Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Immersive Sim + Multiplayer
Immersive Sim + Multiplayer
Games tagged both Immersive Sim and Multiplayer: 57 indie paid launches, 15 of them earned $100k+ in their first year.
Showing Immersive Sim + Multiplayer priced $10 to $20, last 18 months, hiding samples under 100 launches. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
21 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
21 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 21 games tagged both Immersive Sim and Multiplayer priced $10 to $20. 8 of 21 of them earned $100k+, against 24.7 in 100 for Immersive Sim-only games and 31.7 in 100 for Multiplayer-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Multiplayer alone.
Both: 21 games priced $10 to $20; 8 of 21 earned $100k+, odds by size $1k+ 20 of 21 launches · $10k+ 15 of 21 launches · $100k+ 8 of 21 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 21 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Immersive Sim + Multiplayer is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view55 of 57 launches | Without the breakout56 of 57 launches | Last 18 months25 of 57 launches |
|---|---|---|---|---|
| Launches counted | 5715 hits | 5514 hits | 5614 hits | 257 hits |
| Earned $100k+ | 26.3 in 100 | 25.5 in 100 | 25.0 in 100 | 7 of 25too few for a rate |
| Chance of $10k+ | 56 in 100chance of $10k+; $1k+ 79 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | -3.3%0.9 fewer in 100 | -5.0%1.3 fewer in 100 | +6.4%1.7 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Immersive Sim and Multiplayer, 12 to 36 months old: 57 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 57 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (64.8% of the money): 56 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 25 of 57.
Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Immersive Sim | BaseStandardevery launch | West-facing view1,280 of 1,379 launches | Without the breakout1,378 of 1,379 launches | Last 18 months433 of 1,379 launches |
|---|---|---|---|---|
| Launches counted | 1,379140 hits | 1,280127 hits | 1,378139 hits | 43346 hits |
| Earned $100k+ | 10.2 in 100 | 9.9 in 1001 in 10 | 10.1 in 100 | 10.6 in 100 |
| Typical first-year earnings | $1,380top tenth $106,817+ | $1,389 | $1,380 | $1,380 |
| Chance against standard | the base | -2.3%0.2 fewer in 100 | -0.6%0.1 fewer in 100 | +4.6%0.5 more in 100 |
| Typical against standard | the base | +0.7%$9 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,379 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,379 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (20.5% of the money): 1,378 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 433 of 1,379.
Multiplayer holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Multiplayer | BaseStandardevery launch | West-facing view1,253 of 1,295 launches | Without the breakout1,294 of 1,295 launches | Last 18 months368 of 1,295 launches |
|---|---|---|---|---|
| Launches counted | 1,295206 hits | 1,253196 hits | 1,294205 hits | 36861 hits |
| Earned $100k+ | 15.9 in 100 | 15.6 in 100 | 15.8 in 100 | 16.6 in 100 |
| Typical first-year earnings | $1,260top tenth $361,952+ | $1,286 | $1,260 | $1,177 |
| Chance against standard | the base | -1.7%0.3 fewer in 100 | -0.4%0.1 fewer in 100 | +4.2%0.7 more in 100 |
| Typical against standard | the base | +2.1%$26 more | 0.0%no change | -6.6%$83 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Multiplayer, 12 to 36 months old: 1,295 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 1,295 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (21.8% of the money): 1,294 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 368 of 1,295.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Multiplayer moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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