat 'em up + Combat moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.