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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Immersive Sim + Shooter

Niche

Immersive Sim + Shooter

Games tagged both Immersive Sim and Shooter: 42 indie paid launches, 10 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Immersive Sim + Shooter priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Immersive Sim and is too small to compare with Shooter.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + Shooter is too small to compare with Immersive Sim and is too small to compare with Shooter: 7 of its 14 launches earned $100k+ priced $10 to $20, against 22.8 in 100 for Immersive Sim and 18.7 in 100 for Shooter.

Small sample: 14 launches, 7 hits.

TIEA tie
22.8in 100 earned
$100k+
Odds22.8 in 100
Typical earnings$14,472
Launches312 / 71 hits
Pair against ittoo few hits to compare
TIEA tie
This pairImmersive Sim + Shooter
7 of 14launches earned
$100k+ small
Odds7 of 14 launches
Typical earnings$192,570
Launches14 / 7 hits
Expected17.6 in 100
TIETied
Tag twoShooter
18.7in 100 earned
$100k+
Odds18.7 in 100
Typical earnings$7,216
Launches363 / 68 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2.5 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 14 games tagged both Immersive Sim and Shooter priced $10 to $20. 7 of 14 of them earned $100k+, against 21.5 in 100 for Immersive Sim-only games and 17.5 in 100 for Shooter-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Shooter alone.

Both: 14 games priced $10 to $20; 7 of 14 earned $100k+, typical first-year earnings $192,570.

Circle areas follow launch counts; the gold overlap is exactly the pair's 14 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

MechWarrior 5: Clansleads this pair20.7%
PairMechWarrior 5: Clans20.7%
Immersive SimSupermarket Simulator20.0%
ShooterGray Zone Warfare20.1%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkChanged recently. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Shooter

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • MechWarrior 5: Clans earned 20.7% of the estimated first-year money of the 42 Immersive Sim + Shooter launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.0% of its money.
  • Shooter is led by Gray Zone Warfare, with 20.1% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Shooter is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Immersive Sim + Shooter through every lens, all prices
This pairBaseStandardevery launchWest-facing view40 of 42 launchesWithout the breakout41 of 42 launchesLast 18 months13 of 42 launches
Launches counted4210 hits4010 hits419 hits137 hits
Earned $100k+23.8 in 10025.0 in 10022.0 in 1007 of 13too few for a rate
Typical first-year earnings$1,215top tenth $1,563,137+$1,337$1,181$192,570
Chance against standardthe base+5.0%1.2 more in 100-7.8%1.9 fewer in 100+126.2%30.0 more in 100
Typical against standardthe base+10.0%$122 more; too few to tell-2.8%$34 less+15749.4%$191,355 more; too few to tell
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Shooter, 12 to 36 months old: 42 launches.

Launches counted
4210 hits
Earned $100k+
23.8 in 100
Typical first-year earnings
$1,215top tenth $1,563,137+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4010 hits
Earned $100k+
25.0 in 100
Typical first-year earnings
$1,337
Chance against standard
+5.0%1.2 more in 100
Typical against standard
+10.0%$122 more; too few to tell
Without the breakoutHolds

Drops the single biggest earner, MechWarrior 5: Clans (20.7% of the money): 41 launches left. It moves the answer when that one game earned over half the money.

Launches counted
419 hits
Earned $100k+
22.0 in 100
Typical first-year earnings
$1,181
Chance against standard
-7.8%1.9 fewer in 100
Typical against standard
-2.8%$34 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 13 of 42.

Launches counted
137 hits
Earned $100k+
7 of 13too few for a rate
Typical first-year earnings
$192,570
Chance against standard
+126.2%30.0 more in 100
Typical against standard
+15749.4%$191,355 more; too few to tell
Standard
Every indie paid launch tagged both Immersive Sim and Shooter, 12 to 36 months old: 42 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, MechWarrior 5: Clans (20.7% of the money): 41 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 13 of 42.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,281 of 1,380 launchesWithout the breakout1,379 of 1,380 launchesLast 18 months433 of 1,380 launches
Launches counted1,380126 hits1,281114 hits1,379125 hits43342 hits
Earned $100k+9.1 in 1001 in 118.9 in 1001 in 119.1 in 1001 in 119.7 in 1001 in 10
Typical first-year earnings$1,339top tenth $86,855+$1,339$1,337$1,376
Chance against standardthe base-2.5%0.2 fewer in 100-0.7%0.1 fewer in 100+6.2%0.6 more in 100
Typical against standardthe base0.0%no change-0.1%$2 less+2.8%$37 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.

Launches counted
1,380126 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,339top tenth $86,855+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,281114 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$1,339
Chance against standard
-2.5%0.2 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,379125 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,337
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.1%$2 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,380.

Launches counted
43342 hits
Earned $100k+
9.7 in 1001 in 10
Typical first-year earnings
$1,376
Chance against standard
+6.2%0.6 more in 100
Typical against standard
+2.8%$37 more
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,380.

Shooter holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Shooter through every lens, all prices
ShooterBaseStandardevery launchWest-facing view2,375 of 2,466 launchesWithout the breakout2,465 of 2,466 launchesLast 18 months641 of 2,466 launches
Launches counted2,466137 hits2,375130 hits2,465136 hits64137 hits
Earned $100k+5.6 in 1001 in 185.5 in 1001 in 185.5 in 1001 in 185.8 in 1001 in 17
Typical first-year earnings$313top tenth $18,809+$329$313$306
Chance against standardthe base-1.5%0.1 fewer in 100-0.7%no change+3.9%0.2 more in 100
Typical against standardthe base+5.1%$16 more0.0%no change-2.2%$7 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Shooter, 12 to 36 months old: 2,466 launches.

Launches counted
2,466137 hits
Earned $100k+
5.6 in 1001 in 18
Typical first-year earnings
$313top tenth $18,809+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 91 of 2,466 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
2,375130 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$329
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
+5.1%$16 more
Without the breakoutHolds

Drops the single biggest earner, Gray Zone Warfare (20.1% of the money): 2,465 launches left. It moves the answer when that one game earned over half the money.

Launches counted
2,465136 hits
Earned $100k+
5.5 in 1001 in 18
Typical first-year earnings
$313
Chance against standard
-0.7%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 641 of 2,466.

Launches counted
64137 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$306
Chance against standard
+3.9%0.2 more in 100
Typical against standard
-2.2%$7 less
Standard
Every indie paid launch tagged Shooter, 12 to 36 months old: 2,466 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 91 of 2,466 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Gray Zone Warfare (20.1% of the money): 2,465 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 641 of 2,466.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Shooter moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.