Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Immersive Sim + Trading
Immersive Sim + Trading
Games tagged both Immersive Sim and Trading: 52 indie paid launches, 9 of them earned $100k+ in their first year.
Showing Immersive Sim + Trading priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Trading beats both its tags: 7 of its 27 launches earned $100k+ priced $10 to $20, against 24.2 in 100 for Immersive Sim and 21.7 in 100 for Trading.
Small sample: 27 launches, 7 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 27 games tagged both Immersive Sim and Trading priced $10 to $20. 25.9 in 100 of them earned $100k+, against 24.1 for Immersive Sim-only games and 19.0 for Trading-only games, so games with both tags did better than games with either tag alone.
Both: 27 games priced $10 to $20; 25.9 in 100 earned $100k+, typical first-year earnings $44,718.
Circle areas follow launch counts; the gold overlap is exactly the pair's 27 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Immersive Sim + Trading holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view50 of 52 launches | Without the breakout51 of 52 launches | Last 18 months31 of 52 launches |
|---|---|---|---|---|
| Launches counted | 529 hits | 509 hits | 518 hits | 316 hits |
| Earned $100k+ | 17.3 in 100 | 18.0 in 100 | 15.7 in 100 | 19.4 in 100 |
| Typical first-year earnings | $22,622top tenth $402,463+ | $22,622 | $22,359 | $18,820 |
| Chance against standard | the yardstick | +4.0%0.7 more in 100 | -9.2%1.6 fewer in 100 | +12.1%2.1 more in 100 |
| Typical against standard | the yardstick | 0.0%no change | -1.2%$263 less | -16.8%$3,802 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Immersive Sim and Trading, 6 to 30 months old: 52 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 52 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Car Dealer Simulator (40.9% of the money): 51 launches left.
Keeps only launches 18 months old or newer: 31 of 52.
Immersive Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Immersive Sim | BaseStandardevery launch | West-facing view1,452 of 1,559 launches | Without the breakout1,558 of 1,559 launches | Last 18 months864 of 1,559 launches |
|---|---|---|---|---|
| Launches counted | 1,559155 hits | 1,452136 hits | 1,558154 hits | 86486 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.4 in 1001 in 11 | 9.9 in 1001 in 10 | 10.0 in 100 |
| Typical first-year earnings | $1,456top tenth $99,667+ | $1,416 | $1,456 | $1,274 |
| Chance against standard | the yardstick | -5.1%0.5 fewer in 100 | 0.0%no change | +1.0%0.1 more in 100 |
| Typical against standard | the yardstick | -2.7%$40 less | 0.0%no change | -12.5%$182 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 6 to 30 months old: 1,559 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 107 of 1,559 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Retro Rewind - Video Store Simulator (3.7% of the money): 1,558 launches left.
Keeps only launches 18 months old or newer: 864 of 1,559.
Trading holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Trading | BaseStandardevery launch | West-facing view152 of 163 launches | Without the breakout162 of 163 launches | Last 18 months98 of 163 launches |
|---|---|---|---|---|
| Launches counted | 16323 hits | 15223 hits | 16222 hits | 9813 hits |
| Earned $100k+ | 14.1 in 100 | 15.1 in 100 | 13.6 in 100 | 13.3 in 100 |
| Typical first-year earnings | $5,461top tenth $155,916+ | $5,631 | $5,461 | $5,016 |
| Chance against standard | the yardstick | +7.1%1.0 more in 100 | -3.5%0.5 fewer in 100 | -5.7%0.8 fewer in 100 |
| Typical against standard | the yardstick | +3.1%$170 more | 0.0%no change | -8.1%$445 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Trading, 6 to 30 months old: 163 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 11 of 163 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, TCG Card Shop Simulator (56.3% of the money): 162 launches left.
Keeps only launches 18 months old or newer: 98 of 163.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Trading moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.