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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Parkour + Racing

Niche

Parkour + Racing

Games tagged both Parkour and Racing: 48 indie paid launches, 2 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Parkour + Racing priced under $5.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Parkour + Racing is too small to compare with Parkour and is too small to compare with Racing: 1 of its 32 launches earned $100k+ priced under $5, against 1 of 246 launches for Parkour and 1 of 420 launches for Racing.

Small sample: 32 launches, 1 hits.

TIEA tie
Tag oneParkour
1 of 246launches earned
$100k+ small
Odds1 of 246 launches
Typical earnings$153
Launches246 / 1 hits
Pair against ittoo few hits to compare
TIEA tie
This pairParkour + Racing
1 of 32launches earned
$100k+ small
Odds1 of 32 launches
Typical earnings$172
Launches32 / 1 hits
Expected0.5 in 100
TIEA tie
Tag twoRacing
1 of 420launches earned
$100k+ small
Odds1 of 420 launches
Typical earnings$96
Launches420 / 1 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.5 in 100 earned $100k+ (1 in 219), typical $169, from 13,780 launches.each block is 0.5 in 100 all indie at under $5

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
All prices48 in pairUnder $532 in pair$5 to $1013 in pair$10 to $203: too few$20 to $40no launches
What the overlap means

The overlap is this niche: the 32 games tagged both Parkour and Racing priced under $5. 1 of 32 of them earned $100k+, against 0 of 214 for Parkour-only games and 0 of 388 for Racing-only games, so the mix is too small to compare with Parkour alone and is too small to compare with Racing alone.

Both: 32 games priced under $5; 1 of 32 earned $100k+, typical first-year earnings $172.

Circle areas follow launch counts; the gold overlap is exactly the pair's 32 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Hasteleads this pair95.3%
PairHaste95.3%
ParkourHaste26.7%
RacingAssetto Corsa EVO24.0%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Parkour + Racing

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Haste earned 95.3% of the estimated first-year money of the 48 Parkour + Racing launches.
  • It also leads Parkour, with 26.7% of that tag's money.
  • Racing is led by Assetto Corsa EVO, with 24.0% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Parkour + Racing is one-hit market: one game earned over half the money.

Parkour + Racing through every lens, all prices
This pairBaseStandardevery launchWest-facing view47 of 48 launchesWithout the breakout47 of 48 launchesLast 18 months13 of 48 launches
Launches counted482 hits472 hits471 hits131 hits
Earned $100k+2 of 48too few for a rate2 of 47too few for a rate1 of 47too few for a rate1 of 13too few for a rate
Typical first-year earnings$202top tenth $11,811+$202$188$172
Chance against standardthe base+2.1%0.1 more in 100; too few to tell-48.9%2.0 fewer in 100+84.6%3.5 more in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell-6.9%$14 less-14.9%$30 less; too few to tell
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Parkour and Racing, 12 to 36 months old: 48 launches.

Launches counted
482 hits
Earned $100k+
2 of 48too few for a rate
Typical first-year earnings
$202top tenth $11,811+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 48 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
472 hits
Earned $100k+
2 of 47too few for a rate
Typical first-year earnings
$202
Chance against standard
+2.1%0.1 more in 100; too few to tell
Typical against standard
0.0%no change; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Haste (95.3% of the money): 47 launches left. It moves the answer when that one game earned over half the money.

Launches counted
471 hits
Earned $100k+
1 of 47too few for a rate
Typical first-year earnings
$188
Chance against standard
-48.9%2.0 fewer in 100
Typical against standard
-6.9%$14 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 13 of 48.

Launches counted
131 hits
Earned $100k+
1 of 13too few for a rate
Typical first-year earnings
$172
Chance against standard
+84.6%3.5 more in 100; too few to tell
Typical against standard
-14.9%$30 less; too few to tell
Standard
Every indie paid launch tagged both Parkour and Racing, 12 to 36 months old: 48 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 48 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Haste (95.3% of the money): 47 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 13 of 48.

Parkour is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Parkour through every lens, all prices
ParkourBaseStandardevery launchWest-facing view382 of 389 launchesWithout the breakout388 of 389 launchesLast 18 months111 of 389 launches
Launches counted38912 hits38212 hits38811 hits1114 hits
Earned $100k+3.1 in 1001 in 323.1 in 1001 in 322.8 in 1001 in 354 of 111too few for a rate
Typical first-year earnings$282top tenth $8,827+$287$282$383
Chance against standardthe base+1.8%0.1 more in 100-8.1%0.2 fewer in 100+16.8%0.5 more in 100; too few to tell
Typical against standardthe base+1.8%$5 more0.0%no change+35.8%$101 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Parkour, 12 to 36 months old: 389 launches.

Launches counted
38912 hits
Earned $100k+
3.1 in 1001 in 32
Typical first-year earnings
$282top tenth $8,827+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 389 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
38212 hits
Earned $100k+
3.1 in 1001 in 32
Typical first-year earnings
$287
Chance against standard
+1.8%0.1 more in 100
Typical against standard
+1.8%$5 more
Without the breakoutHolds

Drops the single biggest earner, Haste (26.7% of the money): 388 launches left. It moves the answer when that one game earned over half the money.

Launches counted
38811 hits
Earned $100k+
2.8 in 1001 in 35
Typical first-year earnings
$282
Chance against standard
-8.1%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 111 of 389.

Launches counted
1114 hits
Earned $100k+
4 of 111too few for a rate
Typical first-year earnings
$383
Chance against standard
+16.8%0.5 more in 100; too few to tell
Typical against standard
+35.8%$101 more
Standard
Every indie paid launch tagged Parkour, 12 to 36 months old: 389 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 389 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Haste (26.7% of the money): 388 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 111 of 389.

Racing is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

Racing through every lens, all prices
RacingBaseStandardevery launchWest-facing view752 of 778 launchesWithout the breakout777 of 778 launchesLast 18 months211 of 778 launches
Launches counted77836 hits75236 hits77735 hits21114 hits
Earned $100k+4.6 in 1001 in 224.8 in 1001 in 214.5 in 1001 in 226.6 in 1001 in 15
Typical first-year earnings$269top tenth $14,174+$284$253$344
Chance against standardthe base+3.5%0.2 more in 100-2.7%0.1 fewer in 100+43.4%2.0 more in 100
Typical against standardthe base+5.6%$15 more-5.9%$16 less+27.9%$75 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Racing, 12 to 36 months old: 778 launches.

Launches counted
77836 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$269top tenth $14,174+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 26 of 778 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
75236 hits
Earned $100k+
4.8 in 1001 in 21
Typical first-year earnings
$284
Chance against standard
+3.5%0.2 more in 100
Typical against standard
+5.6%$15 more
Without the breakoutHolds

Drops the single biggest earner, Assetto Corsa EVO (24.0% of the money): 777 launches left. It moves the answer when that one game earned over half the money.

Launches counted
77735 hits
Earned $100k+
4.5 in 1001 in 22
Typical first-year earnings
$253
Chance against standard
-2.7%0.1 fewer in 100
Typical against standard
-5.9%$16 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 211 of 778.

Launches counted
21114 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$344
Chance against standard
+43.4%2.0 more in 100
Typical against standard
+27.9%$75 more
Standard
Every indie paid launch tagged Racing, 12 to 36 months old: 778 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 26 of 778 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Assetto Corsa EVO (24.0% of the money): 777 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 211 of 778.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Parkour + Racing moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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