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on 3 Oct 2026

Niches / Colony Sim + Survival

Niche

Colony Sim + Survival

Games tagged both Colony Sim and Survival: 50 indie paid launches, 14 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Colony Sim + Survival priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Colony Sim and is too small to compare with Survival.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Colony Sim + Survival is too small to compare with Colony Sim and is too small to compare with Survival: 4 of its 22 launches earned $100k+ priced $10 to $20, against 23.4 in 100 for Colony Sim and 21.4 in 100 for Survival.

Small sample: 22 launches, 4 hits.

TIEA tie
Tag oneColony Sim
23.4in 100 earned
$100k+
Odds23.4 in 100
Typical earnings$18,490
Launches77 / 18 hits
Pair against ittoo few hits to compare
TIEA tie
This pairColony Sim + Survival
4 of 22launches earned
$100k+ small
Odds4 of 22 launches
Typical earnings$18,791
Launches22 / 4 hits
Expected17.6 in 100
TIEA tie
Tag twoSurvival
21.4in 100 earned
$100k+
Odds21.4 in 100
Typical earnings$18,573
Launches206 / 44 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 22 games tagged both Colony Sim and Survival priced $10 to $20. 4 of 22 of them earned $100k+, against 25.5 in 100 for Colony Sim-only games and 21.7 in 100 for Survival-only games, so the mix is too small to compare with Colony Sim alone and is too small to compare with Survival alone.

Both: 22 games priced $10 to $20; 4 of 22 earned $100k+, typical first-year earnings $18,791.

Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Infection Free Zoneleads this pair37.4%
PairInfection Free Zone37.4%
Colony SimInfection Free Zone13.5%
SurvivalPalworld39.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Colony Sim + Survival

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Infection Free Zone earned 37.4% of the estimated first-year money of the 50 Colony Sim + Survival launches.
  • It also leads Colony Sim, with 13.5% of that tag's money.
  • Survival is led by Palworld, with 39.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Colony Sim + Survival holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Colony Sim + Survival through every lens, all prices
This pairBaseStandardevery launchWest-facing view49 of 50 launchesWithout the breakout49 of 50 launchesLast 18 months19 of 50 launches
Launches counted5014 hits4914 hits4913 hits194 hits
Earned $100k+28.0 in 10028.6 in 10026.5 in 1004 of 19too few for a rate
Typical first-year earnings$19,159top tenth $924,500+$18,791$18,791$37,711
Chance against standardthe base+2.0%0.6 more in 100-5.2%1.5 fewer in 100-24.8%6.9 fewer in 100; too few to tell
Typical against standardthe base-1.9%$368 less; too few to tell-1.9%$368 less+96.8%$18,552 more; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Colony Sim and Survival, 12 to 36 months old: 50 launches.

Launches counted
5014 hits
Earned $100k+
28.0 in 100
Typical first-year earnings
$19,159top tenth $924,500+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4914 hits
Earned $100k+
28.6 in 100
Typical first-year earnings
$18,791
Chance against standard
+2.0%0.6 more in 100
Typical against standard
-1.9%$368 less; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (37.4% of the money): 49 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4913 hits
Earned $100k+
26.5 in 100
Typical first-year earnings
$18,791
Chance against standard
-5.2%1.5 fewer in 100
Typical against standard
-1.9%$368 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 19 of 50.

Launches counted
194 hits
Earned $100k+
4 of 19too few for a rate
Typical first-year earnings
$37,711
Chance against standard
-24.8%6.9 fewer in 100; too few to tell
Typical against standard
+96.8%$18,552 more; too few to tell
Standard
Every indie paid launch tagged both Colony Sim and Survival, 12 to 36 months old: 50 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (37.4% of the money): 49 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 19 of 50.

Colony Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Colony Sim through every lens, all prices
Colony SimBaseStandardevery launchWest-facing view217 of 219 launchesWithout the breakout218 of 219 launchesLast 18 months63 of 219 launches
Launches counted21944 hits21744 hits21843 hits6310 hits
Earned $100k+20.1 in 10020.3 in 10019.7 in 10015.9 in 100
Typical first-year earnings$2,870top tenth $362,958+$2,870$2,870$2,870
Chance against standardthe base+0.9%0.2 more in 100-1.8%0.4 fewer in 100-21.0%4.2 fewer in 100
Typical against standardthe base0.0%no change0.0%no change0.0%no change; too few to tell
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.

Launches counted
21944 hits
Earned $100k+
20.1 in 100
Typical first-year earnings
$2,870top tenth $362,958+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
21744 hits
Earned $100k+
20.3 in 100
Typical first-year earnings
$2,870
Chance against standard
+0.9%0.2 more in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.

Launches counted
21843 hits
Earned $100k+
19.7 in 100
Typical first-year earnings
$2,870
Chance against standard
-1.8%0.4 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 63 of 219.

Launches counted
6310 hits
Earned $100k+
15.9 in 100
Typical first-year earnings
$2,870
Chance against standard
-21.0%4.2 fewer in 100
Typical against standard
0.0%no change; too few to tell
Standard
Every indie paid launch tagged Colony Sim, 12 to 36 months old: 219 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 219 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Infection Free Zone (13.5% of the money): 218 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 63 of 219.

Survival holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Survival through every lens, all prices
SurvivalBaseStandardevery launchWest-facing view973 of 1,016 launchesWithout the breakout1,015 of 1,016 launchesLast 18 months269 of 1,016 launches
Launches counted1,01697 hits97394 hits1,01596 hits26922 hits
Earned $100k+9.5 in 1001 in 109.7 in 1001 in 109.5 in 1001 in 118.2 in 1001 in 12
Typical first-year earnings$1,013top tenth $84,675+$1,021$1,012$992
Chance against standardthe base+1.2%0.1 more in 100-0.9%0.1 fewer in 100-14.3%1.4 fewer in 100
Typical against standardthe base+0.8%$8 more-0.1%$1 less-2.1%$21 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Survival, 12 to 36 months old: 1,016 launches.

Launches counted
1,01697 hits
Earned $100k+
9.5 in 1001 in 10
Typical first-year earnings
$1,013top tenth $84,675+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 43 of 1,016 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
97394 hits
Earned $100k+
9.7 in 1001 in 10
Typical first-year earnings
$1,021
Chance against standard
+1.2%0.1 more in 100
Typical against standard
+0.8%$8 more
Without the breakoutHolds

Drops the single biggest earner, Palworld (39.6% of the money): 1,015 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,01596 hits
Earned $100k+
9.5 in 1001 in 11
Typical first-year earnings
$1,012
Chance against standard
-0.9%0.1 fewer in 100
Typical against standard
-0.1%$1 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 269 of 1,016.

Launches counted
26922 hits
Earned $100k+
8.2 in 1001 in 12
Typical first-year earnings
$992
Chance against standard
-14.3%1.4 fewer in 100
Typical against standard
-2.1%$21 less
Standard
Every indie paid launch tagged Survival, 12 to 36 months old: 1,016 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 43 of 1,016 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Palworld (39.6% of the money): 1,015 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 269 of 1,016.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Colony Sim + Survival moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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