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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Life Sim + Time Management

Niche

Life Sim + Time Management

Games tagged both Life Sim and Time Management: 133 indie paid launches, 19 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Life Sim + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Life Sim and beats Time Management; priced $10 to $20 it beats both its tags.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Life Sim + Time Management beats both its tags: 38.9 in 100 of its launches earned $100k+ priced $10 to $20, against 34.9 in 100 for Life Sim and 22.1 in 100 for Time Management.

That is about 1.9 times the 20.5 in 100 expected for any launch at this price.

2NDRunner-up
Tag oneLife Sim
34.9in 100 earned
$100k+
Odds34.9 in 100
Typical earnings$38,192
Launches235 / 82 hits
Pair leads by4.0 in 100
1STWinner
This pairLife Sim + Time Management
38.9in 100 earned
$100k+
Odds38.9 in 100
$1k+97 in 100
$10k+81 in 100
Launches36 / 14 hits
Expected20.5 in 100
3RDThird
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair leads by16.8 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 36 games tagged both Life Sim and Time Management priced $10 to $20. 38.9 in 100 of them earned $100k+, against 34.2 in 100 for Life Sim-only games and 16.5 in 100 for Time Management-only games, so games with both tags did better than games with either tag alone.

Both: 36 games priced $10 to $20; 38.9 in 100 earned $100k+, odds by size $1k+ 97 in 100 · $10k+ 81 in 100 · $100k+ 39 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 36 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farm Together 2leads this pair20.5%
PairFarm Together 220.5%
Life SimSupermarket Simulator25.2%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Life Sim + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farm Together 2 earned 20.5% of the estimated first-year money of the 133 Life Sim + Time Management launches.
  • Life Sim is led by Supermarket Simulator, with 25.2% of its money.
  • Time Management is led by Farming Simulator 25, with 36.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Life Sim + Time Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view123 of 133 launchesWithout the breakout132 of 133 launchesLast 18 months47 of 133 launches
Launches counted13319 hits12317 hits13218 hits476 hits
Earned $100k+14.3 in 10013.8 in 10013.6 in 10012.8 in 100
Typical first-year earnings$3,494top tenth $165,474+$3,494$3,494under 100 launches
Chance against standardthe base-3.3%0.5 fewer in 100-4.5%0.6 fewer in 100-10.6%1.5 fewer in 100
Typical against standardthe base0.0%no change0.0%no changeunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Life Sim and Time Management, 12 to 36 months old: 133 launches.

Launches counted
13319 hits
Earned $100k+
14.3 in 100
Typical first-year earnings
$3,494top tenth $165,474+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 133 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
12317 hits
Earned $100k+
13.8 in 100
Typical first-year earnings
$3,494
Chance against standard
-3.3%0.5 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farm Together 2 (20.5% of the money): 132 launches left. It moves the answer when that one game earned over half the money.

Launches counted
13218 hits
Earned $100k+
13.6 in 100
Typical first-year earnings
$3,494
Chance against standard
-4.5%0.6 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 47 of 133.

Launches counted
476 hits
Earned $100k+
12.8 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-10.6%1.5 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Life Sim and Time Management, 12 to 36 months old: 133 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 10 of 133 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farm Together 2 (20.5% of the money): 132 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 47 of 133.

Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim through every lens, all prices
Life SimBaseStandardevery launchWest-facing view861 of 911 launchesWithout the breakout910 of 911 launchesLast 18 months293 of 911 launches
Launches counted911129 hits861121 hits910128 hits29345 hits
Earned $100k+14.2 in 10014.1 in 10014.1 in 10015.4 in 100
Typical first-year earnings$1,727top tenth $193,740+$1,800$1,727$1,555
Chance against standardthe base-0.8%0.1 fewer in 100-0.7%0.1 fewer in 100+8.5%1.2 more in 100
Typical against standardthe base+4.2%$73 more0.0%no change-10.0%$172 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Life Sim, 12 to 36 months old: 911 launches.

Launches counted
911129 hits
Earned $100k+
14.2 in 100
Typical first-year earnings
$1,727top tenth $193,740+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 50 of 911 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
861121 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,800
Chance against standard
-0.8%0.1 fewer in 100
Typical against standard
+4.2%$73 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (25.2% of the money): 910 launches left. It moves the answer when that one game earned over half the money.

Launches counted
910128 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,727
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 293 of 911.

Launches counted
29345 hits
Earned $100k+
15.4 in 100
Typical first-year earnings
$1,555
Chance against standard
+8.5%1.2 more in 100
Typical against standard
-10.0%$172 less
Standard
Every indie paid launch tagged Life Sim, 12 to 36 months old: 911 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 50 of 911 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (25.2% of the money): 910 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 293 of 911.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Life Sim + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.