Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Colony Sim + Strategy
Colony Sim + Strategy
Games tagged both Colony Sim and Strategy: 151 indie paid launches, 34 of them earned $100k+ in their first year.
Showing Colony Sim + Strategy priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Colony Sim + Strategy beats both its tags: 22.6 in 100 of its launches earned $100k+ priced $10 to $20, against 20.3 in 100 for Colony Sim and 16.5 in 100 for Strategy.
That is about 1.2 times the 18.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 53 games tagged both Colony Sim and Strategy priced $10 to $20. 22.6 in 100 of them earned $100k+, against 14.3 for Colony Sim-only games and 16.1 for Strategy-only games, so games with both tags did better than games with either tag alone.
Both: 53 games priced $10 to $20; 22.6 in 100 earned $100k+, typical first-year earnings $23,315.
Circle areas follow launch counts; the gold overlap is exactly the pair's 53 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Colony Sim + Strategy is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view147 of 151 launches | Without the breakout150 of 151 launches | Last 18 months87 of 151 launches |
|---|---|---|---|---|
| Launches counted | 15134 hits | 14734 hits | 15033 hits | 8714 hits |
| Earned $100k+ | 22.5 in 100 | 23.1 in 100 | 22.0 in 100 | 16.1 in 100 |
| Typical first-year earnings | $2,689top tenth $543,532+ | $2,630 | $2,689 | $1,699 |
| Chance against standard | the yardstick | +2.7%0.6 more in 100 | -2.2%0.5 fewer in 100 | -28.4%6.4 fewer in 100 |
| Typical against standard | the yardstick | -2.2%$59 less | 0.0%no change | -36.8%$990 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Colony Sim and Strategy, 6 to 30 months old: 151 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 151 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (19.6% of the money): 150 launches left.
Keeps only launches 18 months old or newer: 87 of 151.
Colony Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Colony Sim | BaseStandardevery launch | West-facing view246 of 251 launches | Without the breakout250 of 251 launches | Last 18 months141 of 251 launches |
|---|---|---|---|---|
| Launches counted | 25144 hits | 24643 hits | 25043 hits | 14119 hits |
| Earned $100k+ | 17.5 in 100 | 17.5 in 100 | 17.2 in 100 | 13.5 in 100 |
| Typical first-year earnings | $2,689top tenth $358,651+ | $2,630 | $2,689 | $2,186 |
| Chance against standard | the yardstick | 0.0%no change | -1.7%0.3 fewer in 100 | -22.9%4.0 fewer in 100 |
| Typical against standard | the yardstick | -2.2%$59 less | 0.0%no change | -18.7%$503 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Colony Sim, 6 to 30 months old: 251 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 251 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Infection Free Zone (15.9% of the money): 250 launches left.
Keeps only launches 18 months old or newer: 141 of 251.
Strategy holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Strategy | BaseStandardevery launch | West-facing view4,988 of 5,391 launches | Without the breakout5,390 of 5,391 launches | Last 18 months3,128 of 5,391 launches |
|---|---|---|---|---|
| Launches counted | 5,391337 hits | 4,988308 hits | 5,390336 hits | 3,128178 hits |
| Earned $100k+ | 6.3 in 1001 in 16 | 6.2 in 1001 in 16 | 6.2 in 1001 in 16 | 5.7 in 1001 in 18 |
| Typical first-year earnings | $505top tenth $44,532+ | $545 | $505 | $505 |
| Chance against standard | the yardstick | -1.6%0.1 fewer in 100 | -1.6%0.1 fewer in 100 | -9.5%0.6 fewer in 100 |
| Typical against standard | the yardstick | +7.9%$40 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 6 to 30 months old: 5,391 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 403 of 5,391 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Slay the Spire 2 (17.1% of the money): 5,390 launches left.
Keeps only launches 18 months old or newer: 3,128 of 5,391.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Colony Sim + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.