Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Open World + Strategy
Open World + Strategy
Games tagged both Open World and Strategy: 54 indie paid launches, 12 of them earned $100k+ in their first year.
Showing Open World + Strategy priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Open World and is too small to compare with Strategy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Open World + Strategy is too small to compare with Open World and is too small to compare with Strategy: 7 of its 19 launches earned $100k+ priced $10 to $20, against 29.6 in 100 for Open World and 18.8 in 100 for Strategy.
Small sample: 19 launches, 7 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 19 games tagged both Open World and Strategy priced $10 to $20. 7 of 19 of them earned $100k+, against 29.1 in 100 for Open World-only games and 18.4 in 100 for Strategy-only games, so the mix is too small to compare with Open World alone and is too small to compare with Strategy alone.
Both: 19 games priced $10 to $20; 7 of 19 earned $100k+, odds by size $1k+ 18 of 19 launches · $10k+ 11 of 19 launches · $100k+ 7 of 19 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 19 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Open World + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view50 of 54 launches | Without the breakout53 of 54 launches | Last 18 months21 of 54 launches |
|---|---|---|---|---|
| Launches counted | 5412 hits | 5010 hits | 5311 hits | 217 hits |
| Earned $100k+ | 22.2 in 100 | 20.0 in 100 | 20.8 in 100 | 7 of 21too few for a rate |
| Chance of $10k+ | 33 in 100chance of $10k+; $1k+ 56 in 100 | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | -10.0%2.2 fewer in 100 | -6.6%1.5 fewer in 100 | +50.0%11.1 more in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Open World and Strategy, 12 to 36 months old: 54 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 54 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Three Kingdoms Mushouden (20.4% of the money): 53 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 21 of 54.
Open World holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Open World | BaseStandardevery launch | West-facing view820 of 862 launches | Without the breakout861 of 862 launches | Last 18 months222 of 862 launches |
|---|---|---|---|---|
| Launches counted | 862162 hits | 820155 hits | 861161 hits | 22241 hits |
| Earned $100k+ | 18.8 in 100 | 18.9 in 100 | 18.7 in 100 | 18.5 in 100 |
| Typical first-year earnings | $2,048top tenth $475,199+ | $2,107 | $2,044 | $2,528 |
| Chance against standard | the base | +0.6%0.1 more in 100 | -0.5%0.1 fewer in 100 | -1.7%0.3 fewer in 100 |
| Typical against standard | the base | +2.9%$59 more | -0.2%$4 less | +23.4%$480 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Open World, 12 to 36 months old: 862 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 862 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (30.4% of the money): 861 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 222 of 862.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,307 of 4,688 launches | Without the breakout4,687 of 4,688 launches | Last 18 months1,459 of 4,688 launches |
|---|---|---|---|---|
| Launches counted | 4,688325 hits | 4,307297 hits | 4,687324 hits | 1,459107 hits |
| Earned $100k+ | 6.9 in 1001 in 14 | 6.9 in 1001 in 15 | 6.9 in 1001 in 14 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $439top tenth $49,022+ | $496 | $439 | $521 |
| Chance against standard | the base | -0.5%no change | -0.3%no change | +5.8%0.4 more in 100 |
| Typical against standard | the base | +13.0%$57 more | 0.0%no change | +18.7%$82 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,688 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,688 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (15.2% of the money): 4,687 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,459 of 4,688.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Open World + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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