Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
201,879
on 11 Nov 2026

Niches / City Builder + Time Management

Niche

City Builder + Time Management

Games tagged both City Builder and Time Management: 51 indie paid launches, 5 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing City Builder + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair trails City Builder and is about level with Time Management; priced $10 to $20 it is too small to compare with City Builder and is too small to compare with Time Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

City Builder + Time Management is too small to compare with City Builder and is too small to compare with Time Management: 3 of its 12 launches earned $100k+ priced $10 to $20, against 29.9 in 100 for City Builder and 22.1 in 100 for Time Management.

Small sample: 12 launches, 3 hits.

TIEA tie
29.9in 100 earned
$100k+
Odds29.9 in 100
Typical earnings$25,822
Launches137 / 41 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCity Builder + Time Management
3 of 12launches earned
$100k+ small
Odds3 of 12 launches
$1k+11 of 12 launches
$10k+6 of 12 launches
Launches12 / 3 hits
Expected20.5 in 100
TIETied
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 12 games tagged both City Builder and Time Management priced $10 to $20. 3 of 12 of them earned $100k+, against 30.4 in 100 for City Builder-only games and 21.8 in 100 for Time Management-only games, so the mix is too small to compare with City Builder alone and is too small to compare with Time Management alone.

Both: 12 games priced $10 to $20; 3 of 12 earned $100k+, odds by size $1k+ 11 of 12 launches · $10k+ 6 of 12 launches · $100k+ 3 of 12 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 12 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Republic of Piratesleads this pair19.0%
PairRepublic of Pirates19.0%
City BuilderManor Lords41.0%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads City Builder + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Republic of Pirates earned 19.0% of the estimated first-year money of the 51 City Builder + Time Management launches.
  • City Builder is led by Manor Lords, with 41.0% of its money.
  • Time Management is led by Farming Simulator 25, with 36.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

City Builder + Time Management holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

City Builder + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view49 of 51 launchesWithout the breakout50 of 51 launchesLast 18 months14 of 51 launches
Launches counted515 hits495 hits504 hits142 hits
Earned $100k+9.8 in 1001 in 1010.2 in 1004 of 50too few for a rate2 of 14too few for a rate
Chance of $10k+18 in 100chance of $10k+; $1k+ 63 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+4.1%0.4 more in 100-18.4%1.8 fewer in 100+45.7%4.5 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both City Builder and Time Management, 12 to 36 months old: 51 launches.

Launches counted
515 hits
Earned $100k+
9.8 in 1001 in 10
Chance of $10k+
18 in 100chance of $10k+; $1k+ 63 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 51 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
495 hits
Earned $100k+
10.2 in 100
Chance of $10k+
under 100 launches
Chance against standard
+4.1%0.4 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Republic of Pirates (19.0% of the money): 50 launches left. It moves the answer when that one game earned over half the money.

Launches counted
504 hits
Earned $100k+
4 of 50too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-18.4%1.8 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 14 of 51.

Launches counted
142 hits
Earned $100k+
2 of 14too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+45.7%4.5 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both City Builder and Time Management, 12 to 36 months old: 51 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 51 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Republic of Pirates (19.0% of the money): 50 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 14 of 51.

City Builder is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

City Builder through every lens, all prices
City BuilderBaseStandardevery launchWest-facing view473 of 502 launchesWithout the breakout501 of 502 launchesLast 18 months117 of 502 launches
Launches counted50290 hits47389 hits50189 hits11724 hits
Earned $100k+17.9 in 10018.8 in 10017.8 in 10020.5 in 100
Typical first-year earnings$2,101top tenth $375,012+$2,280$2,031$2,636
Chance against standardthe base+5.0%0.9 more in 100-0.9%0.2 fewer in 100+14.4%2.6 more in 100
Typical against standardthe base+8.5%$179 more-3.3%$70 less+25.5%$535 more
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged City Builder, 12 to 36 months old: 502 launches.

Launches counted
50290 hits
Earned $100k+
17.9 in 100
Typical first-year earnings
$2,101top tenth $375,012+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 502 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
47389 hits
Earned $100k+
18.8 in 100
Typical first-year earnings
$2,280
Chance against standard
+5.0%0.9 more in 100
Typical against standard
+8.5%$179 more
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (41.0% of the money): 501 launches left. It moves the answer when that one game earned over half the money.

Launches counted
50189 hits
Earned $100k+
17.8 in 100
Typical first-year earnings
$2,031
Chance against standard
-0.9%0.2 fewer in 100
Typical against standard
-3.3%$70 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 117 of 502.

Launches counted
11724 hits
Earned $100k+
20.5 in 100
Typical first-year earnings
$2,636
Chance against standard
+14.4%2.6 more in 100
Typical against standard
+25.5%$535 more
Standard
Every indie paid launch tagged City Builder, 12 to 36 months old: 502 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 502 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (41.0% of the money): 501 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 117 of 502.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when City Builder + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.