Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Difficult + Roguelite
Difficult + Roguelite
Games tagged both Difficult and Roguelite: 137 indie paid launches, 14 of them earned $100k+ in their first year.
Showing Difficult + Roguelite priced $10 to $20, last 18 months, hiding samples under 100 launches. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
48 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
48 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 48 games tagged both Difficult and Roguelite priced $10 to $20. 16.7 in 100 of them earned $100k+, against 24.2 for Difficult-only games and 25.0 for Roguelite-only games, so games with both tags did worse than games with either tag alone.
Both: 48 games priced $10 to $20; 16.7 in 100 earned $100k+, typical first-year earnings $14,570.
Circle areas follow launch counts; the gold overlap is exactly the pair's 48 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Difficult + Roguelite is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view136 of 137 launches | Without the breakout136 of 137 launches | Last 18 months78 of 137 launches |
|---|---|---|---|---|
| Launches counted | 13714 hits | 13614 hits | 13613 hits | 7810 hits |
| Earned $100k+ | 10.2 in 100 | 10.3 in 100 | 9.6 in 1001 in 10 | 12.8 in 100 |
| Typical first-year earnings | $2,914top tenth $117,939+ | $2,914 | $2,914 | $3,581 |
| Chance against standard | the yardstick | +1.0%0.1 more in 100 | -5.9%0.6 fewer in 100 | +25.5%2.6 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | +22.9%$667 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Difficult and Roguelite, 6 to 30 months old: 137 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 137 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, 9 Kings (37.4% of the money): 136 launches left.
Keeps only launches 18 months old or newer: 78 of 137.
Difficult holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Difficult | BaseStandardevery launch | West-facing view1,038 of 1,051 launches | Without the breakout1,050 of 1,051 launches | Last 18 months541 of 1,051 launches |
|---|---|---|---|---|
| Launches counted | 1,05171 hits | 1,03870 hits | 1,05070 hits | 54132 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 6.7 in 1001 in 15 | 6.7 in 1001 in 15 | 5.9 in 1001 in 17 |
| Typical first-year earnings | $1,133top tenth $56,182+ | $1,150 | $1,133 | $971 |
| Chance against standard | the yardstick | -1.5%0.1 fewer in 100 | -1.5%0.1 fewer in 100 | -13.2%0.9 fewer in 100 |
| Typical against standard | the yardstick | +1.5%$17 more | 0.0%no change | -14.3%$162 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Difficult, 6 to 30 months old: 1,051 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 1,051 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (57.2% of the money): 1,050 launches left.
Keeps only launches 18 months old or newer: 541 of 1,051.
Roguelite holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Roguelite | BaseStandardevery launch | West-facing view2,237 of 2,395 launches | Without the breakout2,394 of 2,395 launches | Last 18 months1,402 of 2,395 launches |
|---|---|---|---|---|
| Launches counted | 2,395182 hits | 2,237171 hits | 2,394181 hits | 1,40299 hits |
| Earned $100k+ | 7.6 in 1001 in 13 | 7.6 in 1001 in 13 | 7.6 in 1001 in 13 | 7.1 in 1001 in 14 |
| Typical first-year earnings | $1,131top tenth $64,967+ | $1,213 | $1,131 | $909 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | -6.6%0.5 fewer in 100 |
| Typical against standard | the yardstick | +7.3%$82 more | 0.0%no change | -19.6%$222 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Roguelite, 6 to 30 months old: 2,395 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 158 of 2,395 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (20.9% of the money): 2,394 launches left.
Keeps only launches 18 months old or newer: 1,402 of 2,395.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Difficult + Roguelite moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.