Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Life Sim + Management
Life Sim + Management
Games tagged both Life Sim and Management: 203 indie paid launches, 41 of them earned $100k+ in their first year.
Showing Life Sim + Management priced $10 to $20. This filter changes the answer: at all prices the pair beats Life Sim and is about level with Management; priced $10 to $20 it beats both its tags.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Life Sim + Management beats both its tags: 38.6 in 100 of its launches earned $100k+ priced $10 to $20, against 34.9 in 100 for Life Sim and 33.0 in 100 for Management.
That is about 1.9 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 83 games tagged both Life Sim and Management priced $10 to $20. 38.6 in 100 of them earned $100k+, against 32.9 in 100 for Life Sim-only games and 30.9 in 100 for Management-only games, so games with both tags did better than games with either tag alone.
Both: 83 games priced $10 to $20; 38.6 in 100 earned $100k+, odds by size $1k+ 98 in 100 · $10k+ 86 in 100 · $100k+ 39 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 83 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Life Sim + Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view198 of 203 launches | Without the breakout202 of 203 launches | Last 18 months74 of 203 launches |
|---|---|---|---|---|
| Launches counted | 20341 hits | 19839 hits | 20240 hits | 7413 hits |
| Earned $100k+ | 20.2 in 100 | 19.7 in 100 | 19.8 in 100 | 17.6 in 100 |
| Typical first-year earnings | $11,993top tenth $235,119+ | $12,505 | $11,993 | under 100 launches |
| Chance against standard | the base | -2.5%0.5 fewer in 100 | -2.0%0.4 fewer in 100 | -13.0%2.6 fewer in 100 |
| Typical against standard | the base | +4.3%$512 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Life Sim and Management, 12 to 36 months old: 203 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 203 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (55.1% of the money): 202 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 74 of 203.
Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Life Sim | BaseStandardevery launch | West-facing view861 of 911 launches | Without the breakout910 of 911 launches | Last 18 months293 of 911 launches |
|---|---|---|---|---|
| Launches counted | 911129 hits | 861121 hits | 910128 hits | 29345 hits |
| Earned $100k+ | 14.2 in 100 | 14.1 in 100 | 14.1 in 100 | 15.4 in 100 |
| Typical first-year earnings | $1,727top tenth $193,740+ | $1,800 | $1,727 | $1,555 |
| Chance against standard | the base | -0.8%0.1 fewer in 100 | -0.7%0.1 fewer in 100 | +8.5%1.2 more in 100 |
| Typical against standard | the base | +4.2%$73 more | 0.0%no change | -10.0%$172 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Life Sim, 12 to 36 months old: 911 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 50 of 911 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (25.2% of the money): 910 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 293 of 911.
Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Management | BaseStandardevery launch | West-facing view1,004 of 1,036 launches | Without the breakout1,035 of 1,036 launches | Last 18 months350 of 1,036 launches |
|---|---|---|---|---|
| Launches counted | 1,036186 hits | 1,004178 hits | 1,035185 hits | 35055 hits |
| Earned $100k+ | 18.0 in 100 | 17.7 in 100 | 17.9 in 100 | 15.7 in 100 |
| Typical first-year earnings | $4,344top tenth $275,205+ | $4,361 | $4,288 | $3,743 |
| Chance against standard | the base | -1.3%0.2 fewer in 100 | -0.4%0.1 fewer in 100 | -12.5%2.2 fewer in 100 |
| Typical against standard | the base | +0.4%$17 more | -1.3%$56 less | -13.8%$601 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 350 of 1,036.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Life Sim + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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