Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Crafting + Survival
Games tagged both Crafting and Survival: 150 indie paid launches, 36 of them earned $100k+ in their first year.
Showing Crafting + Survival priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is about level with Crafting and is about level with Survival.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Crafting + Survival is about level with Crafting and is about level with Survival: 23.4 in 100 of its launches earned $100k+ priced $10 to $20, against 25.5 in 100 for Crafting and 21.4 in 100 for Survival.
That is about 1.3 times the 17.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 64 games tagged both Crafting and Survival priced $10 to $20. 23.4 in 100 of them earned $100k+, against 26.3 in 100 for Crafting-only games and 20.4 in 100 for Survival-only games, so the mix is about level with Crafting alone and beats Survival alone.
Both: 64 games priced $10 to $20; 23.4 in 100 earned $100k+, typical first-year earnings $19,159.
Circle areas follow launch counts; the gold overlap is exactly the pair's 64 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Crafting + Survival is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view146 of 150 launches | Without the breakout149 of 150 launches | Last 18 months39 of 150 launches |
|---|---|---|---|---|
| Launches counted | 15036 hits | 14635 hits | 14935 hits | 3910 hits |
| Earned $100k+ | 24.0 in 100 | 24.0 in 100 | 23.5 in 100 | 25.6 in 100 |
| Typical first-year earnings | $4,768top tenth $924,500+ | $4,768 | $4,596 | $7,792 |
| Chance against standard | the base | -0.1%no change | -2.1%0.5 fewer in 100 | +6.8%1.6 more in 100 |
| Typical against standard | the base | 0.0%no change | -3.6%$172 less | +63.4%$3,024 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Crafting and Survival, 12 to 36 months old: 150 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 150 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (56.8% of the money): 149 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 39 of 150.
Crafting holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Crafting | BaseStandardevery launch | West-facing view623 of 644 launches | Without the breakout643 of 644 launches | Last 18 months202 of 644 launches |
|---|---|---|---|---|
| Launches counted | 644106 hits | 623104 hits | 643105 hits | 20232 hits |
| Earned $100k+ | 16.5 in 100 | 16.7 in 100 | 16.3 in 100 | 15.8 in 100 |
| Typical first-year earnings | $2,116top tenth $230,064+ | $2,192 | $2,085 | $2,298 |
| Chance against standard | the base | +1.4%0.2 more in 100 | -0.8%0.1 fewer in 100 | -3.8%0.6 fewer in 100 |
| Typical against standard | the base | +3.6%$76 more | -1.5%$31 less | +8.6%$182 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Crafting, 12 to 36 months old: 644 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 21 of 644 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (37.8% of the money): 643 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 202 of 644.
Survival holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Survival | BaseStandardevery launch | West-facing view973 of 1,016 launches | Without the breakout1,015 of 1,016 launches | Last 18 months269 of 1,016 launches |
|---|---|---|---|---|
| Launches counted | 1,01697 hits | 97394 hits | 1,01596 hits | 26922 hits |
| Earned $100k+ | 9.5 in 1001 in 10 | 9.7 in 1001 in 10 | 9.5 in 1001 in 11 | 8.2 in 1001 in 12 |
| Typical first-year earnings | $1,013top tenth $84,675+ | $1,021 | $1,012 | $992 |
| Chance against standard | the base | +1.2%0.1 more in 100 | -0.9%0.1 fewer in 100 | -14.3%1.4 fewer in 100 |
| Typical against standard | the base | +0.8%$8 more | -0.1%$1 less | -2.1%$21 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Survival, 12 to 36 months old: 1,016 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 43 of 1,016 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (39.6% of the money): 1,015 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 269 of 1,016.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Crafting + Survival moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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