Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Exploration + Immersive Sim
Exploration + Immersive Sim
Games tagged both Exploration and Immersive Sim: 368 indie paid launches, 24 of them earned $100k+ in their first year.
Showing Exploration + Immersive Sim priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Exploration and trails Immersive Sim; priced $10 to $20 it trails both its tags.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Exploration + Immersive Sim trails both its tags: 16.2 in 100 of its launches earned $100k+ priced $10 to $20, against 20.6 in 100 for Exploration and 25.4 in 100 for Immersive Sim.
That is about 0.8 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 68 games tagged both Exploration and Immersive Sim priced $10 to $20. 16.2 in 100 of them earned $100k+, against 20.9 in 100 for Exploration-only games and 27.9 in 100 for Immersive Sim-only games, so games with both tags did worse than games with either tag alone.
Both: 68 games priced $10 to $20; 16.2 in 100 earned $100k+, odds by size $1k+ 78 in 100 · $10k+ 46 in 100 · $100k+ 16 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 68 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Exploration + Immersive Sim is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view351 of 368 launches | Without the breakout367 of 368 launches | Last 18 months96 of 368 launches |
|---|---|---|---|---|
| Launches counted | 36824 hits | 35121 hits | 36723 hits | 966 hits |
| Earned $100k+ | 6.5 in 1001 in 15 | 6.0 in 1001 in 17 | 6.3 in 1001 in 16 | 6.3 in 1001 in 16 |
| Typical first-year earnings | $1,071top tenth $55,563+ | $1,073 | $1,046 | under 100 launches |
| Chance against standard | the base | -8.3%0.5 fewer in 100 | -3.9%0.3 fewer in 100 | -4.2%0.3 fewer in 100 |
| Typical against standard | the base | +0.2%$2 more | -2.3%$25 less | under 100 launches |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both Exploration and Immersive Sim, 12 to 36 months old: 368 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 17 of 368 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition (12.9% of the money): 367 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 96 of 368.
Exploration holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Exploration | BaseStandardevery launch | West-facing view4,432 of 4,635 launches | Without the breakout4,634 of 4,635 launches | Last 18 months1,277 of 4,635 launches |
|---|---|---|---|---|
| Launches counted | 4,635375 hits | 4,432357 hits | 4,634374 hits | 1,27799 hits |
| Earned $100k+ | 8.1 in 1001 in 12 | 8.1 in 1001 in 12 | 8.1 in 1001 in 12 | 7.8 in 1001 in 13 |
| Typical first-year earnings | $876top tenth $64,081+ | $894 | $876 | $858 |
| Chance against standard | the base | -0.4%no change | -0.2%no change | -4.2%0.3 fewer in 100 |
| Typical against standard | the base | +2.1%$18 more | 0.0%no change | -2.1%$18 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Exploration, 12 to 36 months old: 4,635 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 203 of 4,635 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (23.3% of the money): 4,634 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,277 of 4,635.
Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Immersive Sim | BaseStandardevery launch | West-facing view1,293 of 1,390 launches | Without the breakout1,389 of 1,390 launches | Last 18 months409 of 1,390 launches |
|---|---|---|---|---|
| Launches counted | 1,390137 hits | 1,293123 hits | 1,389136 hits | 40942 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.5 in 1001 in 11 | 9.8 in 1001 in 10 | 10.3 in 100 |
| Typical first-year earnings | $1,368top tenth $99,284+ | $1,368 | $1,363 | $1,235 |
| Chance against standard | the base | -3.5%0.3 fewer in 100 | -0.7%0.1 fewer in 100 | +4.2%0.4 more in 100 |
| Typical against standard | the base | 0.0%no change | -0.4%$5 less | -9.7%$133 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 409 of 1,390.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Exploration + Immersive Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.
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