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on 3 Oct 2026

Niches / Combat + Hack and Slash

Niche

Combat + Hack and Slash

Games tagged both Combat and Hack and Slash: 90 indie paid launches, 9 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Combat + Hack and Slash priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Combat and is about level with Hack and Slash; priced $10 to $20 it is too small to compare with Combat and is too small to compare with Hack and Slash.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Combat + Hack and Slash is too small to compare with Combat and is too small to compare with Hack and Slash: 1 of its 17 launches earned $100k+ priced $10 to $20, against 19.2 in 100 for Combat and 25.3 in 100 for Hack and Slash.

Small sample: 17 launches, 1 hits.

TIETied
Tag onemood tagCombat
19.2in 100 earned
$100k+
Odds19.2 in 100
Typical earnings$10,038
Launches177 / 34 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCombat + Hack and Slash
1 of 17launches earned
$100k+ small
Odds1 of 17 launches
$1k+13 of 17 launches
$10k+11 of 17 launches
Launches17 / 1 hits
Expected20.4 in 100
TIEA tie
25.3in 100 earned
$100k+
Odds25.3 in 100
Typical earnings$19,586
Launches182 / 46 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20Combat is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 17 games tagged both Combat and Hack and Slash priced $10 to $20. 1 of 17 of them earned $100k+, against 20.6 in 100 for Combat-only games and 27.3 in 100 for Hack and Slash-only games, so the mix is too small to compare with Combat alone and is too small to compare with Hack and Slash alone.

Both: 17 games priced $10 to $20; 1 of 17 earned $100k+, odds by size $1k+ 13 of 17 launches · $10k+ 11 of 17 launches · $100k+ 1 of 17 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 17 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

No Rest for the Wickedleads this pair75.3%
PairNo Rest for the Wicked75.3%
CombatNo Rest for the Wicked24.8%
Hack and SlashPath of Exile 244.2%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Combat + Hack and Slash

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • No Rest for the Wicked earned 75.3% of the estimated first-year money of the 90 Combat + Hack and Slash launches.
  • It also leads Combat, with 24.8% of that tag's money.
  • Hack and Slash is led by Path of Exile 2, with 44.2% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Combat + Hack and Slash is one-hit market: one game earned over half the money. It holds in West-facing view.

Combat + Hack and Slash through every lens, all prices
This pairBaseStandardevery launchWest-facing view83 of 90 launchesWithout the breakout89 of 90 launchesLast 18 months26 of 90 launches
Launches counted909 hits839 hits898 hits263 hits
Earned $100k+10.0 in 10010.8 in 1009.0 in 1001 in 113 of 26too few for a rate
Chance of $10k+24 in 100chance of $10k+; $1k+ 47 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+8.4%0.8 more in 100-10.1%1.0 fewer in 100+15.4%1.5 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Combat and Hack and Slash, 12 to 36 months old: 90 launches.

Launches counted
909 hits
Earned $100k+
10.0 in 100
Chance of $10k+
24 in 100chance of $10k+; $1k+ 47 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 90 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
839 hits
Earned $100k+
10.8 in 100
Chance of $10k+
under 100 launches
Chance against standard
+8.4%0.8 more in 100
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, No Rest for the Wicked (75.3% of the money): 89 launches left. It moves the answer when that one game earned over half the money.

Launches counted
898 hits
Earned $100k+
9.0 in 1001 in 11
Chance of $10k+
under 100 launches
Chance against standard
-10.1%1.0 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 26 of 90.

Launches counted
263 hits
Earned $100k+
3 of 26too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+15.4%1.5 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Combat and Hack and Slash, 12 to 36 months old: 90 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 90 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (75.3% of the money): 89 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 26 of 90.

Combat is changed recently +1: Last 18 months moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Combat through every lens, all prices
CombatBaseStandardevery launchWest-facing view950 of 1,012 launchesWithout the breakout1,011 of 1,012 launchesLast 18 months293 of 1,012 launches
Launches counted1,01273 hits95072 hits1,01172 hits29324 hits
Earned $100k+7.2 in 1001 in 147.6 in 1001 in 137.1 in 1001 in 148.2 in 1001 in 12
Typical first-year earnings$394top tenth $44,119+$469$383$632
Chance against standardthe base+5.1%0.4 more in 100-1.3%0.1 fewer in 100+13.6%1.0 more in 100
Typical against standardthe base+19.0%$75 more-2.8%$11 less+60.4%$238 more
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Combat, 12 to 36 months old: 1,012 launches.

Launches counted
1,01273 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$394top tenth $44,119+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,012 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
95072 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$469
Chance against standard
+5.1%0.4 more in 100
Typical against standard
+19.0%$75 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.8% of the money): 1,011 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,01172 hits
Earned $100k+
7.1 in 1001 in 14
Typical first-year earnings
$383
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
-2.8%$11 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 293 of 1,012.

Launches counted
29324 hits
Earned $100k+
8.2 in 1001 in 12
Typical first-year earnings
$632
Chance against standard
+13.6%1.0 more in 100
Typical against standard
+60.4%$238 more
Standard
Every indie paid launch tagged Combat, 12 to 36 months old: 1,012 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,012 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.8% of the money): 1,011 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 1,012.

Hack and Slash is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Hack and Slash through every lens, all prices
Hack and SlashBaseStandardevery launchWest-facing view795 of 832 launchesWithout the breakout831 of 832 launchesLast 18 months222 of 832 launches
Launches counted83289 hits79582 hits83188 hits22224 hits
Earned $100k+10.7 in 10010.3 in 10010.6 in 10010.8 in 100
Typical first-year earnings$862top tenth $116,541+$893$857$857
Chance against standardthe base-3.6%0.4 fewer in 100-1.0%0.1 fewer in 100+1.1%0.1 more in 100
Typical against standardthe base+3.6%$31 more-0.6%$5 less-0.6%$5 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Hack and Slash, 12 to 36 months old: 832 launches.

Launches counted
83289 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$862top tenth $116,541+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 37 of 832 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
79582 hits
Earned $100k+
10.3 in 100
Typical first-year earnings
$893
Chance against standard
-3.6%0.4 fewer in 100
Typical against standard
+3.6%$31 more
Without the breakoutHolds

Drops the single biggest earner, Path of Exile 2 (44.2% of the money): 831 launches left. It moves the answer when that one game earned over half the money.

Launches counted
83188 hits
Earned $100k+
10.6 in 100
Typical first-year earnings
$857
Chance against standard
-1.0%0.1 fewer in 100
Typical against standard
-0.6%$5 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 222 of 832.

Launches counted
22224 hits
Earned $100k+
10.8 in 100
Typical first-year earnings
$857
Chance against standard
+1.1%0.1 more in 100
Typical against standard
-0.6%$5 less
Standard
Every indie paid launch tagged Hack and Slash, 12 to 36 months old: 832 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 37 of 832 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Path of Exile 2 (44.2% of the money): 831 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 222 of 832.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Combat + Hack and Slash moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.