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on 11 Nov 2026

Niches / Casual + Colony Sim

Niche

Casual + Colony Sim

Games tagged both Casual and Colony Sim: 45 indie paid launches, 3 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Casual + Colony Sim priced under $5.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Casual + Colony Sim is too small to compare with Casual and is too small to compare with Colony Sim: 0 of its 21 launches earned $100k+ priced under $5, against 0.5 in 100 for Casual and 0 of 58 launches for Colony Sim.

Small sample: 21 launches, 0 hits.

TIEA tie
Tag onemood tagCasual
0.5in 100 earned
$100k+
Odds1 in 221
Typical earnings$113
Launches6,405 / 29 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCasual + Colony Sim
0 of 21launches earned
$100k+ small
Odds0 of 21 launches
$1k+4 of 21 launches
$10k+0 of 21 launches
Launches21 / 0 hits
Expected0.4 in 100
TIEA tie
Tag twoColony Sim
0 of 58launches earned
$100k+ small
Odds0 of 58 launches
$1k+16 in 100
$10k+1 of 58 launches
Launches58 / 0 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.4 in 100 earned $100k+ (1 in 230), typical $162, from 14,050 launches.each block is 0.5 in 100 all indie at under $5Casual is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
All prices45 in pairUnder $521 in pair$5 to $1014 in pair$10 to $209: too few$20 to $401: too few
What the overlap means

The overlap is this niche: the 21 games tagged both Casual and Colony Sim priced under $5. 0 of 21 of them earned $100k+, against 0.5 in 100 for Casual-only games and 0 of 37 for Colony Sim-only games, so the mix is too small to compare with Casual alone and is too small to compare with Colony Sim alone.

Both: 21 games priced under $5; 0 of 21 earned $100k+, odds by size $1k+ 4 of 21 launches · $10k+ 0 of 21 launches · $100k+ 0 of 21 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 21 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Airborne Empireleads this pair33.9%
PairAirborne Empire33.9%
CasualHouse Flipper 23.9%
Colony SimInfection Free Zone13.3%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Casual + Colony Sim

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Airborne Empire earned 33.9% of the estimated first-year money of the 45 Casual + Colony Sim launches.
  • Casual is led by House Flipper 2, with 3.9% of its money.
  • Colony Sim is led by Infection Free Zone, with 13.3% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Casual + Colony Sim holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Casual + Colony Sim through every lens, all prices
This pairBaseStandardevery launchWest-facing view45 of 45 launchesWithout the breakout44 of 45 launchesLast 18 months11 of 45 launches
Launches counted453 hits453 hits442 hits111 hits
Earned $100k+3 of 45too few for a rate3 of 45too few for a rate2 of 44too few for a rate1 of 11too few for a rate
Chance of $10k+22 in 100chance of $10k+; $1k+ 56 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change; too few to tell-31.8%2.1 fewer in 100+36.4%2.4 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Casual and Colony Sim, 12 to 36 months old: 45 launches.

Launches counted
453 hits
Earned $100k+
3 of 45too few for a rate
Chance of $10k+
22 in 100chance of $10k+; $1k+ 56 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 45 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
453 hits
Earned $100k+
3 of 45too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change; too few to tell
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Airborne Empire (33.9% of the money): 44 launches left. It moves the answer when that one game earned over half the money.

Launches counted
442 hits
Earned $100k+
2 of 44too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-31.8%2.1 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 11 of 45.

Launches counted
111 hits
Earned $100k+
1 of 11too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+36.4%2.4 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Casual and Colony Sim, 12 to 36 months old: 45 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 45 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Airborne Empire (33.9% of the money): 44 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 11 of 45.

Casual is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Casual through every lens, all prices
CasualBaseStandardevery launchWest-facing view9,378 of 9,921 launchesWithout the breakout9,920 of 9,921 launchesLast 18 months2,915 of 9,921 launches
Launches counted9,921305 hits9,378287 hits9,920304 hits2,915127 hits
Earned $100k+3.1 in 1001 in 333.1 in 1001 in 333.1 in 1001 in 334.4 in 1001 in 23
Typical first-year earnings$252top tenth $10,057+$268$252$272
Chance against standardthe base-0.5%no change-0.3%no change+41.7%1.3 more in 100
Typical against standardthe base+6.3%$16 more0.0%no change+7.9%$20 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.

Launches counted
9,921305 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252top tenth $10,057+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
9,378287 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$268
Chance against standard
-0.5%no change
Typical against standard
+6.3%$16 more
Without the breakoutHolds

Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.

Launches counted
9,920304 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$252
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 2,915 of 9,921.

Launches counted
2,915127 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$272
Chance against standard
+41.7%1.3 more in 100
Typical against standard
+7.9%$20 more
Standard
Every indie paid launch tagged Casual, 12 to 36 months old: 9,921 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 543 of 9,921 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, House Flipper 2 (3.9% of the money): 9,920 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 2,915 of 9,921.

Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Colony Sim through every lens, all prices
Colony SimBaseStandardevery launchWest-facing view214 of 216 launchesWithout the breakout215 of 216 launchesLast 18 months54 of 216 launches
Launches counted21646 hits21446 hits21545 hits5411 hits
Earned $100k+21.3 in 10021.5 in 10020.9 in 10020.4 in 100
Typical first-year earnings$3,575top tenth $493,056+$3,575$3,487under 100 launches
Chance against standardthe base+0.9%0.2 more in 100-1.7%0.4 fewer in 100-4.3%0.9 fewer in 100
Typical against standardthe base0.0%no change-2.5%$88 lessunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Colony Sim, 12 to 36 months old: 216 launches.

Launches counted
21646 hits
Earned $100k+
21.3 in 100
Typical first-year earnings
$3,575top tenth $493,056+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 216 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
21446 hits
Earned $100k+
21.5 in 100
Typical first-year earnings
$3,575
Chance against standard
+0.9%0.2 more in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (13.3% of the money): 215 launches left. It moves the answer when that one game earned over half the money.

Launches counted
21545 hits
Earned $100k+
20.9 in 100
Typical first-year earnings
$3,487
Chance against standard
-1.7%0.4 fewer in 100
Typical against standard
-2.5%$88 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 54 of 216.

Launches counted
5411 hits
Earned $100k+
20.4 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-4.3%0.9 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 216 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 216 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (13.3% of the money): 215 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 54 of 216.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Casual + Colony Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.