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on 3 Oct 2026

Niches / Combat + Third-Person Shooter

Niche

Combat + Third-Person Shooter

Games tagged both Combat and Third-Person Shooter: 46 indie paid launches, 3 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Combat + Third-Person Shooter priced under $5.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Combat + Third-Person Shooter is too small to compare with Combat and is too small to compare with Third-Person Shooter: 0 of its 26 launches earned $100k+ priced under $5, against 2 of 498 launches for Combat and 0 of 260 launches for Third-Person Shooter.

Small sample: 26 launches, 0 hits.

TIEA tie
Tag onemood tagCombat
2 of 498launches earned
$100k+ small
Odds2 of 498 launches
Typical earnings$93
Launches498 / 2 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCombat + Third-Person Shooter
0 of 26launches earned
$100k+ small
Odds0 of 26 launches
Typical earnings$96
Launches26 / 0 hits
Expected0.5 in 100
TIEA tie
0 of 260launches earned
$100k+ small
Odds0 of 260 launches
Typical earnings$94
Launches260 / 0 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.5 in 100 earned $100k+ (1 in 219), typical $169, from 13,780 launches.each block is 0.5 in 100 all indie at under $5Combat is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
All prices46 in pairUnder $526 in pair$5 to $1010 in pair$10 to $208: too few$20 to $402: too few
What the overlap means

The overlap is this niche: the 26 games tagged both Combat and Third-Person Shooter priced under $5. 0 of 26 of them earned $100k+, against 2 of 472 for Combat-only games and 0 of 234 for Third-Person Shooter-only games, so the mix is too small to compare with Combat alone and is too small to compare with Third-Person Shooter alone.

Both: 26 games priced under $5; 0 of 26 earned $100k+, typical first-year earnings $96.

Circle areas follow launch counts; the gold overlap is exactly the pair's 26 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Gigantic: Rampage Editionleads this pair64.4%
PairGigantic: Rampage Edition64.4%
CombatNo Rest for the Wicked24.5%
Third-Person ShooterThe Forever Winter31.8%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Combat + Third-Person Shooter

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Gigantic: Rampage Edition earned 64.4% of the estimated first-year money of the 46 Combat + Third-Person Shooter launches.
  • Combat is led by No Rest for the Wicked, with 24.5% of its money.
  • Third-Person Shooter is led by The Forever Winter, with 31.8% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Combat + Third-Person Shooter is one-hit market: one game earned over half the money.

Combat + Third-Person Shooter through every lens, all prices
This pairBaseStandardevery launchWest-facing view41 of 46 launchesWithout the breakout45 of 46 launchesLast 18 months10 of 46 launches
Launches counted463 hits413 hits452 hits100 hits
Earned $100k+3 of 46too few for a rate3 of 41too few for a rate2 of 45too few for a rate0 of 10too few for a rate
Typical first-year earnings$188top tenth $7,529+$213$170$229
Chance against standardthe base+12.2%0.8 more in 100; too few to tell-31.9%2.1 fewer in 100-100.0%6.5 fewer in 100; too few to tell
Typical against standardthe base+13.3%$25 more; too few to tell-9.6%$18 less+21.8%$41 more; too few to tell
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Combat and Third-Person Shooter, 12 to 36 months old: 46 launches.

Launches counted
463 hits
Earned $100k+
3 of 46too few for a rate
Typical first-year earnings
$188top tenth $7,529+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 46 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
413 hits
Earned $100k+
3 of 41too few for a rate
Typical first-year earnings
$213
Chance against standard
+12.2%0.8 more in 100; too few to tell
Typical against standard
+13.3%$25 more; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Gigantic: Rampage Edition (64.4% of the money): 45 launches left. It moves the answer when that one game earned over half the money.

Launches counted
452 hits
Earned $100k+
2 of 45too few for a rate
Typical first-year earnings
$170
Chance against standard
-31.9%2.1 fewer in 100
Typical against standard
-9.6%$18 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 10 of 46.

Launches counted
100 hits
Earned $100k+
0 of 10too few for a rate
Typical first-year earnings
$229
Chance against standard
-100.0%6.5 fewer in 100; too few to tell
Typical against standard
+21.8%$41 more; too few to tell
Standard
Every indie paid launch tagged both Combat and Third-Person Shooter, 12 to 36 months old: 46 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 46 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Gigantic: Rampage Edition (64.4% of the money): 45 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 10 of 46.

Combat is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Combat through every lens, all prices
CombatBaseStandardevery launchWest-facing view948 of 1,010 launchesWithout the breakout1,009 of 1,010 launchesLast 18 months293 of 1,010 launches
Launches counted1,01064 hits94863 hits1,00963 hits29323 hits
Earned $100k+6.3 in 1001 in 166.6 in 1001 in 156.2 in 1001 in 167.8 in 1001 in 13
Typical first-year earnings$392top tenth $38,260+$470$392$575
Chance against standardthe base+4.9%0.3 more in 100-1.5%0.1 fewer in 100+23.9%1.5 more in 100
Typical against standardthe base+19.9%$78 more0.0%no change+46.7%$183 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.

Launches counted
1,01064 hits
Earned $100k+
6.3 in 1001 in 16
Typical first-year earnings
$392top tenth $38,260+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
94863 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$470
Chance against standard
+4.9%0.3 more in 100
Typical against standard
+19.9%$78 more
Without the breakoutHolds

Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,00963 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$392
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 293 of 1,010.

Launches counted
29323 hits
Earned $100k+
7.8 in 1001 in 13
Typical first-year earnings
$575
Chance against standard
+23.9%1.5 more in 100
Typical against standard
+46.7%$183 more
Standard
Every indie paid launch tagged Combat, 12 to 36 months old: 1,010 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 62 of 1,010 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, No Rest for the Wicked (24.5% of the money): 1,009 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 1,010.

Third-Person Shooter holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Third-Person Shooter through every lens, all prices
Third-Person ShooterBaseStandardevery launchWest-facing view518 of 542 launchesWithout the breakout541 of 542 launchesLast 18 months141 of 542 launches
Launches counted54230 hits51827 hits54129 hits1416 hits
Earned $100k+5.5 in 1001 in 185.2 in 1001 in 195.4 in 1001 in 194.3 in 1001 in 24
Typical first-year earnings$259top tenth $16,065+$255$255$229
Chance against standardthe base-5.8%0.3 fewer in 100-3.2%0.2 fewer in 100-23.1%1.3 fewer in 100
Typical against standardthe base-1.5%$4 less-1.5%$4 less-11.6%$30 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Third-Person Shooter, 12 to 36 months old: 542 launches.

Launches counted
54230 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$259top tenth $16,065+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 24 of 542 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
51827 hits
Earned $100k+
5.2 in 1001 in 19
Typical first-year earnings
$255
Chance against standard
-5.8%0.3 fewer in 100
Typical against standard
-1.5%$4 less
Without the breakoutHolds

Drops the single biggest earner, The Forever Winter (31.8% of the money): 541 launches left. It moves the answer when that one game earned over half the money.

Launches counted
54129 hits
Earned $100k+
5.4 in 1001 in 19
Typical first-year earnings
$255
Chance against standard
-3.2%0.2 fewer in 100
Typical against standard
-1.5%$4 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 141 of 542.

Launches counted
1416 hits
Earned $100k+
4.3 in 1001 in 24
Typical first-year earnings
$229
Chance against standard
-23.1%1.3 fewer in 100
Typical against standard
-11.6%$30 less
Standard
Every indie paid launch tagged Third-Person Shooter, 12 to 36 months old: 542 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 24 of 542 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Forever Winter (31.8% of the money): 541 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 141 of 542.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Combat + Third-Person Shooter moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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