Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / First-Person + Walking Simulator
First-Person + Walking Simulator
Games tagged both First-Person and Walking Simulator: 764 indie paid launches, 24 of them earned $100k+ in their first year.
Showing First-Person + Walking Simulator priced $10 to $20. This filter changes the answer: at all prices the pair trails First-Person and is about level with Walking Simulator; priced $10 to $20 it trails both its tags.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
First-Person + Walking Simulator trails both its tags: 17.1 in 100 of its launches earned $100k+ priced $10 to $20, against 24.5 in 100 for First-Person and 21.1 in 100 for Walking Simulator.
That is about 0.8 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 35 games tagged both First-Person and Walking Simulator priced $10 to $20. 17.1 in 100 of them earned $100k+, against 25.0 in 100 for First-Person-only games and 23.3 in 100 for Walking Simulator-only games, so games with both tags did worse than games with either tag alone.
Both: 35 games priced $10 to $20; 17.1 in 100 earned $100k+, odds by size $1k+ 89 in 100 · $10k+ 49 in 100 · $100k+ 17 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 35 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
First-Person + Walking Simulator holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view735 of 764 launches | Without the breakout763 of 764 launches | Last 18 months246 of 764 launches |
|---|---|---|---|---|
| Launches counted | 76424 hits | 73524 hits | 76323 hits | 2466 hits |
| Earned $100k+ | 3.1 in 1001 in 32 | 3.3 in 1001 in 31 | 3.0 in 1001 in 33 | 2.4 in 1001 in 41 |
| Typical first-year earnings | $979top tenth $16,645+ | $1,000 | $975 | $818 |
| Chance against standard | the base | +3.9%0.1 more in 100 | -4.0%0.1 fewer in 100 | -22.4%0.7 fewer in 100 |
| Typical against standard | the base | +2.1%$21 more | -0.4%$4 less | -16.4%$161 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both First-Person and Walking Simulator, 12 to 36 months old: 764 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 29 of 764 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Talos Principle 2 (36.1% of the money): 763 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 246 of 764.
First-Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| First-Person | BaseStandardevery launch | West-facing view3,708 of 3,840 launches | Without the breakout3,839 of 3,840 launches | Last 18 months1,183 of 3,840 launches |
|---|---|---|---|---|
| Launches counted | 3,840270 hits | 3,708261 hits | 3,839269 hits | 1,18394 hits |
| Earned $100k+ | 7.0 in 1001 in 14 | 7.0 in 1001 in 14 | 7.0 in 1001 in 14 | 7.9 in 1001 in 13 |
| Typical first-year earnings | $793top tenth $42,418+ | $799 | $793 | $750 |
| Chance against standard | the base | +0.1%no change | -0.3%no change | +13.0%0.9 more in 100 |
| Typical against standard | the base | +0.8%$6 more | 0.0%no change | -5.4%$43 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged First-Person, 12 to 36 months old: 3,840 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 132 of 3,840 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (18.8% of the money): 3,839 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,183 of 3,840.
Walking Simulator holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Walking Simulator | BaseStandardevery launch | West-facing view1,369 of 1,429 launches | Without the breakout1,428 of 1,429 launches | Last 18 months449 of 1,429 launches |
|---|---|---|---|---|
| Launches counted | 1,42950 hits | 1,36950 hits | 1,42849 hits | 44915 hits |
| Earned $100k+ | 3.5 in 1001 in 29 | 3.7 in 1001 in 27 | 3.4 in 1001 in 29 | 3.3 in 1001 in 30 |
| Typical first-year earnings | $906top tenth $16,441+ | $925 | $906 | $799 |
| Chance against standard | the base | +4.4%0.2 more in 100 | -1.9%0.1 fewer in 100 | -4.5%0.2 fewer in 100 |
| Typical against standard | the base | +2.1%$19 more | 0.0%no change | -11.8%$107 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Walking Simulator, 12 to 36 months old: 1,429 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 60 of 1,429 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Talos Principle 2 (18.3% of the money): 1,428 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 449 of 1,429.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when First-Person + Walking Simulator moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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