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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Life Sim + Puzzle

Niche

Life Sim + Puzzle

Games tagged both Life Sim and Puzzle: 51 indie paid launches, 0 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Life Sim + Puzzle priced under $5.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Life Sim + Puzzle is too small to compare with Life Sim and is too small to compare with Puzzle: 0 of its 31 launches earned $100k+ priced under $5, against 1.3 in 100 for Life Sim and 0.2 in 100 for Puzzle.

Small sample: 31 launches, 0 hits.

TIEA tie
Tag oneLife Sim
1.3in 100 earned
$100k+
Odds1 in 78
Typical earnings$282
Launches389 / 5 hits
Pair against ittoo few hits to compare
TIEA tie
This pairLife Sim + Puzzle
0 of 31launches earned
$100k+ small
Odds0 of 31 launches
Typical earnings$169
Launches31 / 0 hits
Expected0.5 in 100
TIEA tie
Tag twoPuzzle
0.2in 100 earned
$100k+
Odds1 in 625
Typical earnings$170
Launches3,126 / 5 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.5 in 100 earned $100k+ (1 in 219), typical $169, from 13,780 launches.each block is 0.5 in 100 all indie at under $5

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
All prices51 in pairUnder $531 in pair$5 to $1013 in pair$10 to $206: too few$20 to $401: too few
What the overlap means

The overlap is this niche: the 31 games tagged both Life Sim and Puzzle priced under $5. 0 of 31 of them earned $100k+, against 1.4 in 100 for Life Sim-only games and 0.2 in 100 for Puzzle-only games, so the mix is too small to compare with Life Sim alone and is too small to compare with Puzzle alone.

Both: 31 games priced under $5; 0 of 31 earned $100k+, typical first-year earnings $169.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

SchoolBoy Runawayleads this pair20.7%
PairSchoolBoy Runaway20.7%
Life SimSupermarket Simulator25.0%
PuzzleBlue Prince7.2%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Life Sim + Puzzle

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • SchoolBoy Runaway earned 20.7% of the estimated first-year money of the 51 Life Sim + Puzzle launches.
  • Life Sim is led by Supermarket Simulator, with 25.0% of its money.
  • Puzzle is led by Blue Prince, with 7.2% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Life Sim + Puzzle holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim + Puzzle through every lens, all prices
This pairBaseStandardevery launchWest-facing view47 of 51 launchesWithout the breakout50 of 51 launchesLast 18 months10 of 51 launches
Launches counted510 hits470 hits500 hits100 hits
Earned $100k+0 of 51too few for a rate0 of 47too few for a rate0 of 50too few for a rate0 of 10too few for a rate
Typical first-year earnings$506top tenth $32,794+$607$506$1,206
Chance against standardthe base0.0%no change; too few to tell0.0%no change0.0%no change; too few to tell
Typical against standardthe base+20.0%$101 more; too few to tell0.0%no change+138.3%$700 more; too few to tell
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Life Sim and Puzzle, 12 to 36 months old: 51 launches.

Launches counted
510 hits
Earned $100k+
0 of 51too few for a rate
Typical first-year earnings
$506top tenth $32,794+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 51 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
470 hits
Earned $100k+
0 of 47too few for a rate
Typical first-year earnings
$607
Chance against standard
0.0%no change; too few to tell
Typical against standard
+20.0%$101 more; too few to tell
Without the breakoutHolds

Drops the single biggest earner, SchoolBoy Runaway (20.7% of the money): 50 launches left. It moves the answer when that one game earned over half the money.

Launches counted
500 hits
Earned $100k+
0 of 50too few for a rate
Typical first-year earnings
$506
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 10 of 51.

Launches counted
100 hits
Earned $100k+
0 of 10too few for a rate
Typical first-year earnings
$1,206
Chance against standard
0.0%no change; too few to tell
Typical against standard
+138.3%$700 more; too few to tell
Standard
Every indie paid launch tagged both Life Sim and Puzzle, 12 to 36 months old: 51 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 51 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, SchoolBoy Runaway (20.7% of the money): 50 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 10 of 51.

Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim through every lens, all prices
Life SimBaseStandardevery launchWest-facing view847 of 895 launchesWithout the breakout894 of 895 launchesLast 18 months292 of 895 launches
Launches counted895116 hits847108 hits894115 hits29241 hits
Earned $100k+13.0 in 10012.8 in 10012.9 in 10014.0 in 100
Typical first-year earnings$1,834top tenth $148,718+$1,915$1,834$2,011
Chance against standardthe base-1.6%0.2 fewer in 100-0.8%0.1 fewer in 100+8.3%1.1 more in 100
Typical against standardthe base+4.4%$81 more0.0%no change+9.7%$177 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Life Sim, 12 to 36 months old: 895 launches.

Launches counted
895116 hits
Earned $100k+
13.0 in 100
Typical first-year earnings
$1,834top tenth $148,718+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 895 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
847108 hits
Earned $100k+
12.8 in 100
Typical first-year earnings
$1,915
Chance against standard
-1.6%0.2 fewer in 100
Typical against standard
+4.4%$81 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (25.0% of the money): 894 launches left. It moves the answer when that one game earned over half the money.

Launches counted
894115 hits
Earned $100k+
12.9 in 100
Typical first-year earnings
$1,834
Chance against standard
-0.8%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 292 of 895.

Launches counted
29241 hits
Earned $100k+
14.0 in 100
Typical first-year earnings
$2,011
Chance against standard
+8.3%1.1 more in 100
Typical against standard
+9.7%$177 more
Standard
Every indie paid launch tagged Life Sim, 12 to 36 months old: 895 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 895 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (25.0% of the money): 894 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 292 of 895.

Puzzle is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Puzzle through every lens, all prices
PuzzleBaseStandardevery launchWest-facing view5,057 of 5,257 launchesWithout the breakout5,256 of 5,257 launchesLast 18 months1,499 of 5,257 launches
Launches counted5,257163 hits5,057152 hits5,256162 hits1,49953 hits
Earned $100k+3.1 in 1001 in 323.0 in 1001 in 333.1 in 1001 in 323.5 in 1001 in 28
Typical first-year earnings$405top tenth $12,506+$421$405$402
Chance against standardthe base-3.1%0.1 fewer in 100-0.6%no change+14.0%0.4 more in 100
Typical against standardthe base+4.0%$16 more0.0%no change-0.7%$3 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Puzzle, 12 to 36 months old: 5,257 launches.

Launches counted
5,257163 hits
Earned $100k+
3.1 in 1001 in 32
Typical first-year earnings
$405top tenth $12,506+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 200 of 5,257 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
5,057152 hits
Earned $100k+
3.0 in 1001 in 33
Typical first-year earnings
$421
Chance against standard
-3.1%0.1 fewer in 100
Typical against standard
+4.0%$16 more
Without the breakoutHolds

Drops the single biggest earner, Blue Prince (7.2% of the money): 5,256 launches left. It moves the answer when that one game earned over half the money.

Launches counted
5,256162 hits
Earned $100k+
3.1 in 1001 in 32
Typical first-year earnings
$405
Chance against standard
-0.6%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,499 of 5,257.

Launches counted
1,49953 hits
Earned $100k+
3.5 in 1001 in 28
Typical first-year earnings
$402
Chance against standard
+14.0%0.4 more in 100
Typical against standard
-0.7%$3 less
Standard
Every indie paid launch tagged Puzzle, 12 to 36 months old: 5,257 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 200 of 5,257 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Blue Prince (7.2% of the money): 5,256 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,499 of 5,257.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Life Sim + Puzzle moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.