Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Immersive Sim + Relaxing
Immersive Sim + Relaxing
Games tagged both Immersive Sim and Relaxing: 161 indie paid launches, 10 of them earned $100k+ in their first year.
Showing Immersive Sim + Relaxing priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Immersive Sim and is about level with Relaxing; priced $10 to $20 it is too small to compare with Immersive Sim and is too small to compare with Relaxing.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Relaxing is too small to compare with Immersive Sim and is too small to compare with Relaxing: 3 of its 31 launches earned $100k+ priced $10 to $20, against 22.8 in 100 for Immersive Sim and 21.4 in 100 for Relaxing.
Small sample: 31 launches, 3 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 31 games tagged both Immersive Sim and Relaxing priced $10 to $20. 3 of 31 of them earned $100k+, against 24.2 in 100 for Immersive Sim-only games and 22.8 in 100 for Relaxing-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Relaxing alone.
Both: 31 games priced $10 to $20; 3 of 31 earned $100k+, typical first-year earnings $25,498.
Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Immersive Sim + Relaxing is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view151 of 161 launches | Without the breakout160 of 161 launches | Last 18 months50 of 161 launches |
|---|---|---|---|---|
| Launches counted | 16110 hits | 15110 hits | 1609 hits | 505 hits |
| Earned $100k+ | 6.2 in 1001 in 16 | 6.6 in 1001 in 15 | 5.6 in 1001 in 18 | 10.0 in 100 |
| Typical first-year earnings | $1,879top tenth $73,543+ | $2,006 | $1,879 | $2,067 |
| Chance against standard | the base | +6.6%0.4 more in 100 | -9.4%0.6 fewer in 100 | +61.0%3.8 more in 100 |
| Typical against standard | the base | +6.8%$127 more | 0.0%no change | +10.0%$188 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Immersive Sim and Relaxing, 12 to 36 months old: 161 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 161 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, House Flipper 2 (54.7% of the money): 160 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 50 of 161.
Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Immersive Sim | BaseStandardevery launch | West-facing view1,281 of 1,380 launches | Without the breakout1,379 of 1,380 launches | Last 18 months433 of 1,380 launches |
|---|---|---|---|---|
| Launches counted | 1,380126 hits | 1,281114 hits | 1,379125 hits | 43342 hits |
| Earned $100k+ | 9.1 in 1001 in 11 | 8.9 in 1001 in 11 | 9.1 in 1001 in 11 | 9.7 in 1001 in 10 |
| Typical first-year earnings | $1,339top tenth $86,855+ | $1,339 | $1,337 | $1,376 |
| Chance against standard | the base | -2.5%0.2 fewer in 100 | -0.7%0.1 fewer in 100 | +6.2%0.6 more in 100 |
| Typical against standard | the base | 0.0%no change | -0.1%$2 less | +2.8%$37 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 433 of 1,380.
Relaxing is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Relaxing | BaseStandardevery launch | West-facing view2,352 of 2,483 launches | Without the breakout2,482 of 2,483 launches | Last 18 months794 of 2,483 launches |
|---|---|---|---|---|
| Launches counted | 2,483125 hits | 2,352116 hits | 2,482124 hits | 79460 hits |
| Earned $100k+ | 5.0 in 1001 in 20 | 4.9 in 1001 in 20 | 5.0 in 1001 in 20 | 7.6 in 1001 in 13 |
| Typical first-year earnings | $472top tenth $28,734+ | $509 | $472 | $400 |
| Chance against standard | the base | -2.0%0.1 fewer in 100 | -0.8%no change | +50.1%2.5 more in 100 |
| Typical against standard | the base | +7.8%$37 more | 0.0%no change | -15.3%$72 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Relaxing, 12 to 36 months old: 2,483 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 131 of 2,483 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Crime Scene Cleaner (11.3% of the money): 2,482 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 794 of 2,483.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Relaxing moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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