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on 3 Oct 2026

Niches / Immersive Sim + Relaxing

Niche

Immersive Sim + Relaxing

Games tagged both Immersive Sim and Relaxing: 161 indie paid launches, 10 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Immersive Sim + Relaxing priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Immersive Sim and is about level with Relaxing; priced $10 to $20 it is too small to compare with Immersive Sim and is too small to compare with Relaxing.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Relaxing is too small to compare with Immersive Sim and is too small to compare with Relaxing: 3 of its 31 launches earned $100k+ priced $10 to $20, against 22.8 in 100 for Immersive Sim and 21.4 in 100 for Relaxing.

Small sample: 31 launches, 3 hits.

TIEA tie
22.8in 100 earned
$100k+
Odds22.8 in 100
Typical earnings$14,472
Launches312 / 71 hits
Pair against ittoo few hits to compare
TIEA tie
This pairImmersive Sim + Relaxing
3 of 31launches earned
$100k+ small
Odds3 of 31 launches
Typical earnings$25,498
Launches31 / 3 hits
Expected17.6 in 100
TIEA tie
Tag twomood tagRelaxing
21.4in 100 earned
$100k+
Odds21.4 in 100
Typical earnings$14,745
Launches281 / 60 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20Relaxing is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 31 games tagged both Immersive Sim and Relaxing priced $10 to $20. 3 of 31 of them earned $100k+, against 24.2 in 100 for Immersive Sim-only games and 22.8 in 100 for Relaxing-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Relaxing alone.

Both: 31 games priced $10 to $20; 3 of 31 earned $100k+, typical first-year earnings $25,498.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

House Flipper 2leads this pair54.7%
PairHouse Flipper 254.7%
Immersive SimSupermarket Simulator20.0%
RelaxingCrime Scene Cleaner11.3%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Relaxing

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • House Flipper 2 earned 54.7% of the estimated first-year money of the 161 Immersive Sim + Relaxing launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.0% of its money.
  • Relaxing is led by Crime Scene Cleaner, with 11.3% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Relaxing is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Immersive Sim + Relaxing through every lens, all prices
This pairBaseStandardevery launchWest-facing view151 of 161 launchesWithout the breakout160 of 161 launchesLast 18 months50 of 161 launches
Launches counted16110 hits15110 hits1609 hits505 hits
Earned $100k+6.2 in 1001 in 166.6 in 1001 in 155.6 in 1001 in 1810.0 in 100
Typical first-year earnings$1,879top tenth $73,543+$2,006$1,879$2,067
Chance against standardthe base+6.6%0.4 more in 100-9.4%0.6 fewer in 100+61.0%3.8 more in 100
Typical against standardthe base+6.8%$127 more0.0%no change+10.0%$188 more; too few to tell
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Relaxing, 12 to 36 months old: 161 launches.

Launches counted
16110 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$1,879top tenth $73,543+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 161 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
15110 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$2,006
Chance against standard
+6.6%0.4 more in 100
Typical against standard
+6.8%$127 more
Without the breakoutMoves the answer

Drops the single biggest earner, House Flipper 2 (54.7% of the money): 160 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1609 hits
Earned $100k+
5.6 in 1001 in 18
Typical first-year earnings
$1,879
Chance against standard
-9.4%0.6 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 50 of 161.

Launches counted
505 hits
Earned $100k+
10.0 in 100
Typical first-year earnings
$2,067
Chance against standard
+61.0%3.8 more in 100
Typical against standard
+10.0%$188 more; too few to tell
Standard
Every indie paid launch tagged both Immersive Sim and Relaxing, 12 to 36 months old: 161 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 161 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, House Flipper 2 (54.7% of the money): 160 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 50 of 161.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,281 of 1,380 launchesWithout the breakout1,379 of 1,380 launchesLast 18 months433 of 1,380 launches
Launches counted1,380126 hits1,281114 hits1,379125 hits43342 hits
Earned $100k+9.1 in 1001 in 118.9 in 1001 in 119.1 in 1001 in 119.7 in 1001 in 10
Typical first-year earnings$1,339top tenth $86,855+$1,339$1,337$1,376
Chance against standardthe base-2.5%0.2 fewer in 100-0.7%0.1 fewer in 100+6.2%0.6 more in 100
Typical against standardthe base0.0%no change-0.1%$2 less+2.8%$37 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.

Launches counted
1,380126 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,339top tenth $86,855+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,281114 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$1,339
Chance against standard
-2.5%0.2 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,379125 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,337
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.1%$2 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,380.

Launches counted
43342 hits
Earned $100k+
9.7 in 1001 in 10
Typical first-year earnings
$1,376
Chance against standard
+6.2%0.6 more in 100
Typical against standard
+2.8%$37 more
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,380.

Relaxing is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Relaxing through every lens, all prices
RelaxingBaseStandardevery launchWest-facing view2,352 of 2,483 launchesWithout the breakout2,482 of 2,483 launchesLast 18 months794 of 2,483 launches
Launches counted2,483125 hits2,352116 hits2,482124 hits79460 hits
Earned $100k+5.0 in 1001 in 204.9 in 1001 in 205.0 in 1001 in 207.6 in 1001 in 13
Typical first-year earnings$472top tenth $28,734+$509$472$400
Chance against standardthe base-2.0%0.1 fewer in 100-0.8%no change+50.1%2.5 more in 100
Typical against standardthe base+7.8%$37 more0.0%no change-15.3%$72 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Relaxing, 12 to 36 months old: 2,483 launches.

Launches counted
2,483125 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$472top tenth $28,734+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 131 of 2,483 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2,352116 hits
Earned $100k+
4.9 in 1001 in 20
Typical first-year earnings
$509
Chance against standard
-2.0%0.1 fewer in 100
Typical against standard
+7.8%$37 more
Without the breakoutHolds

Drops the single biggest earner, Crime Scene Cleaner (11.3% of the money): 2,482 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2,482124 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$472
Chance against standard
-0.8%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 794 of 2,483.

Launches counted
79460 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$400
Chance against standard
+50.1%2.5 more in 100
Typical against standard
-15.3%$72 less
Standard
Every indie paid launch tagged Relaxing, 12 to 36 months old: 2,483 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 131 of 2,483 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Crime Scene Cleaner (11.3% of the money): 2,482 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 794 of 2,483.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Relaxing moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

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