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on 3 Oct 2026

Niches / Exploration + Real Time Tactics

Niche

Exploration + Real Time Tactics

Games tagged both Exploration and Real Time Tactics: 53 indie paid launches, 4 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Exploration + Real Time Tactics priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Exploration + Real Time Tactics is too small to compare with Exploration and is too small to compare with Real Time Tactics: 1 of its 14 launches earned $100k+ priced $10 to $20, against 17.3 in 100 for Exploration and 13.0 in 100 for Real Time Tactics.

Small sample: 14 launches, 1 hits.

TIEA tie
Tag onemood tagExploration
17.3in 100 earned
$100k+
Odds17.3 in 100
Typical earnings$9,369
Launches878 / 152 hits
Pair against ittoo few hits to compare
TIEA tie
This pairExploration + Real Time Tactics
1 of 14launches earned
$100k+ small
Odds1 of 14 launches
Typical earnings$941
Launches14 / 1 hits
Expected17.6 in 100
TIETied
13.0in 100 earned
$100k+
Odds13.0 in 100
Typical earnings$3,677
Launches115 / 15 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20Exploration is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 14 games tagged both Exploration and Real Time Tactics priced $10 to $20. 1 of 14 of them earned $100k+, against 17.5 in 100 for Exploration-only games and 13.9 in 100 for Real Time Tactics-only games, so the mix is too small to compare with Exploration alone and is too small to compare with Real Time Tactics alone.

Both: 14 games priced $10 to $20; 1 of 14 earned $100k+, typical first-year earnings $941.

Circle areas follow launch counts; the gold overlap is exactly the pair's 14 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Eriksholm: The Stolen Dreamleads this pair47.4%
PairEriksholm: The Stolen Dream47.4%
ExplorationHollow Knight: Silksong21.4%
Real Time TacticsStronghold Crusader: Definitive Edition19.2%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Exploration + Real Time Tactics

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Eriksholm: The Stolen Dream earned 47.4% of the estimated first-year money of the 53 Exploration + Real Time Tactics launches.
  • Exploration is led by Hollow Knight: Silksong, with 21.4% of its money.
  • Real Time Tactics is led by Stronghold Crusader: Definitive Edition, with 19.2% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Exploration + Real Time Tactics holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Exploration + Real Time Tactics through every lens, all prices
This pairBaseStandardevery launchWest-facing view45 of 53 launchesWithout the breakout52 of 53 launchesLast 18 months21 of 53 launches
Launches counted534 hits453 hits523 hits213 hits
Earned $100k+4 of 53too few for a rate3 of 45too few for a rate3 of 52too few for a rate3 of 21too few for a rate
Typical first-year earnings$287top tenth $51,492+$287$287$862
Chance against standardthe base-11.7%0.9 fewer in 100; too few to tell-23.6%1.8 fewer in 100+89.3%6.7 more in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell0.0%no change+200.3%$575 more; too few to tell
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Exploration and Real Time Tactics, 12 to 36 months old: 53 launches.

Launches counted
534 hits
Earned $100k+
4 of 53too few for a rate
Typical first-year earnings
$287top tenth $51,492+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 53 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
453 hits
Earned $100k+
3 of 45too few for a rate
Typical first-year earnings
$287
Chance against standard
-11.7%0.9 fewer in 100; too few to tell
Typical against standard
0.0%no change; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Eriksholm: The Stolen Dream (47.4% of the money): 52 launches left. It moves the answer when that one game earned over half the money.

Launches counted
523 hits
Earned $100k+
3 of 52too few for a rate
Typical first-year earnings
$287
Chance against standard
-23.6%1.8 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 21 of 53.

Launches counted
213 hits
Earned $100k+
3 of 21too few for a rate
Typical first-year earnings
$862
Chance against standard
+89.3%6.7 more in 100; too few to tell
Typical against standard
+200.3%$575 more; too few to tell
Standard
Every indie paid launch tagged both Exploration and Real Time Tactics, 12 to 36 months old: 53 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 53 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Eriksholm: The Stolen Dream (47.4% of the money): 52 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 21 of 53.

Exploration holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Exploration through every lens, all prices
ExplorationBaseStandardevery launchWest-facing view4,379 of 4,579 launchesWithout the breakout4,578 of 4,579 launchesLast 18 months1,268 of 4,579 launches
Launches counted4,579337 hits4,379321 hits4,578336 hits1,26896 hits
Earned $100k+7.4 in 1001 in 147.3 in 1001 in 147.3 in 1001 in 147.6 in 1001 in 13
Typical first-year earnings$861top tenth $53,530+$862$861$861
Chance against standardthe base-0.4%no change-0.3%no change+2.9%0.2 more in 100
Typical against standardthe base+0.1%$1 more0.0%no change0.0%no change
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Exploration, 12 to 36 months old: 4,579 launches.

Launches counted
4,579337 hits
Earned $100k+
7.4 in 1001 in 14
Typical first-year earnings
$861top tenth $53,530+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 200 of 4,579 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,379321 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$862
Chance against standard
-0.4%no change
Typical against standard
+0.1%$1 more
Without the breakoutHolds

Drops the single biggest earner, Hollow Knight: Silksong (21.4% of the money): 4,578 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,578336 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$861
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,268 of 4,579.

Launches counted
1,26896 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$861
Chance against standard
+2.9%0.2 more in 100
Typical against standard
0.0%no change
Standard
Every indie paid launch tagged Exploration, 12 to 36 months old: 4,579 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 200 of 4,579 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Hollow Knight: Silksong (21.4% of the money): 4,578 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,268 of 4,579.

Real Time Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Real Time Tactics through every lens, all prices
Real Time TacticsBaseStandardevery launchWest-facing view491 of 540 launchesWithout the breakout539 of 540 launchesLast 18 months164 of 540 launches
Launches counted54028 hits49125 hits53927 hits1647 hits
Earned $100k+5.2 in 1001 in 195.1 in 1001 in 205.0 in 1001 in 204.3 in 1001 in 23
Typical first-year earnings$303top tenth $30,692+$337$295$295
Chance against standardthe base-1.8%0.1 fewer in 100-3.4%0.2 fewer in 100-17.7%0.9 fewer in 100
Typical against standardthe base+11.2%$34 more-2.6%$8 less-2.6%$8 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.

Launches counted
54028 hits
Earned $100k+
5.2 in 1001 in 19
Typical first-year earnings
$303top tenth $30,692+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
49125 hits
Earned $100k+
5.1 in 1001 in 20
Typical first-year earnings
$337
Chance against standard
-1.8%0.1 fewer in 100
Typical against standard
+11.2%$34 more
Without the breakoutHolds

Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.2% of the money): 539 launches left. It moves the answer when that one game earned over half the money.

Launches counted
53927 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$295
Chance against standard
-3.4%0.2 fewer in 100
Typical against standard
-2.6%$8 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 164 of 540.

Launches counted
1647 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$295
Chance against standard
-17.7%0.9 fewer in 100
Typical against standard
-2.6%$8 less
Standard
Every indie paid launch tagged Real Time Tactics, 12 to 36 months old: 540 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 49 of 540 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (19.2% of the money): 539 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 164 of 540.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Exploration + Real Time Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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