Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Cute + Life Sim
Games tagged both Cute and Life Sim: 184 indie paid launches, 33 of them earned $100k+ in their first year.
Showing Cute + Life Sim priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it beats Cute and trails Life Sim.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Cute + Life Sim beats Cute and trails Life Sim: 26.8 in 100 of its launches earned $100k+ priced $10 to $20, against 18.7 in 100 for Cute and 34.9 in 100 for Life Sim.
That is about 1.3 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 41 games tagged both Cute and Life Sim priced $10 to $20. 26.8 in 100 of them earned $100k+, against 18.1 in 100 for Cute-only games and 36.6 in 100 for Life Sim-only games, so the mix beats Cute alone and trails Life Sim alone.
Both: 41 games priced $10 to $20; 26.8 in 100 earned $100k+, odds by size $1k+ 95 in 100 · $10k+ 68 in 100 · $100k+ 27 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 41 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Cute + Life Sim is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view177 of 184 launches | Without the breakout183 of 184 launches | Last 18 months59 of 184 launches |
|---|---|---|---|---|
| Launches counted | 18433 hits | 17730 hits | 18332 hits | 599 hits |
| Earned $100k+ | 17.9 in 100 | 16.9 in 100 | 17.5 in 100 | 15.3 in 100 |
| Typical first-year earnings | $2,363top tenth $259,241+ | $2,363 | $2,288 | under 100 launches |
| Chance against standard | the base | -5.5%1.0 fewer in 100 | -2.5%0.4 fewer in 100 | -14.9%2.7 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -3.2%$75 less | under 100 launches |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both Cute and Life Sim, 12 to 36 months old: 184 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 184 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hello Kitty Island Adventure (23.0% of the money): 183 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 59 of 184.
Cute is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.
| Cute | BaseStandardevery launch | West-facing view3,704 of 3,880 launches | Without the breakout3,879 of 3,880 launches | Last 18 months1,121 of 3,880 launches |
|---|---|---|---|---|
| Launches counted | 3,880226 hits | 3,704208 hits | 3,879225 hits | 1,12178 hits |
| Earned $100k+ | 5.8 in 1001 in 17 | 5.6 in 1001 in 18 | 5.8 in 1001 in 17 | 7.0 in 1001 in 14 |
| Typical first-year earnings | $652top tenth $32,378+ | $672 | $652 | $727 |
| Chance against standard | the base | -3.6%0.2 fewer in 100 | -0.4%no change | +19.5%1.1 more in 100 |
| Typical against standard | the base | +3.1%$20 more | 0.0%no change | +11.5%$75 more |
| Does it hold? | The base view | Moves the answer | Holds | Moves the answer |
Every indie paid launch tagged Cute, 12 to 36 months old: 3,880 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 176 of 3,880 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hello Kitty Island Adventure (5.2% of the money): 3,879 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,121 of 3,880.
Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Life Sim | BaseStandardevery launch | West-facing view861 of 911 launches | Without the breakout910 of 911 launches | Last 18 months293 of 911 launches |
|---|---|---|---|---|
| Launches counted | 911129 hits | 861121 hits | 910128 hits | 29345 hits |
| Earned $100k+ | 14.2 in 100 | 14.1 in 100 | 14.1 in 100 | 15.4 in 100 |
| Typical first-year earnings | $1,727top tenth $193,740+ | $1,800 | $1,727 | $1,555 |
| Chance against standard | the base | -0.8%0.1 fewer in 100 | -0.7%0.1 fewer in 100 | +8.5%1.2 more in 100 |
| Typical against standard | the base | +4.2%$73 more | 0.0%no change | -10.0%$172 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Life Sim, 12 to 36 months old: 911 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 50 of 911 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (25.2% of the money): 910 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 293 of 911.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Cute + Life Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.