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on 3 Oct 2026

Niches / Combat + First-Person

Niche

Combat + First-Person

Games tagged both Combat and First-Person: 78 indie paid launches, 10 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Combat + First-Person priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Combat and is too small to compare with First-Person.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Combat + First-Person is too small to compare with Combat and is too small to compare with First-Person: 5 of its 11 launches earned $100k+ priced $10 to $20, against 19.2 in 100 for Combat and 24.1 in 100 for First-Person.

Small sample: 11 launches, 5 hits.

TIETied
Tag onemood tagCombat
19.2in 100 earned
$100k+
Odds19.2 in 100
Typical earnings$10,038
Launches177 / 34 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCombat + First-Person
5 of 11launches earned
$100k+ small
Odds5 of 11 launches
$1k+10 of 11 launches
$10k+10 of 11 launches
Launches11 / 5 hits
Expected20.4 in 100
TIEA tie
Tag twomood tagFirst-Person
24.1in 100 earned
$100k+
Odds24.1 in 100
Typical earnings$11,290
Launches532 / 128 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2.5 in 100 all indie at $10 to $20Combat is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 11 games tagged both Combat and First-Person priced $10 to $20. 5 of 11 of them earned $100k+, against 17.5 in 100 for Combat-only games and 23.6 in 100 for First-Person-only games, so the mix is too small to compare with Combat alone and is too small to compare with First-Person alone.

Both: 11 games priced $10 to $20; 5 of 11 earned $100k+, odds by size $1k+ 10 of 11 launches · $10k+ 10 of 11 launches · $100k+ 5 of 11 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 11 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

The Bloodlineleads this pair20.3%
PairThe Bloodline20.3%
CombatNo Rest for the Wicked24.8%
First-PersonSchedule I17.7%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Combat + First-Person

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • The Bloodline earned 20.3% of the estimated first-year money of the 78 Combat + First-Person launches.
  • Combat is led by No Rest for the Wicked, with 24.8% of its money.
  • First-Person is led by Schedule I, with 17.7% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Combat + First-Person holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Combat + First-Person through every lens, all prices
This pairBaseStandardevery launchWest-facing view76 of 78 launchesWithout the breakout77 of 78 launchesLast 18 months20 of 78 launches
Launches counted7810 hits7610 hits779 hits204 hits
Earned $100k+12.8 in 10013.2 in 10011.7 in 1004 of 20too few for a rate
Chance of $10k+21 in 100chance of $10k+; $1k+ 37 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+2.6%0.3 more in 100-8.8%1.1 fewer in 100+56.0%7.2 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Combat and First-Person, 12 to 36 months old: 78 launches.

Launches counted
7810 hits
Earned $100k+
12.8 in 100
Chance of $10k+
21 in 100chance of $10k+; $1k+ 37 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 78 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
7610 hits
Earned $100k+
13.2 in 100
Chance of $10k+
under 100 launches
Chance against standard
+2.6%0.3 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, The Bloodline (20.3% of the money): 77 launches left. It moves the answer when that one game earned over half the money.

Launches counted
779 hits
Earned $100k+
11.7 in 100
Chance of $10k+
under 100 launches
Chance against standard
-8.8%1.1 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 20 of 78.

Launches counted
204 hits
Earned $100k+
4 of 20too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+56.0%7.2 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Combat and First-Person, 12 to 36 months old: 78 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 78 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Bloodline (20.3% of the money): 77 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 78.

Combat is changed recently +1: Last 18 months moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Combat through every lens, all prices
CombatBaseStandardevery launchWest-facing view950 of 1,012 launchesWithout the breakout1,011 of 1,012 launchesLast 18 months293 of 1,012 launches
Launches counted1,01273 hits95072 hits1,01172 hits29324 hits
Earned $100k+7.2 in 1001 in 147.6 in 1001 in 137.1 in 1001 in 148.2 in 1001 in 12
Typical first-year earnings$394top tenth $44,119+$469$383$632
Chance against standardthe base+5.1%0.4 more in 100-1.3%0.1 fewer in 100+13.6%1.0 more in 100
Typical against standardthe base+19.0%$75 more-2.8%$11 less+60.4%$238 more
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Combat, 12 to 36 months old: 1,012 launches.

Launches counted
1,01273 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$394top tenth $44,119+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,012 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
95072 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$469
Chance against standard
+5.1%0.4 more in 100
Typical against standard
+19.0%$75 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.8% of the money): 1,011 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,01172 hits
Earned $100k+
7.1 in 1001 in 14
Typical first-year earnings
$383
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
-2.8%$11 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 293 of 1,012.

Launches counted
29324 hits
Earned $100k+
8.2 in 1001 in 12
Typical first-year earnings
$632
Chance against standard
+13.6%1.0 more in 100
Typical against standard
+60.4%$238 more
Standard
Every indie paid launch tagged Combat, 12 to 36 months old: 1,012 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,012 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.8% of the money): 1,011 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 1,012.

First-Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

First-Person through every lens, all prices
First-PersonBaseStandardevery launchWest-facing view3,583 of 3,714 launchesWithout the breakout3,713 of 3,714 launchesLast 18 months1,097 of 3,714 launches
Launches counted3,714262 hits3,583254 hits3,713261 hits1,09785 hits
Earned $100k+7.1 in 1001 in 147.1 in 1001 in 147.0 in 1001 in 147.7 in 1001 in 13
Typical first-year earnings$817top tenth $44,279+$827$811$766
Chance against standardthe base+0.5%no change-0.4%no change+9.8%0.7 more in 100
Typical against standardthe base+1.2%$10 more-0.7%$6 less-6.2%$51 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged First-Person, 12 to 36 months old: 3,714 launches.

Launches counted
3,714262 hits
Earned $100k+
7.1 in 1001 in 14
Typical first-year earnings
$817top tenth $44,279+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 131 of 3,714 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
3,583254 hits
Earned $100k+
7.1 in 1001 in 14
Typical first-year earnings
$827
Chance against standard
+0.5%no change
Typical against standard
+1.2%$10 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (17.7% of the money): 3,713 launches left. It moves the answer when that one game earned over half the money.

Launches counted
3,713261 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$811
Chance against standard
-0.4%no change
Typical against standard
-0.7%$6 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,097 of 3,714.

Launches counted
1,09785 hits
Earned $100k+
7.7 in 1001 in 13
Typical first-year earnings
$766
Chance against standard
+9.8%0.7 more in 100
Typical against standard
-6.2%$51 less
Standard
Every indie paid launch tagged First-Person, 12 to 36 months old: 3,714 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 131 of 3,714 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (17.7% of the money): 3,713 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,097 of 3,714.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Combat + First-Person moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.