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on 11 Nov 2026

Niches / Inventory Management + Management

Niche

Inventory Management + Management

Games tagged both Inventory Management and Management: 44 indie paid launches, 7 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Inventory Management + Management priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Inventory Management and is about level with Management; priced $10 to $20 it is too small to compare with Inventory Management and is too small to compare with Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Inventory Management + Management is too small to compare with Inventory Management and is too small to compare with Management: 6 of its 18 launches earned $100k+ priced $10 to $20, against 34.0 in 100 for Inventory Management and 33.0 in 100 for Management.

Small sample: 18 launches, 6 hits.

TIEA tie
34.0in 100 earned
$100k+
Odds34.0 in 100
$1k+91 in 100
$10k+62 in 100
Launches53 / 18 hits
Pair against ittoo few hits to compare
TIEA tie
This pairInventory Management + Management
6 of 18launches earned
$100k+ small
Odds6 of 18 launches
$1k+16 of 18 launches
$10k+13 of 18 launches
Launches18 / 6 hits
Expected20.5 in 100
TIEA tie
Tag twoManagement
33.0in 100 earned
$100k+
Odds33.0 in 100
Typical earnings$41,035
Launches306 / 101 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 18 games tagged both Inventory Management and Management priced $10 to $20. 6 of 18 of them earned $100k+, against 34.3 in 100 for Inventory Management-only games and 33.0 in 100 for Management-only games, so the mix is too small to compare with Inventory Management alone and is too small to compare with Management alone.

Both: 18 games priced $10 to $20; 6 of 18 earned $100k+, odds by size $1k+ 16 of 18 launches · $10k+ 13 of 18 launches · $100k+ 6 of 18 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 18 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Grocery Store Simulatorleads this pair40.4%
PairGrocery Store Simulator40.4%
Inventory ManagementBackpack Battles17.6%
ManagementSchedule I32.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Inventory Management + Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Grocery Store Simulator earned 40.4% of the estimated first-year money of the 44 Inventory Management + Management launches.
  • Inventory Management is led by Backpack Battles, with 17.6% of its money.
  • Management is led by Schedule I, with 32.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Inventory Management + Management holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Inventory Management + Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view44 of 44 launchesWithout the breakout43 of 44 launchesLast 18 months21 of 44 launches
Launches counted447 hits447 hits436 hits213 hits
Earned $100k+15.9 in 10015.9 in 10014.0 in 1003 of 21too few for a rate
Chance of $10k+36 in 100chance of $10k+; $1k+ 80 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change-12.3%2.0 fewer in 100-10.2%1.6 fewer in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Inventory Management and Management, 12 to 36 months old: 44 launches.

Launches counted
447 hits
Earned $100k+
15.9 in 100
Chance of $10k+
36 in 100chance of $10k+; $1k+ 80 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
447 hits
Earned $100k+
15.9 in 100
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Grocery Store Simulator (40.4% of the money): 43 launches left. It moves the answer when that one game earned over half the money.

Launches counted
436 hits
Earned $100k+
14.0 in 100
Chance of $10k+
under 100 launches
Chance against standard
-12.3%2.0 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 21 of 44.

Launches counted
213 hits
Earned $100k+
3 of 21too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-10.2%1.6 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Inventory Management and Management, 12 to 36 months old: 44 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Grocery Store Simulator (40.4% of the money): 43 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 21 of 44.

Inventory Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Inventory Management through every lens, all prices
Inventory ManagementBaseStandardevery launchWest-facing view192 of 196 launchesWithout the breakout195 of 196 launchesLast 18 months70 of 196 launches
Launches counted19626 hits19225 hits19525 hits709 hits
Earned $100k+13.3 in 10013.0 in 10012.8 in 10012.9 in 100
Typical first-year earnings$1,633top tenth $214,544+$1,658$1,620under 100 launches
Chance against standardthe base-1.8%0.2 fewer in 100-3.4%0.4 fewer in 100-3.1%0.4 fewer in 100
Typical against standardthe base+1.5%$25 more-0.8%$13 lessunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Inventory Management, 12 to 36 months old: 196 launches.

Launches counted
19626 hits
Earned $100k+
13.3 in 100
Typical first-year earnings
$1,633top tenth $214,544+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 196 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
19225 hits
Earned $100k+
13.0 in 100
Typical first-year earnings
$1,658
Chance against standard
-1.8%0.2 fewer in 100
Typical against standard
+1.5%$25 more
Without the breakoutHolds

Drops the single biggest earner, Backpack Battles (17.6% of the money): 195 launches left. It moves the answer when that one game earned over half the money.

Launches counted
19525 hits
Earned $100k+
12.8 in 100
Typical first-year earnings
$1,620
Chance against standard
-3.4%0.4 fewer in 100
Typical against standard
-0.8%$13 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 70 of 196.

Launches counted
709 hits
Earned $100k+
12.9 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-3.1%0.4 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Inventory Management, 12 to 36 months old: 196 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 196 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Backpack Battles (17.6% of the money): 195 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 70 of 196.

Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,004 of 1,036 launchesWithout the breakout1,035 of 1,036 launchesLast 18 months350 of 1,036 launches
Launches counted1,036186 hits1,004178 hits1,035185 hits35055 hits
Earned $100k+18.0 in 10017.7 in 10017.9 in 10015.7 in 100
Typical first-year earnings$4,344top tenth $275,205+$4,361$4,288$3,743
Chance against standardthe base-1.3%0.2 fewer in 100-0.4%0.1 fewer in 100-12.5%2.2 fewer in 100
Typical against standardthe base+0.4%$17 more-1.3%$56 less-13.8%$601 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.

Launches counted
1,036186 hits
Earned $100k+
18.0 in 100
Typical first-year earnings
$4,344top tenth $275,205+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,004178 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$4,361
Chance against standard
-1.3%0.2 fewer in 100
Typical against standard
+0.4%$17 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,035185 hits
Earned $100k+
17.9 in 100
Typical first-year earnings
$4,288
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-1.3%$56 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 350 of 1,036.

Launches counted
35055 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,743
Chance against standard
-12.5%2.2 fewer in 100
Typical against standard
-13.8%$601 less
Standard
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 350 of 1,036.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Inventory Management + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.