Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Colony Sim + Resource Management
Colony Sim + Resource Management
Games tagged both Colony Sim and Resource Management: 69 indie paid launches, 18 of them earned $100k+ in their first year.
Showing Colony Sim + Resource Management priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Colony Sim + Resource Management beats both its tags: 7 of its 23 launches earned $100k+ priced $10 to $20, against 20.3 in 100 for Colony Sim and 26.2 in 100 for Resource Management.
Small sample: 23 launches, 7 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 23 games tagged both Colony Sim and Resource Management priced $10 to $20. 30.4 in 100 of them earned $100k+, against 15.7 for Colony Sim-only games and 25.6 for Resource Management-only games, so games with both tags did better than games with either tag alone.
Both: 23 games priced $10 to $20; 30.4 in 100 earned $100k+, typical first-year earnings $48,171.
Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Colony Sim + Resource Management is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view67 of 69 launches | Without the breakout68 of 69 launches | Last 18 months38 of 69 launches |
|---|---|---|---|---|
| Launches counted | 6918 hits | 6718 hits | 6817 hits | 387 hits |
| Earned $100k+ | 26.1 in 100 | 26.9 in 100 | 25.0 in 100 | 18.4 in 100 |
| Typical first-year earnings | $7,433top tenth $439,463+ | $7,433 | $7,433 | $39,670 |
| Chance against standard | the yardstick | +3.1%0.8 more in 100 | -4.2%1.1 fewer in 100 | -29.5%7.7 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | +433.7%$32,237 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Colony Sim and Resource Management, 6 to 30 months old: 69 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 69 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Crust (23.1% of the money): 68 launches left.
Keeps only launches 18 months old or newer: 38 of 69.
Colony Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Colony Sim | BaseStandardevery launch | West-facing view246 of 251 launches | Without the breakout250 of 251 launches | Last 18 months141 of 251 launches |
|---|---|---|---|---|
| Launches counted | 25144 hits | 24643 hits | 25043 hits | 14119 hits |
| Earned $100k+ | 17.5 in 100 | 17.5 in 100 | 17.2 in 100 | 13.5 in 100 |
| Typical first-year earnings | $2,689top tenth $358,651+ | $2,630 | $2,689 | $2,186 |
| Chance against standard | the yardstick | 0.0%no change | -1.7%0.3 fewer in 100 | -22.9%4.0 fewer in 100 |
| Typical against standard | the yardstick | -2.2%$59 less | 0.0%no change | -18.7%$503 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 6 to 30 months old: 251 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 251 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (15.9% of the money): 250 launches left.
Keeps only launches 18 months old or newer: 141 of 251.
Resource Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Resource Mgmt | BaseStandardevery launch | West-facing view740 of 763 launches | Without the breakout762 of 763 launches | Last 18 months486 of 763 launches |
|---|---|---|---|---|
| Launches counted | 76397 hits | 74093 hits | 76296 hits | 48657 hits |
| Earned $100k+ | 12.7 in 100 | 12.6 in 100 | 12.6 in 100 | 11.7 in 100 |
| Typical first-year earnings | $2,136top tenth $140,597+ | $2,136 | $2,136 | $2,103 |
| Chance against standard | the yardstick | -0.8%0.1 fewer in 100 | -0.8%0.1 fewer in 100 | -7.9%1.0 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -1.5%$33 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Resource Management, 6 to 30 months old: 763 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 23 of 763 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (43.7% of the money): 762 launches left.
Keeps only launches 18 months old or newer: 486 of 763.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Colony Sim + Resource Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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