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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Crafting + Management

Niche

Crafting + Management

Games tagged both Crafting and Management: 112 indie paid launches, 25 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Crafting + Management priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it beats Crafting and is about level with Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Crafting + Management beats Crafting and is about level with Management: 32.6 in 100 of its launches earned $100k+ priced $10 to $20, against 28.4 in 100 for Crafting and 33.0 in 100 for Management.

That is about 1.6 times the 20.5 in 100 expected for any launch at this price.

3RDThird
Tag oneCrafting
28.4in 100 earned
$100k+
Odds28.4 in 100
Typical earnings$27,134
Launches211 / 60 hits
Pair leads by4.1 in 100
TIEA tie
This pairCrafting + Management
32.6in 100 earned
$100k+
Odds32.6 in 100
$1k+98 in 100
$10k+74 in 100
Launches43 / 14 hits
Expected20.5 in 100
TIEA tie
Tag twoManagement
33.0in 100 earned
$100k+
Odds33.0 in 100
Typical earnings$41,035
Launches306 / 101 hits
A tie, apart by0.4 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 43 games tagged both Crafting and Management priced $10 to $20. 32.6 in 100 of them earned $100k+, against 27.4 in 100 for Crafting-only games and 33.1 in 100 for Management-only games, so the mix beats Crafting alone and is about level with Management alone.

Both: 43 games priced $10 to $20; 32.6 in 100 earned $100k+, odds by size $1k+ 98 in 100 · $10k+ 74 in 100 · $100k+ 33 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 43 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Schedule Ileads this pair80.7%
PairSchedule I80.7%
CraftingPalworld36.1%
ManagementSchedule I32.5%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Crafting + Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Schedule I earned 80.7% of the estimated first-year money of the 112 Crafting + Management launches.
  • Crafting is led by Palworld, with 36.1% of its money.
  • It also leads Management, with 32.5% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Crafting + Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Crafting + Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view110 of 112 launchesWithout the breakout111 of 112 launchesLast 18 months43 of 112 launches
Launches counted11225 hits11024 hits11124 hits437 hits
Earned $100k+22.3 in 10021.8 in 10021.6 in 10016.3 in 100
Typical first-year earnings$12,239top tenth $422,165+$12,239$9,983under 100 launches
Chance against standardthe base-2.3%0.5 fewer in 100-3.1%0.7 fewer in 100-27.1%6.0 fewer in 100
Typical against standardthe base0.0%no change-18.4%$2,256 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Crafting and Management, 12 to 36 months old: 112 launches.

Launches counted
11225 hits
Earned $100k+
22.3 in 100
Typical first-year earnings
$12,239top tenth $422,165+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 112 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
11024 hits
Earned $100k+
21.8 in 100
Typical first-year earnings
$12,239
Chance against standard
-2.3%0.5 fewer in 100
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, Schedule I (80.7% of the money): 111 launches left. It moves the answer when that one game earned over half the money.

Launches counted
11124 hits
Earned $100k+
21.6 in 100
Typical first-year earnings
$9,983
Chance against standard
-3.1%0.7 fewer in 100
Typical against standard
-18.4%$2,256 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 43 of 112.

Launches counted
437 hits
Earned $100k+
16.3 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-27.1%6.0 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Crafting and Management, 12 to 36 months old: 112 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 112 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (80.7% of the money): 111 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 43 of 112.

Crafting is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Crafting through every lens, all prices
CraftingBaseStandardevery launchWest-facing view626 of 648 launchesWithout the breakout647 of 648 launchesLast 18 months194 of 648 launches
Launches counted648115 hits626113 hits647114 hits19427 hits
Earned $100k+17.7 in 10018.1 in 10017.6 in 10013.9 in 100
Typical first-year earnings$2,684top tenth $314,719+$2,780$2,607$2,184
Chance against standardthe base+1.7%0.3 more in 100-0.7%0.1 fewer in 100-21.6%3.8 fewer in 100
Typical against standardthe base+3.6%$96 more-2.9%$77 less-18.6%$500 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Crafting, 12 to 36 months old: 648 launches.

Launches counted
648115 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$2,684top tenth $314,719+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 648 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
626113 hits
Earned $100k+
18.1 in 100
Typical first-year earnings
$2,780
Chance against standard
+1.7%0.3 more in 100
Typical against standard
+3.6%$96 more
Without the breakoutHolds

Drops the single biggest earner, Palworld (36.1% of the money): 647 launches left. It moves the answer when that one game earned over half the money.

Launches counted
647114 hits
Earned $100k+
17.6 in 100
Typical first-year earnings
$2,607
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-2.9%$77 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 194 of 648.

Launches counted
19427 hits
Earned $100k+
13.9 in 100
Typical first-year earnings
$2,184
Chance against standard
-21.6%3.8 fewer in 100
Typical against standard
-18.6%$500 less
Standard
Every indie paid launch tagged Crafting, 12 to 36 months old: 648 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 648 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Palworld (36.1% of the money): 647 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 194 of 648.

Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,004 of 1,036 launchesWithout the breakout1,035 of 1,036 launchesLast 18 months350 of 1,036 launches
Launches counted1,036186 hits1,004178 hits1,035185 hits35055 hits
Earned $100k+18.0 in 10017.7 in 10017.9 in 10015.7 in 100
Typical first-year earnings$4,344top tenth $275,205+$4,361$4,288$3,743
Chance against standardthe base-1.3%0.2 fewer in 100-0.4%0.1 fewer in 100-12.5%2.2 fewer in 100
Typical against standardthe base+0.4%$17 more-1.3%$56 less-13.8%$601 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.

Launches counted
1,036186 hits
Earned $100k+
18.0 in 100
Typical first-year earnings
$4,344top tenth $275,205+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,004178 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$4,361
Chance against standard
-1.3%0.2 fewer in 100
Typical against standard
+0.4%$17 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,035185 hits
Earned $100k+
17.9 in 100
Typical first-year earnings
$4,288
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-1.3%$56 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 350 of 1,036.

Launches counted
35055 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,743
Chance against standard
-12.5%2.2 fewer in 100
Typical against standard
-13.8%$601 less
Standard
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 350 of 1,036.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Crafting + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.