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on 11 Nov 2026

Niches / Immersive Sim + Management

Niche

Immersive Sim + Management

Games tagged both Immersive Sim and Management: 204 indie paid launches, 48 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Immersive Sim + Management priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Management beats both its tags: 42.7 in 100 of its launches earned $100k+ priced $10 to $20, against 25.4 in 100 for Immersive Sim and 33.0 in 100 for Management.

That is about 2.1 times the 20.5 in 100 expected for any launch at this price.

3RDThird
25.4in 100 earned
$100k+
Odds25.4 in 100
Typical earnings$19,809
Launches319 / 81 hits
Pair leads by17.3 in 100
1STWinner
This pairImmersive Sim + Management
42.7in 100 earned
$100k+
Odds42.7 in 100
$1k+96 in 100
$10k+80 in 100
Launches82 / 35 hits
Expected20.5 in 100
2NDRunner-up
Tag twoManagement
33.0in 100 earned
$100k+
Odds33.0 in 100
Typical earnings$41,035
Launches306 / 101 hits
Pair leads by9.7 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2.5 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 82 games tagged both Immersive Sim and Management priced $10 to $20. 42.7 in 100 of them earned $100k+, against 19.4 in 100 for Immersive Sim-only games and 29.5 in 100 for Management-only games, so games with both tags did better than games with either tag alone.

Both: 82 games priced $10 to $20; 42.7 in 100 earned $100k+, odds by size $1k+ 96 in 100 · $10k+ 80 in 100 · $100k+ 43 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 82 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Supermarket Simulatorleads this pair48.0%
PairSupermarket Simulator48.0%
Immersive SimSupermarket Simulator20.6%
ManagementSchedule I32.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Supermarket Simulator earned 48.0% of the estimated first-year money of the 204 Immersive Sim + Management launches.
  • It also leads Immersive Sim, with 20.6% of that tag's money.
  • Management is led by Schedule I, with 32.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim + Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view202 of 204 launchesWithout the breakout203 of 204 launchesLast 18 months63 of 204 launches
Launches counted20448 hits20247 hits20347 hits6315 hits
Earned $100k+23.5 in 10023.3 in 10023.2 in 10023.8 in 100
Typical first-year earnings$12,505top tenth $336,371+$12,505$12,000under 100 launches
Chance against standardthe base-1.1%0.3 fewer in 100-1.6%0.4 fewer in 100+1.2%0.3 more in 100
Typical against standardthe base0.0%no change-4.0%$505 lessunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Management, 12 to 36 months old: 204 launches.

Launches counted
20448 hits
Earned $100k+
23.5 in 100
Typical first-year earnings
$12,505top tenth $336,371+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 204 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
20247 hits
Earned $100k+
23.3 in 100
Typical first-year earnings
$12,505
Chance against standard
-1.1%0.3 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (48.0% of the money): 203 launches left. It moves the answer when that one game earned over half the money.

Launches counted
20347 hits
Earned $100k+
23.2 in 100
Typical first-year earnings
$12,000
Chance against standard
-1.6%0.4 fewer in 100
Typical against standard
-4.0%$505 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 63 of 204.

Launches counted
6315 hits
Earned $100k+
23.8 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+1.2%0.3 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Immersive Sim and Management, 12 to 36 months old: 204 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 204 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (48.0% of the money): 203 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 63 of 204.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,293 of 1,390 launchesWithout the breakout1,389 of 1,390 launchesLast 18 months409 of 1,390 launches
Launches counted1,390137 hits1,293123 hits1,389136 hits40942 hits
Earned $100k+9.9 in 1001 in 109.5 in 1001 in 119.8 in 1001 in 1010.3 in 100
Typical first-year earnings$1,368top tenth $99,284+$1,368$1,363$1,235
Chance against standardthe base-3.5%0.3 fewer in 100-0.7%0.1 fewer in 100+4.2%0.4 more in 100
Typical against standardthe base0.0%no change-0.4%$5 less-9.7%$133 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.

Launches counted
1,390137 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,368top tenth $99,284+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,293123 hits
Earned $100k+
9.5 in 1001 in 11
Typical first-year earnings
$1,368
Chance against standard
-3.5%0.3 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,389136 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$1,363
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.4%$5 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 409 of 1,390.

Launches counted
40942 hits
Earned $100k+
10.3 in 100
Typical first-year earnings
$1,235
Chance against standard
+4.2%0.4 more in 100
Typical against standard
-9.7%$133 less
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 409 of 1,390.

Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,004 of 1,036 launchesWithout the breakout1,035 of 1,036 launchesLast 18 months350 of 1,036 launches
Launches counted1,036186 hits1,004178 hits1,035185 hits35055 hits
Earned $100k+18.0 in 10017.7 in 10017.9 in 10015.7 in 100
Typical first-year earnings$4,344top tenth $275,205+$4,361$4,288$3,743
Chance against standardthe base-1.3%0.2 fewer in 100-0.4%0.1 fewer in 100-12.5%2.2 fewer in 100
Typical against standardthe base+0.4%$17 more-1.3%$56 less-13.8%$601 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.

Launches counted
1,036186 hits
Earned $100k+
18.0 in 100
Typical first-year earnings
$4,344top tenth $275,205+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,004178 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$4,361
Chance against standard
-1.3%0.2 fewer in 100
Typical against standard
+0.4%$17 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,035185 hits
Earned $100k+
17.9 in 100
Typical first-year earnings
$4,288
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-1.3%$56 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 350 of 1,036.

Launches counted
35055 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,743
Chance against standard
-12.5%2.2 fewer in 100
Typical against standard
-13.8%$601 less
Standard
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 350 of 1,036.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.