Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Character Customization + Exploration
Character Customization + Exploration
Games tagged both Character Customization and Exploration: 139 indie paid launches, 25 of them earned $100k+ in their first year.
Showing Character Customization + Exploration priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is about level with Character Customization and beats Exploration.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Character Customization + Exploration is about level with Character Customization and beats Exploration: 27.5 in 100 of its launches earned $100k+ priced $10 to $20, against 24.6 in 100 for Character Customization and 20.8 in 100 for Exploration.
That is about 1.3 times the 20.4 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 40 games tagged both Character Customization and Exploration priced $10 to $20. 27.5 in 100 of them earned $100k+, against 23.8 in 100 for Character Customization-only games and 20.5 in 100 for Exploration-only games, so games with both tags did better than games with either tag alone.
Both: 40 games priced $10 to $20; 27.5 in 100 earned $100k+, odds by size $1k+ 80 in 100 · $10k+ 55 in 100 · $100k+ 28 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 40 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Character Customization + Exploration is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view136 of 139 launches | Without the breakout138 of 139 launches | Last 18 months36 of 139 launches |
|---|---|---|---|---|
| Launches counted | 13925 hits | 13625 hits | 13824 hits | 367 hits |
| Earned $100k+ | 18.0 in 100 | 18.4 in 100 | 17.4 in 100 | 19.4 in 100 |
| Typical first-year earnings | $2,143top tenth $343,571+ | $2,438 | $2,143 | under 100 launches |
| Chance against standard | the base | +2.2%0.4 more in 100 | -3.3%0.6 fewer in 100 | +8.1%1.5 more in 100 |
| Typical against standard | the base | +13.8%$295 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Character Customization and Exploration, 12 to 36 months old: 139 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 139 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (51.3% of the money): 138 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 36 of 139.
Character Customization holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Character Customization | BaseStandardevery launch | West-facing view827 of 852 launches | Without the breakout851 of 852 launches | Last 18 months243 of 852 launches |
|---|---|---|---|---|
| Launches counted | 85296 hits | 82791 hits | 85195 hits | 24330 hits |
| Earned $100k+ | 11.3 in 100 | 11.0 in 100 | 11.2 in 100 | 12.3 in 100 |
| Typical first-year earnings | $938top tenth $117,774+ | $945 | $931 | $982 |
| Chance against standard | the base | -2.3%0.3 fewer in 100 | -0.9%0.1 fewer in 100 | +9.6%1.1 more in 100 |
| Typical against standard | the base | +0.7%$7 more | -0.7%$7 less | +4.7%$44 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Character Customization, 12 to 36 months old: 852 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 852 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, No Rest for the Wicked (25.7% of the money): 851 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 243 of 852.
Exploration holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Exploration | BaseStandardevery launch | West-facing view4,381 of 4,582 launches | Without the breakout4,581 of 4,582 launches | Last 18 months1,268 of 4,582 launches |
|---|---|---|---|---|
| Launches counted | 4,582382 hits | 4,381366 hits | 4,581381 hits | 1,268105 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.3 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $65,025+ | $901 | $877 | $884 |
| Chance against standard | the base | +0.2%no change | -0.2%no change | -0.7%0.1 fewer in 100 |
| Typical against standard | the base | +2.7%$24 more | 0.0%no change | +0.8%$7 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Exploration, 12 to 36 months old: 4,582 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 201 of 4,582 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (22.3% of the money): 4,581 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,268 of 4,582.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Character Customization + Exploration moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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