Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Perma Death + Strategy

Niche

Perma Death + Strategy

Games tagged both Perma Death and Strategy: 74 indie paid launches, 4 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Perma Death + Strategy priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Perma Death + Strategy is too small to compare with Perma Death and is too small to compare with Strategy: 4 of its 17 launches earned $100k+ priced $10 to $20, against 17.0 in 100 for Perma Death and 16.0 in 100 for Strategy.

Small sample: 17 launches, 4 hits.

TIEA tie
17.0in 100 earned
$100k+
Odds17.0 in 100
Typical earnings$9,115
Launches53 / 9 hits
Pair against ittoo few hits to compare
TIEA tie
This pairPerma Death + Strategy
4 of 17launches earned
$100k+ small
Odds4 of 17 launches
Typical earnings$16,546
Launches17 / 4 hits
Expected17.6 in 100
TIEA tie
Tag twoStrategy
16.0in 100 earned
$100k+
Odds16.0 in 100
Typical earnings$7,843
Launches844 / 135 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 17 games tagged both Perma Death and Strategy priced $10 to $20. 4 of 17 of them earned $100k+, against 13.9 in 100 for Perma Death-only games and 15.8 in 100 for Strategy-only games, so the mix is too small to compare with Perma Death alone and is too small to compare with Strategy alone.

Both: 17 games priced $10 to $20; 4 of 17 earned $100k+, typical first-year earnings $16,546.

Circle areas follow launch counts; the gold overlap is exactly the pair's 17 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Void Warleads this pair60.1%
PairVoid War60.1%
Perma DeathVoid War17.3%
StrategyManor Lords14.8%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Perma Death + Strategy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Void War earned 60.1% of the estimated first-year money of the 74 Perma Death + Strategy launches.
  • It also leads Perma Death, with 17.3% of that tag's money.
  • Strategy is led by Manor Lords, with 14.8% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Perma Death + Strategy is one-hit market: one game earned over half the money.

Perma Death + Strategy through every lens, all prices
This pairBaseStandardevery launchWest-facing view67 of 74 launchesWithout the breakout73 of 74 launchesLast 18 months29 of 74 launches
Launches counted744 hits672 hits733 hits291 hits
Earned $100k+4 of 74too few for a rate2 of 67too few for a rate3 of 73too few for a rate1 of 29too few for a rate
Typical first-year earnings$963top tenth $51,484+$996$847$996
Chance against standardthe base-44.8%2.4 fewer in 100; too few to tell-24.0%1.3 fewer in 100-36.2%2.0 fewer in 100; too few to tell
Typical against standardthe base+3.4%$33 more; too few to tell-12.0%$116 less+3.4%$33 more; too few to tell
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Perma Death and Strategy, 12 to 36 months old: 74 launches.

Launches counted
744 hits
Earned $100k+
4 of 74too few for a rate
Typical first-year earnings
$963top tenth $51,484+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 74 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
672 hits
Earned $100k+
2 of 67too few for a rate
Typical first-year earnings
$996
Chance against standard
-44.8%2.4 fewer in 100; too few to tell
Typical against standard
+3.4%$33 more; too few to tell
Without the breakoutMoves the answer

Drops the single biggest earner, Void War (60.1% of the money): 73 launches left. It moves the answer when that one game earned over half the money.

Launches counted
733 hits
Earned $100k+
3 of 73too few for a rate
Typical first-year earnings
$847
Chance against standard
-24.0%1.3 fewer in 100
Typical against standard
-12.0%$116 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 29 of 74.

Launches counted
291 hits
Earned $100k+
1 of 29too few for a rate
Typical first-year earnings
$996
Chance against standard
-36.2%2.0 fewer in 100; too few to tell
Typical against standard
+3.4%$33 more; too few to tell
Standard
Every indie paid launch tagged both Perma Death and Strategy, 12 to 36 months old: 74 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 7 of 74 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Void War (60.1% of the money): 73 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 29 of 74.

Perma Death is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Perma Death through every lens, all prices
Perma DeathBaseStandardevery launchWest-facing view379 of 395 launchesWithout the breakout394 of 395 launchesLast 18 months117 of 395 launches
Launches counted39517 hits37914 hits39416 hits1175 hits
Earned $100k+4.3 in 1001 in 233.7 in 1001 in 274.1 in 1001 in 254.3 in 1001 in 23
Typical first-year earnings$539top tenth $12,643+$590$539$459
Chance against standardthe base-14.2%0.6 fewer in 100-5.6%0.2 fewer in 100-0.7%no change
Typical against standardthe base+9.5%$51 more0.0%no change-14.8%$80 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Perma Death, 12 to 36 months old: 395 launches.

Launches counted
39517 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$539top tenth $12,643+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 395 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
37914 hits
Earned $100k+
3.7 in 1001 in 27
Typical first-year earnings
$590
Chance against standard
-14.2%0.6 fewer in 100
Typical against standard
+9.5%$51 more
Without the breakoutHolds

Drops the single biggest earner, Void War (17.3% of the money): 394 launches left. It moves the answer when that one game earned over half the money.

Launches counted
39416 hits
Earned $100k+
4.1 in 1001 in 25
Typical first-year earnings
$539
Chance against standard
-5.6%0.2 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 117 of 395.

Launches counted
1175 hits
Earned $100k+
4.3 in 1001 in 23
Typical first-year earnings
$459
Chance against standard
-0.7%no change
Typical against standard
-14.8%$80 less
Standard
Every indie paid launch tagged Perma Death, 12 to 36 months old: 395 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 395 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Void War (17.3% of the money): 394 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 117 of 395.

Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Strategy through every lens, all prices
StrategyBaseStandardevery launchWest-facing view4,305 of 4,686 launchesWithout the breakout4,685 of 4,686 launchesLast 18 months1,463 of 4,686 launches
Launches counted4,686290 hits4,305262 hits4,685289 hits1,46397 hits
Earned $100k+6.2 in 1001 in 166.1 in 1001 in 166.2 in 1001 in 166.6 in 1001 in 15
Typical first-year earnings$426top tenth $39,428+$472$426$498
Chance against standardthe base-1.7%0.1 fewer in 100-0.3%no change+7.1%0.4 more in 100
Typical against standardthe base+10.8%$46 more0.0%no change+16.9%$72 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.

Launches counted
4,686290 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426top tenth $39,428+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,305262 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$472
Chance against standard
-1.7%0.1 fewer in 100
Typical against standard
+10.8%$46 more
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,685289 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,463 of 4,686.

Launches counted
1,46397 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$498
Chance against standard
+7.1%0.4 more in 100
Typical against standard
+16.9%$72 more
Standard
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,463 of 4,686.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Perma Death + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.