Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Incremental + Time Management

Niche

Incremental + Time Management

Games tagged both Incremental and Time Management: 70 indie paid launches, 0 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Incremental + Time Management priced under $5.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Incremental + Time Management is too small to compare with Incremental and is too small to compare with Time Management: 0 of its 53 launches earned $100k+ priced under $5, against 1.1 in 100 for Incremental and 1 of 303 launches for Time Management.

Small sample: 53 launches, 0 hits.

TIEA tie
1.1in 100 earned
$100k+
Odds1 in 95
Typical earnings$178
Launches854 / 9 hits
Pair against ittoo few hits to compare
TIEA tie
This pairIncremental + Time Management
0 of 53launches earned
$100k+ small
Odds0 of 53 launches
$1k+23 in 100
$10k+9 in 100
Launches53 / 0 hits
Expected0.4 in 100
TIEA tie
1 of 303launches earned
$100k+ small
Odds1 of 303 launches
Typical earnings$106
Launches303 / 1 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.4 in 100 earned $100k+ (1 in 238), typical $158, from 13,785 launches.each block is 0.5 in 100 all indie at under $5

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
All prices70 in pairUnder $553 in pair$5 to $1016 in pair$10 to $201: too few$20 to $40no launches
What the overlap means

The overlap is this niche: the 53 games tagged both Incremental and Time Management priced under $5. 0 of 53 of them earned $100k+, against 1.1 in 100 for Incremental-only games and 1 of 250 for Time Management-only games, so the mix is too small to compare with Incremental alone and is too small to compare with Time Management alone.

Both: 53 games priced under $5; 0 of 53 earned $100k+, odds by size $1k+ 23 in 100 · $10k+ 9 in 100 · $100k+ 0 of 53 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 53 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Fantasy Aquariumleads this pair24.1%
PairFantasy Aquarium24.1%
Incremental(the) Gnorp Apologue7.5%
Time ManagementFarming Simulator 2535.7%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Incremental + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Fantasy Aquarium earned 24.1% of the estimated first-year money of the 70 Incremental + Time Management launches.
  • Incremental is led by (the) Gnorp Apologue, with 7.5% of its money.
  • Time Management is led by Farming Simulator 25, with 35.7% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Incremental + Time Management holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Incremental + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view65 of 70 launchesWithout the breakout69 of 70 launchesLast 18 months25 of 70 launches
Launches counted700 hits650 hits690 hits250 hits
Earned $100k+0 of 70too few for a rate0 of 65too few for a rate0 of 69too few for a rate0 of 25too few for a rate
Chance of $10k+10 in 100chance of $10k+; $1k+ 33 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change; too few to tell0.0%no change0.0%no change; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Incremental and Time Management, 12 to 36 months old: 70 launches.

Launches counted
700 hits
Earned $100k+
0 of 70too few for a rate
Chance of $10k+
10 in 100chance of $10k+; $1k+ 33 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 70 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
650 hits
Earned $100k+
0 of 65too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change; too few to tell
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Fantasy Aquarium (24.1% of the money): 69 launches left. It moves the answer when that one game earned over half the money.

Launches counted
690 hits
Earned $100k+
0 of 69too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 25 of 70.

Launches counted
250 hits
Earned $100k+
0 of 25too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Incremental and Time Management, 12 to 36 months old: 70 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 70 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Fantasy Aquarium (24.1% of the money): 69 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 25 of 70.

Incremental holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Incremental through every lens, all prices
IncrementalBaseStandardevery launchWest-facing view977 of 1,070 launchesWithout the breakout1,069 of 1,070 launchesLast 18 months393 of 1,070 launches
Launches counted1,07023 hits97721 hits1,06922 hits39312 hits
Earned $100k+2.1 in 1001 in 472.1 in 1001 in 472.1 in 1001 in 493.1 in 1001 in 33
Typical first-year earnings$268top tenth $12,346+$278$268$249
Chance against standardthe base0.0%no change-4.3%0.1 fewer in 100+42.1%0.9 more in 100
Typical against standardthe base+3.7%$10 more0.0%no change-7.1%$19 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Incremental, 12 to 36 months old: 1,070 launches.

Launches counted
1,07023 hits
Earned $100k+
2.1 in 1001 in 47
Typical first-year earnings
$268top tenth $12,346+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 93 of 1,070 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
97721 hits
Earned $100k+
2.1 in 1001 in 47
Typical first-year earnings
$278
Chance against standard
0.0%no change
Typical against standard
+3.7%$10 more
Without the breakoutHolds

Drops the single biggest earner, (the) Gnorp Apologue (7.5% of the money): 1,069 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,06922 hits
Earned $100k+
2.1 in 1001 in 49
Typical first-year earnings
$268
Chance against standard
-4.3%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 393 of 1,070.

Launches counted
39312 hits
Earned $100k+
3.1 in 1001 in 33
Typical first-year earnings
$249
Chance against standard
+42.1%0.9 more in 100
Typical against standard
-7.1%$19 less
Standard
Every indie paid launch tagged Incremental, 12 to 36 months old: 1,070 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 93 of 1,070 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, (the) Gnorp Apologue (7.5% of the money): 1,069 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 393 of 1,070.

Time Management is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view641 of 671 launchesWithout the breakout670 of 671 launchesLast 18 months216 of 671 launches
Launches counted67148 hits64143 hits67047 hits2169 hits
Earned $100k+7.2 in 1001 in 146.7 in 1001 in 157.0 in 1001 in 144.2 in 1001 in 24
Typical first-year earnings$714top tenth $65,674+$724$714$632
Chance against standardthe base-6.2%0.4 fewer in 100-1.9%0.1 fewer in 100-41.8%3.0 fewer in 100
Typical against standardthe base+1.4%$10 more0.0%no change-11.5%$82 less
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 671 launches.

Launches counted
67148 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$714top tenth $65,674+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 30 of 671 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
64143 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$724
Chance against standard
-6.2%0.4 fewer in 100
Typical against standard
+1.4%$10 more
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (35.7% of the money): 670 launches left. It moves the answer when that one game earned over half the money.

Launches counted
67047 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$714
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 216 of 671.

Launches counted
2169 hits
Earned $100k+
4.2 in 1001 in 24
Typical first-year earnings
$632
Chance against standard
-41.8%3.0 fewer in 100
Typical against standard
-11.5%$82 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 671 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 30 of 671 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (35.7% of the money): 670 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 216 of 671.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Incremental + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.