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on 11 Nov 2026

Niches / Immersive Sim + Interactive Fiction

Niche

Immersive Sim + Interactive Fiction

Games tagged both Immersive Sim and Interactive Fiction: 153 indie paid launches, 15 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Immersive Sim + Interactive Fiction priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Interactive Fiction is about level with Immersive Sim and beats Interactive Fiction: 23.5 in 100 of its launches earned $100k+ priced $10 to $20, against 25.4 in 100 for Immersive Sim and 15.3 in 100 for Interactive Fiction.

That is about 1.1 times the 20.5 in 100 expected for any launch at this price.

TIEA tie
25.4in 100 earned
$100k+
Odds25.4 in 100
Typical earnings$19,809
Launches319 / 81 hits
A tie, apart by1.9 in 100
TIEA tie
This pairImmersive Sim + Interactive Fiction
23.5in 100 earned
$100k+
Odds23.5 in 100
$1k+91 in 100
$10k+56 in 100
Launches34 / 8 hits
Expected20.5 in 100
3RDThird
15.3in 100 earned
$100k+
Odds15.3 in 100
Typical earnings$10,537
Launches235 / 36 hits
Pair leads by8.2 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 34 games tagged both Immersive Sim and Interactive Fiction priced $10 to $20. 23.5 in 100 of them earned $100k+, against 25.6 in 100 for Immersive Sim-only games and 13.9 in 100 for Interactive Fiction-only games, so the mix is about level with Immersive Sim alone and beats Interactive Fiction alone.

Both: 34 games priced $10 to $20; 23.5 in 100 earned $100k+, odds by size $1k+ 91 in 100 · $10k+ 56 in 100 · $100k+ 24 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 34 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

School Daysleads this pair10.8%
PairSchool Days10.8%
Immersive SimSupermarket Simulator20.6%
Interactive FictionThe Hungry Lamb: Traveling in the Late Ming Dynasty11.6%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Interactive Fiction

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • School Days earned 10.8% of the estimated first-year money of the 153 Immersive Sim + Interactive Fiction launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.6% of its money.
  • Interactive Fiction is led by The Hungry Lamb: Traveling in the Late Ming Dynasty, with 11.6% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Interactive Fiction is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout.

Immersive Sim + Interactive Fiction through every lens, all prices
This pairBaseStandardevery launchWest-facing view129 of 153 launchesWithout the breakout152 of 153 launchesLast 18 months39 of 153 launches
Launches counted15315 hits1299 hits15214 hits394 hits
Earned $100k+9.8 in 1001 in 107.0 in 1001 in 149.2 in 1001 in 114 of 39too few for a rate
Typical first-year earnings$1,361top tenth $99,496+$1,072$1,361under 100 launches
Chance against standardthe base-28.8%2.8 fewer in 100-6.1%0.6 fewer in 100+4.6%0.5 more in 100; too few to tell
Typical against standardthe base-21.2%$289 less0.0%no changeunder 100 launches
Does it hold?The base viewMoves the answerHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Interactive Fiction, 12 to 36 months old: 153 launches.

Launches counted
15315 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$1,361top tenth $99,496+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 24 of 153 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1299 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$1,072
Chance against standard
-28.8%2.8 fewer in 100
Typical against standard
-21.2%$289 less
Without the breakoutHolds

Drops the single biggest earner, School Days (10.8% of the money): 152 launches left. It moves the answer when that one game earned over half the money.

Launches counted
15214 hits
Earned $100k+
9.2 in 1001 in 11
Typical first-year earnings
$1,361
Chance against standard
-6.1%0.6 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 39 of 153.

Launches counted
394 hits
Earned $100k+
4 of 39too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
+4.6%0.5 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Immersive Sim and Interactive Fiction, 12 to 36 months old: 153 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 24 of 153 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, School Days (10.8% of the money): 152 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 39 of 153.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,293 of 1,390 launchesWithout the breakout1,389 of 1,390 launchesLast 18 months409 of 1,390 launches
Launches counted1,390137 hits1,293123 hits1,389136 hits40942 hits
Earned $100k+9.9 in 1001 in 109.5 in 1001 in 119.8 in 1001 in 1010.3 in 100
Typical first-year earnings$1,368top tenth $99,284+$1,368$1,363$1,235
Chance against standardthe base-3.5%0.3 fewer in 100-0.7%0.1 fewer in 100+4.2%0.4 more in 100
Typical against standardthe base0.0%no change-0.4%$5 less-9.7%$133 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.

Launches counted
1,390137 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,368top tenth $99,284+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,293123 hits
Earned $100k+
9.5 in 1001 in 11
Typical first-year earnings
$1,368
Chance against standard
-3.5%0.3 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,389136 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$1,363
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.4%$5 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 409 of 1,390.

Launches counted
40942 hits
Earned $100k+
10.3 in 100
Typical first-year earnings
$1,235
Chance against standard
+4.2%0.4 more in 100
Typical against standard
-9.7%$133 less
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 409 of 1,390.

Interactive Fiction is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Interactive Fiction through every lens, all prices
Interactive FictionBaseStandardevery launchWest-facing view1,127 of 1,284 launchesWithout the breakout1,283 of 1,284 launchesLast 18 months384 of 1,284 launches
Launches counted1,28469 hits1,12751 hits1,28368 hits38425 hits
Earned $100k+5.4 in 1001 in 194.5 in 1001 in 225.3 in 1001 in 196.5 in 1001 in 15
Typical first-year earnings$823top tenth $35,638+$810$822$865
Chance against standardthe base-15.8%0.8 fewer in 100-1.4%0.1 fewer in 100+21.2%1.1 more in 100
Typical against standardthe base-1.6%$13 less-0.1%$1 less+5.1%$42 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Interactive Fiction, 12 to 36 months old: 1,284 launches.

Launches counted
1,28469 hits
Earned $100k+
5.4 in 1001 in 19
Typical first-year earnings
$823top tenth $35,638+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 157 of 1,284 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,12751 hits
Earned $100k+
4.5 in 1001 in 22
Typical first-year earnings
$810
Chance against standard
-15.8%0.8 fewer in 100
Typical against standard
-1.6%$13 less
Without the breakoutHolds

Drops the single biggest earner, The Hungry Lamb: Traveling in the Late Ming Dynasty (11.6% of the money): 1,283 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,28368 hits
Earned $100k+
5.3 in 1001 in 19
Typical first-year earnings
$822
Chance against standard
-1.4%0.1 fewer in 100
Typical against standard
-0.1%$1 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 384 of 1,284.

Launches counted
38425 hits
Earned $100k+
6.5 in 1001 in 15
Typical first-year earnings
$865
Chance against standard
+21.2%1.1 more in 100
Typical against standard
+5.1%$42 more
Standard
Every indie paid launch tagged Interactive Fiction, 12 to 36 months old: 1,284 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 157 of 1,284 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Hungry Lamb: Traveling in the Late Ming Dynasty (11.6% of the money): 1,283 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 384 of 1,284.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Interactive Fiction moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.