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on 11 Nov 2026

Niches / Capitalism + Time Management

Niche

Capitalism + Time Management

Games tagged both Capitalism and Time Management: 41 indie paid launches, 9 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Capitalism + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Capitalism and is too small to compare with Time Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Capitalism + Time Management is too small to compare with Capitalism and is too small to compare with Time Management: 7 of its 16 launches earned $100k+ priced $10 to $20, against 29.7 in 100 for Capitalism and 22.1 in 100 for Time Management.

Small sample: 16 launches, 7 hits.

TIEA tie
Tag oneCapitalism
29.7in 100 earned
$100k+
Odds29.7 in 100
$1k+91 in 100
$10k+69 in 100
Launches74 / 22 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCapitalism + Time Management
7 of 16launches earned
$100k+ small
Odds7 of 16 launches
$1k+15 of 16 launches
$10k+13 of 16 launches
Launches16 / 7 hits
Expected20.5 in 100
TIETied
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2.5 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 16 games tagged both Capitalism and Time Management priced $10 to $20. 7 of 16 of them earned $100k+, against 25.9 in 100 for Capitalism-only games and 19.4 in 100 for Time Management-only games, so the mix is too small to compare with Capitalism alone and is too small to compare with Time Management alone.

Both: 16 games priced $10 to $20; 7 of 16 earned $100k+, odds by size $1k+ 15 of 16 launches · $10k+ 13 of 16 launches · $100k+ 7 of 16 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 16 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Football Life Simulatorleads this pair22.6%
PairFootball Life Simulator22.6%
CapitalismTCG Card Shop Simulator53.1%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Capitalism + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Football Life Simulator earned 22.6% of the estimated first-year money of the 41 Capitalism + Time Management launches.
  • Capitalism is led by TCG Card Shop Simulator, with 53.1% of its money.
  • Time Management is led by Farming Simulator 25, with 36.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Capitalism + Time Management holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Capitalism + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view41 of 41 launchesWithout the breakout40 of 41 launchesLast 18 months12 of 41 launches
Launches counted419 hits419 hits408 hits124 hits
Earned $100k+22.0 in 10022.0 in 10020.0 in 1004 of 12too few for a rate
Chance of $10k+46 in 100chance of $10k+; $1k+ 63 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change-8.9%2.0 fewer in 100+51.9%11.4 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Capitalism and Time Management, 12 to 36 months old: 41 launches.

Launches counted
419 hits
Earned $100k+
22.0 in 100
Chance of $10k+
46 in 100chance of $10k+; $1k+ 63 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
419 hits
Earned $100k+
22.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Football Life Simulator (22.6% of the money): 40 launches left. It moves the answer when that one game earned over half the money.

Launches counted
408 hits
Earned $100k+
20.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
-8.9%2.0 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 12 of 41.

Launches counted
124 hits
Earned $100k+
4 of 12too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+51.9%11.4 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Capitalism and Time Management, 12 to 36 months old: 41 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Football Life Simulator (22.6% of the money): 40 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 12 of 41.

Capitalism is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Capitalism through every lens, all prices
CapitalismBaseStandardevery launchWest-facing view250 of 254 launchesWithout the breakout253 of 254 launchesLast 18 months90 of 254 launches
Launches counted25431 hits25031 hits25330 hits9012 hits
Earned $100k+12.2 in 10012.4 in 10011.9 in 10013.3 in 100
Typical first-year earnings$2,957top tenth $134,314+$2,760$2,760under 100 launches
Chance against standardthe base+1.6%0.2 more in 100-2.8%0.3 fewer in 100+9.2%1.1 more in 100
Typical against standardthe base-6.7%$197 less-6.7%$197 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Capitalism, 12 to 36 months old: 254 launches.

Launches counted
25431 hits
Earned $100k+
12.2 in 100
Typical first-year earnings
$2,957top tenth $134,314+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 254 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
25031 hits
Earned $100k+
12.4 in 100
Typical first-year earnings
$2,760
Chance against standard
+1.6%0.2 more in 100
Typical against standard
-6.7%$197 less
Without the breakoutMoves the answer

Drops the single biggest earner, TCG Card Shop Simulator (53.1% of the money): 253 launches left. It moves the answer when that one game earned over half the money.

Launches counted
25330 hits
Earned $100k+
11.9 in 100
Typical first-year earnings
$2,760
Chance against standard
-2.8%0.3 fewer in 100
Typical against standard
-6.7%$197 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 90 of 254.

Launches counted
9012 hits
Earned $100k+
13.3 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+9.2%1.1 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Capitalism, 12 to 36 months old: 254 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 254 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, TCG Card Shop Simulator (53.1% of the money): 253 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 90 of 254.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Capitalism + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.