Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Exploration + Open World Survival Craft
Exploration + Open World Survival Craft
Games tagged both Exploration and Open World Survival Craft: 59 indie paid launches, 18 of them earned $100k+ in their first year.
Showing Exploration + Open World Survival Craft priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Exploration + Open World Survival Craft beats Exploration and is about level with Open World Survival Craft: 28.1 in 100 of its launches earned $100k+ priced $10 to $20, against 20.6 in 100 for Exploration and 31.0 in 100 for Open World Survival Craft.
That is about 1.4 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 32 games tagged both Exploration and Open World Survival Craft priced $10 to $20. 28.1 in 100 of them earned $100k+, against 20.3 in 100 for Exploration-only games and 9 of 26 for Open World Survival Craft-only games, so the mix beats Exploration alone and is too small to compare with Open World Survival Craft alone.
Both: 32 games priced $10 to $20; 28.1 in 100 earned $100k+, odds by size $1k+ 97 in 100 · $10k+ 81 in 100 · $100k+ 28 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 32 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Exploration + Open World Survival Craft holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view59 of 59 launches | Without the breakout58 of 59 launches | Last 18 months17 of 59 launches |
|---|---|---|---|---|
| Launches counted | 5918 hits | 5918 hits | 5817 hits | 176 hits |
| Earned $100k+ | 30.5 in 100 | 30.5 in 100 | 29.3 in 100 | 6 of 17too few for a rate |
| Chance of $10k+ | 66 in 100chance of $10k+; $1k+ 86 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | 0.0%no change | -3.9%1.2 fewer in 100 | +15.7%4.8 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Exploration and Open World Survival Craft, 12 to 36 months old: 59 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 59 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Abiotic Factor (41.0% of the money): 58 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 17 of 59.
Exploration holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Exploration | BaseStandardevery launch | West-facing view4,432 of 4,635 launches | Without the breakout4,634 of 4,635 launches | Last 18 months1,277 of 4,635 launches |
|---|---|---|---|---|
| Launches counted | 4,635375 hits | 4,432357 hits | 4,634374 hits | 1,27799 hits |
| Earned $100k+ | 8.1 in 1001 in 12 | 8.1 in 1001 in 12 | 8.1 in 1001 in 12 | 7.8 in 1001 in 13 |
| Typical first-year earnings | $876top tenth $64,081+ | $894 | $876 | $858 |
| Chance against standard | the base | -0.4%no change | -0.2%no change | -4.2%0.3 fewer in 100 |
| Typical against standard | the base | +2.1%$18 more | 0.0%no change | -2.1%$18 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Exploration, 12 to 36 months old: 4,635 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 203 of 4,635 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (23.3% of the money): 4,634 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,277 of 4,635.
Open World Survival Craft is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| Open World Survival Craft | BaseStandardevery launch | West-facing view109 of 110 launches | Without the breakout109 of 110 launches | Last 18 months27 of 110 launches |
|---|---|---|---|---|
| Launches counted | 11036 hits | 10936 hits | 10935 hits | 2710 hits |
| Earned $100k+ | 32.7 in 100 | 33.0 in 100 | 32.1 in 100 | 10 of 27too few for a rate |
| Typical first-year earnings | $26,878top tenth $1,614,845+ | $26,878 | $25,255 | under 100 launches |
| Chance against standard | the base | +0.9%0.3 more in 100 | -1.9%0.6 fewer in 100 | +13.2%4.3 more in 100 |
| Typical against standard | the base | 0.0%no change | -6.0%$1,623 less | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged Open World Survival Craft, 12 to 36 months old: 110 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 110 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (67.8% of the money): 109 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 27 of 110.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Exploration + Open World Survival Craft moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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