Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Difficult + Precision Platformer
Difficult + Precision Platformer
Games tagged both Difficult and Precision Platformer: 264 indie paid launches, 7 of them earned $100k+ in their first year.
Showing Difficult + Precision Platformer priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Difficult + Precision Platformer trails Difficult and beats Precision Platformer: 19.4 in 100 of its launches earned $100k+ priced $10 to $20, against 22.5 in 100 for Difficult and 12.5 in 100 for Precision Platformer.
That is about 1.0 times the 18.6 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 36 games tagged both Difficult and Precision Platformer priced $10 to $20. 19.4 in 100 of them earned $100k+, against 23.2 for Difficult-only games and 7.7 for Precision Platformer-only games, so the mix trails Difficult alone and beats Precision Platformer alone.
Both: 36 games priced $10 to $20; 19.4 in 100 earned $100k+, typical first-year earnings $12,240.
Circle areas follow launch counts; the gold overlap is exactly the pair's 36 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Difficult + Precision Platformer is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view262 of 264 launches | Without the breakout263 of 264 launches | Last 18 months123 of 264 launches |
|---|---|---|---|---|
| Launches counted | 2647 hits | 2627 hits | 2636 hits | 1232 hits |
| Earned $100k+ | 2.7 in 1001 in 37 | 2.7 in 1001 in 37 | 2.3 in 1001 in 43 | 1.6 in 1001 in 63 |
| Typical first-year earnings | $607top tenth $13,591+ | $607 | $606 | $505 |
| Chance against standard | the yardstick | 0.0%no change | -14.8%0.4 fewer in 100 | -40.7%1.1 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | -0.2%$1 less | -16.8%$102 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Difficult and Precision Platformer, 6 to 30 months old: 264 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 264 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Get To Work (27.5% of the money): 263 launches left.
Keeps only launches 18 months old or newer: 123 of 264.
Difficult holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Difficult | BaseStandardevery launch | West-facing view1,038 of 1,051 launches | Without the breakout1,050 of 1,051 launches | Last 18 months541 of 1,051 launches |
|---|---|---|---|---|
| Launches counted | 1,05171 hits | 1,03870 hits | 1,05070 hits | 54132 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 6.7 in 1001 in 15 | 6.7 in 1001 in 15 | 5.9 in 1001 in 17 |
| Typical first-year earnings | $1,133top tenth $56,182+ | $1,150 | $1,133 | $971 |
| Chance against standard | the yardstick | -1.5%0.1 fewer in 100 | -1.5%0.1 fewer in 100 | -13.2%0.9 fewer in 100 |
| Typical against standard | the yardstick | +1.5%$17 more | 0.0%no change | -14.3%$162 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Difficult, 6 to 30 months old: 1,051 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 1,051 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (57.2% of the money): 1,050 launches left.
Keeps only launches 18 months old or newer: 541 of 1,051.
Precision Platformer holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Precision Platformer | BaseStandardevery launch | West-facing view935 of 948 launches | Without the breakout947 of 948 launches | Last 18 months513 of 948 launches |
|---|---|---|---|---|
| Launches counted | 94816 hits | 93514 hits | 94715 hits | 5137 hits |
| Earned $100k+ | 1.7 in 1001 in 59 | 1.5 in 1001 in 67 | 1.6 in 1001 in 63 | 1.4 in 1001 in 71 |
| Typical first-year earnings | $303top tenth $6,678+ | $303 | $303 | $242 |
| Chance against standard | the yardstick | -11.8%0.2 fewer in 100 | -5.9%0.1 fewer in 100 | -17.6%0.3 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -20.1%$61 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Precision Platformer, 6 to 30 months old: 948 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 948 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, White Knuckle (36.9% of the money): 947 launches left.
Keeps only launches 18 months old or newer: 513 of 948.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Difficult + Precision Platformer moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.